
Nightmarish monsters crawl forth from the darkness, while the Demon Lord lurks beneath the abyss. Venture into the Shadow Dungeon, carve your way through blood and chaos, and forge your own legendary epic.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #71, worst UA #98 · 8 markets collected
About
《Shadow Dungeon》 is a dark fantasy action RPG featuring a retro-inspired visual style reminiscent of late 1990s role-playing games. Choose your hero and embark on an epic journey through a vast and mysterious world.
From eerie and terrifying dungeons to solemn ancient temples, from scorching deserts to haunted ruins filled with restless spirits, and even to places no mortal has ever set foot in — including distant realms beyond reality and the depths of hell itself. The world is filled with hidden treasures waiting to be discovered. Every ruin conceals secrets, every strange artifact holds ancient power, and countless legendary creatures lurk in the darkness.
Terrifying monsters, demonic beings, undead warriors, cyclopes, mysterious cultists, evil spirits, zombies, and many other malicious entities will stop at nothing to block your path.
Diverse Character Classes:
The game offers 4 unique classes, 12 distinct talent trees, and hundreds of skills. Master elemental magic as a sorcerer, wield dual blades as a holy warrior, strike with deadly precision as an archer, or summon demons and skeletons as a necromancer. Endless combinations await your exploration.
Massive Arsenal of Equipment:
The game features over 100,000,000 pieces of equipment. Carefully crafted legendary and mythic items make up more than half of all loot. By combining different weapons and skills, you can create your own hybrid builds and discover your preferred playstyle. Every piece of loot has value, and every class offers countless optimal equipment choices. Through experimentation and customization, forge your own unique combat style and carve a bloody path through the underworld.

Challenging Combat Experience:
With diverse environments, massive hordes of uniquely designed enemies, deep character progression systems, and intense real-time combat, the game delivers constant excitement. As your journey progresses, you will unlock powerful abilities, wield epic weapons, gain various buffs, and face increasingly dangerous challenges.
Immersive Musical Experience:
A rich original soundtrack blending gothic atmospheres with late-90s orchestral elements creates an epic retro gaming experience. Powerful theme music draws you deep into the unique world of Shadow Dungeon.
Revolutionary Sound Design Technology:
Advanced audio algorithms, multi-layered sound avoidance systems, intelligent loudness control, and dozens of post-processing tracks ensure perfect integration of skill effects, monster sounds, background music, and ambient audio, delivering an immersive auditory experience.
Extreme Performance Optimization:
Specialized optimizations handle large numbers of enemies, spells, and sound effects on screen. Even during intense battles filled with explosions, fire, and lightning, the game maintains smooth and responsive gameplay.
Retro Dark Gothic Art Style:
Travel back in time to the golden age of classic dark loot-driven RPGs around the year 2000 and experience their timeless charm.
Deeply Immersive Gameplay:
Featuring complex talent systems, balanced statistics, visually striking yet restrained skill effects, randomized loot, and immersive audio, the game delivers a deeply engaging experience.
Pure Loot-Driven Gameplay:
No seasonal resets. All epic items you obtain will remain permanently and never be weakened. No microtransactions. All loot is earned through combat. A truly pure experience designed to be enjoyed for years to come.
