
What if the Warsaw Pact had attacked NATO in the mid-1980s. Or the other way around? Study this titanic conflict, within its most emblematic theater, Germany and Central Europe. Will you be able to achieve your goals without escalating into an uncontrollable nuclear conflict?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏平衡一坨屎,只要核爆就判华约负的话华约怎么玩都赢不了,我就不说高卢超人之类的问题了,低地一块地就5点危机事件一个10危机,哪怕华约开局不动员不用核武化武北约挂机都能挂够140点危机,没几个回合直接被核爆送走。反正在平衡改好前我不改评价。
SGS NATO's Nightmare is an excellent game buried under a cumbersome UI. The intricate Order of Battle, impressive card system, and event mechanics enhance the gameplay experience. However, the phase system can be somewhat convoluted (especially Air Defence), and there are noticeable bugs that can disrupt the flow of the game. There are various technical and gameplay issues, particularly concerning the user interface (it's hard to select some cards), which detracts from an otherwise engaging strategy experience.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Dutch, Polish
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我看这游戏还是改名叫华约噩梦吧,华约单位数值普遍比北约低,而且不是一点。华约还是太牢了。
游戏规则说明没有汉化啊
J ai ce jeu mais il veut pas demarré .je suis decu
theres a starman in the sky
华约取得胜利后,继续游戏为啥就只能被动挨打了?这真的合理吗?
1.算是一个有趣的冷战兵棋,在大剧本中通过卡牌选项给出不同的可选规则,增加了一定的趣味性。同时每回合都有各种事件扩展剧情,比如北欧、中东、大西洋的战事都会影响欧洲的战场甚至是你的决策(比如要不要抽调部队去支援北欧方向的友军)。 2.缺点很明显:数值不平衡,北约空军太强了导致华约很难赢得游戏,F-15乱杀米格21和米格23,F-16和A-10对地攻击一轮战斗可以打废一个华约师,堆地面防空都没用,然后是真神单位——直升机,北约只要集中起5个及以上的直升机就能打残甚至直接摧毁一个华约集团军,建议增加华约地面防空单位或者提高华约防空单位数值,现实中的华约野战防空没西方人想象的那么不堪。 2.1胜利分的结算也有问题,华约本来就很难向前推进了,胜利分还很难拿,只能说制作组对华约偏见太大。 2.2制作组还给华约添加了一堆莫名其妙的设定:波兰单位只能在波罗的海沿岸活动,东德单位只能在德意志地区活动,匈牙利单位如果不选可选规则就不会参战,只有捷克斯洛伐克相对正常,综合来看华约相当于只有苏联在战斗,我不知道制作组在想什么,上述的设定我似乎没有在其他的冷战兵棋中见过。 3.制作组在游戏简介放的几个短剧本至今只有法国快反部队的那个实装,其他的至今遥遥无期,复杂版大剧本又很难开,简易版大剧本又太偏向北约了,所以玩了几次就容易腻。 总结:除非有闲钱否则别买,要玩冷战兵棋不缺它这一个,可以玩别的。 (AI translate)To the production team:I really eager to know when the other scenarios(just like Battle of Fulda or WTO attack Danmark) you mentioned in the game introduction will be added to the game, or have you given up on developing them? And could you provide historical evidence to support the reason why you restrict the movement of Polish and East German units in the game rules? I haven't seen such rules in any other War Game simulations.
한글화가 너무 엉망이라 뭘 어떻게 가지고 놀아야 할지 모르겠어요.
卡都没有办法好好选,老是颤抖,体验很差
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Where this game's players are, estimated from review languages.
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