7 Chapters with over 160 unique maps and stages
4 Playable Characters, 12 Talent Trees, and more than 370 Skills, allowing countless creative builds
Over 100,000,000 Different Items generated semi-randomly from 3,200 base templates. More than half of all equipment includes additional skills that synergize with talents
15 Unique Armor Sets for Every Class
Unlimited Skill Points, enabling advanced hybrid builds in late-game progression
Over 60 Unique Bosses and more than 200 Distinct Monsters, each with unique mechanics and attack patterns
17 Blessing Shrines, various gems, buff potions, and rare permanent elixirs to empower your journey
Massive Inventory System: Unlock additional pages through quests and carry thousands of items. A gigantic storage warehouse with unlimited pages allows you to store hundreds of thousands of items and fully enjoy the thrill of collecting legendary gear
Mystic Dungeon Challenges
Reforging, Enchanting & Enhancement System
4 New Classes (Assassin, Engineer, Barbarian, Warlock)
Mercenary System
Tower Defense Challenges
Rune System
Transmutation & Crafting System
Engagement
Reviews
Themes across 696 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
割草感很舒服 找回最初刷寶遊戲的爽感 但缺點也很明顯 後期東西多之後真的很卡 反而越後期體驗越差 然後最後期也沒有個終局挑戰內容的王之類偏END GAME內容可以挑戰 然後是進到秘境之後其實變化不算到非常大 如果流派已經確定走某一套 其實大多就是普通秘境打一套自己流派的套裝和武器弄完之後>大師秘境打一套一樣的東西因為基底數值更高>噩夢秘境再打一樣同一套東西>煉獄秘境再幹一樣的事情 差別就只有需要農爛的超低掉落的金鎚跟自己主技能+1等的符文需要花大量時間刷 所以刷到越後期反而體驗越差 因為卡頓+要的東西都長得差不多 而且小精靈的移動速度很慢 導致後期跑速高的流派常常東西撿不到 最後一點就是技能效果的符文做的有點差 因為傷害%數不同不能堆疊 導致每次要花一大堆時間整理這些東西 超煩躁 全部扔倉庫又沒有搜尋功能導致要一個一個找 賣商店又怕把自己要用的賣掉所以也要一個一個看
Esta muy bueno el juego, se agradece que este en español. Pero espero que le agreguen logros
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Hungarian*, Turkish*, Greek*, Czech* +12 more
Hours played at review time, across 696 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
100시간 정도 해본 결과, 저렴한 가격치곤 혜자 게임이 맞으나, 아쉬운점도 제법 있음. 특히 폐지줍는 게임의 특성상 폐지를 주으면 아이템을 비교하면서 또는 필요한 아이템등을 찾아야하는데 필터같은게 없어서 일일이 마우스를 갖다대보면서 확인해야 하는 부분은 매우 불편하고, 세트 아이템의 경우 꼭 한개가 안나옴.. (4개로 구성된 세트템의 경우 3개까진 모을 수 있으나 4번째템은 구할수가 없는것 같은 느낌이랄까..) 그리고 세트템을 착용하면 기존 스킬이 변경된다고 하는데 티가 하나도 안나는것 같은 느낌이랄까.. 예를 들어서 기존에 노란색 이팩트였으면 색이라도 뻘겋게 바꿔주면 티가 좀 날 것인데, 바뀐지도 모르겠음.. 그거 외에는 나쁘지는 않은것 같고 나름 재미도 있는것 같음
技能一多起来就30帧,我的电脑大菠萝4都有120帧左右,这个小游戏真的绷不住了,滑稽.jpg
無限に巨大化する能力値を眺め、派手なVFXで敵をなぎ倒し、永遠に鳴り響くレアアイテムのドロップ音で頭空っぽにして気持ち良くなりたい人にはおすすめのハクスラxインクリメンタルゲーム。 ストーリーだのマップ探索だのサイドクエストだのといったものは一切無くハクスラの美味しい部分に集中できる点が魅力。 おすすめする一方で難点も多々ある。 [h3]1.QoLの欠如[/h3] ストアの売り文句では[b][u]超大型インベントリシステム: クエストでページを解放し、数千個のアイテムを所持可能。無制限ページの倉庫により、数十万点の装備を保管でき、コレクションの醍醐味を存分に味わえます[/u][/b]とある。 大変結構なことだがフィルターもソートも文字列検索も何一つ無いので、大量にある装備から一つ一つマウスオーバーして欲しい条件の装備を探さなければならいのがとても煩わしい。 装備ルーンのシステムが最悪で、それぞれ同じ名前のスキルを持ちながら属性は異なるのでスタックすらできない。 倉庫に大量に並んだルーンを整理しようとすると目が疲れて仕方がない。 [h3]2.均質化されたビルド[/h3] ストアの売り文句では[b][u]多彩なクラスシステム、4人のプレイアブルキャラクター、12のタレントツリー、370以上のスキルによる自由度の高いビルド構築[/u][/b]とある。 蓋を開けてみてみれば12あるツリーはほとんど以下のスキルで構成されている。 [b][u]ミニオン召喚、幾つかの範囲攻撃、キャラの能力値上昇、状態異常付与、HP割合ダメージ[/u][/b] 全部これだ。一体どうやってビルドを差別化させれば良いのだろうか。 多少は違うスキルセットのものはあるとはいえ、スキルポイントが無制限という仕様も相まってどのキャラでどのツリーを選んでも結局ビルドは均質化されてしまう。 現状、キャラクターやタレントツリーはゲームプレイを変えるものとしてではなく、誰もが等しく使える範囲攻撃とミニオンの視覚効果を変えるだけのスキンのようなものとしてしか機能していない。 エンドゲームで手に入るセット装備もひどく、ほとんどは能力値を上昇させる、スキルの見た目か数を変更する、HP割合ダメージを与える、といったような効果で構成されているものが大多数で、戦い方やゲームプレイの本質を変えるようなものはかなり限定的だ。ハクスラではよくあるような代替不可能なユニーク効果を持った装備の組み合わせを色々試してとてつもないシナジーを獲得するような体験が本作に無いのはかなり寂しい。 因みに筆者はメイジでヘカテセットの装備を使い轟雷の怒りをスパムするビルドを使用している。 これをやれ氷霜属性ビルドだの火属性ビルドだのと変化させたところで、マップで赤点を確認しながら足を止めずに走り回るだけのゲーム体験に変化が訪れることは決して無いだろう。 一応ビルド幅に関して擁護するならば、複雑なことを考える必要が無く誰もが大きな失敗をしずらいように出来ている、と前向きに捉えることもできるだろうか。 [spoiler]余談だがミニオンビルドはステータスがどうこうの前にミニオンがプレイヤーの速度に全くついて来れないのでマップクリアを早くしたい人には論外のビルド。最初にネクロマンサーで組んでエンドに入ってからとても後悔した。これは筆者にとって明らかな失敗だった。[/spoiler] [h3]3.最適化不足[/h3] ストアの売り文句では[b][u]究極のパフォーマンス最適化[/u][/b]とある。 にも関わらず、システム推奨要件を満たしたうえでGPUやCPU使用率はせいぜい20%程度なのにエンドで走り回っているとFPSが基本10台まで低下する。 流石に何かの冗談だと思いたい。 [h3]4.退屈で長いactラン[/h3] ストーリーもマップ探索も無いようなゲーム性で果たして7つのチャプター、160以上のマップステージがエンドゲーム前に必要なのだろうか。 ほぼ一本道のマップで特殊なギミックやアクションをしてくるようなボスもいないのにエンドコンテンツまで5時間近くかけて同じ作業を繰り返すことが必要なのだろうか。 ストアのムービーではact完了になんと60時間以上もかかると説明されてはいたので、実は55時間分の隠された要素を見落としていた可能性は否定できない。肯定することはもっとできないが。 [h3]5.杜撰なアップデート[/h3] 5分プレイすれば分かるような深刻な不具合を幾つも残した状態でパッチを当ててくる。 一例として装備ルーンは効果の説明が消え幾つかはアイテム自体が完全に失われたり、エンドで追加されたボスマップに行けば無の空間に幽閉されて進行不可になる現象が発生した。 おまけにパッチノートは現状ゲーム内でしか確認できないようで更新も遅い。 SteamのほとんどのゲームがSteamクライアントのニュースハブでパッチノートを公開して事前に確認できるようにしているのに、本作は更新するまで何が起きるか分からない。 そもそも本作はニュースハブの更新が大型パッチ以外は本書投稿時点で一切無い。 オンラインゲームだったりアーリーアクセスだったならまだ納得できるが、シングルプレイのゲームで正式リリースされているのにやるような更新内容なのかも疑問が生じる。 総評として、全体的にストアの売り文句は誇大広告も良いところで上述の通り難点も多々挙げてきたが、「敵を倒し、アイテムを集め、強くなる」というハクスラの根幹は分かりやすく提示してくれている作品であるという点は良い評価をしたい。ここに興奮を覚えるか、それとも退屈を感じるかで評価が分かれる作品になるだろう。
A really awesome nod to old school Diablo-like games taken to a different level. So much amazing gameplay and I'm only a few hours in. My wife even got the game after playing the demo for only 20-30 minutes.
만원의 행복 폐지 게임 100렙 이후 엔드게임 비경 연옥 100층까지 재밌게 즐겼음 깊이가 없다고 하는 분들도 기준마다 다르겠지만 템 관련 깊이는 매우 깊고 오래 걸림 저 역시 60시간을 했지만 아직도 템 파밍이 한참 남은 게임 100렙까지는 딱 튜토리얼이고 100렙 엔드게임 비경부터 새로운 아이템들 등장하고 파밍의 시작을 알림 비경 어느 적응하면 본인만의 빌드 깎는 재미가 꽤 쏠쏠함 팁 드리자면 100렙후 바로 비경 일반가지 마시고 연옥 가서 죽으면서 어떻게든 상자 파밍 하세요 아이템 질이 2~3배 좋아지고 이게 가장 빠르게 스펙업 할 수 있는 길 어느 정도 파밍 했다면 스톤들 모아서 천천히 원하는 빌드 깍아가면서 작업하시면서 엔드게임 즐기시면 됩니다 연옥 애들이 너무 안 죽어서 ~~ 처형, ~~ 퍼뎀 들어간 옵션은 필수로 들고 가시면 훨씬 수월함 각 클래스 별로 장단점이 명확한데 가급적 처음 시작하면 성기사(물리), 마법사(번개), 네크(소환) 추천 레인저는 방어수단이 없어 다른 캐릭 진행 후 템 파밍 하고 진행하길 권장 다만 번역 부분에서 이해 못하는 부분, 드물게 벽 끼는 버그 및 자잘한 버그가 존재하고 창고만 무한급이지 템 정리가 디아처럼 까다롭고 번거로운 점이 많이 아쉬움 또 캐릭터 이미지가 너무 플래시 게임 같은 점과 스킬 이펙트가 너무 화려해서 좀 줄일 필요가 있어 보임 투사체가 극도로 많아지면 약간 렉 걸린다고 해야하나 그 점도 개선해야 할 듯 아직 많이 패치가 필요한 부분인데 1인 개발자라 패치가 좀 더디게 진행될 것으로 보여지나 패치가 될수록 더 좋은 게임이 될 것으로 보임 요약: 이 게임은 템에 죽고 템에 사는 그저 파밍 고트인 겜
THIS GAME IS INSANELY ADDICTING DUDES/DUDETTES. The simplicity is honestly one of it's GREATEST traits. The stats and gameplay loop are straight to the point and I cannot get enough of it. It's also an AWESOME game filler to play in-between leagues or seasons of other games too, or maybe if that said league/season sucks, you can go crazy in this game!! Hopefully, as time goes on, the devs will add more characters or archetypes to help more build diversity. This game has insane potential, dont sleep on it man. Its for sure a super sleeper hit.,
Great game to pass time. Only issue i am running into is, there are no bosses on the paragon levels? I figured paragon level 100 on the normal mode would at least have an end boss, apparently these levels are infinite. Besides that, fantastic gameplay and fun.
昔ながらのグラフィックでサクサク進めるハクスラ。装備更新も早くてレベルもガンガン上がるのでハクスラの楽しいとこをぎゅっとした感じの作品 トロフィーがあればいいなと思いました
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Where this game's players are, estimated from review languages.
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