
SGS' Battle for: Gettysburg recreates the 3 days of the most iconic and deadliest battle of the American Civil War. July 1 to 3, 1863, in Pennsylvania, the Confederate Army of Northern Virginia, under Robert E. Lee, attempted to outflank and destroy the Army of the Potomac, led by General Meade.
Modeled estimate, not a reported figure. How we estimate →
Media

About
SGS' Battle for: Gettysburg is the second Civil War title in our SGS Battle Series, covering intense fights and epic concentrated battles at a tactical or ‘grand tactical’ scale (regiment, battalion, company and even platoon-size units, depending on the games) and game turns which represent a very short real period of time (from a few hours to a few days…).
SGS' Battle for: Gettysburg covers the complete battle of Gettysburg between the Confederate Army of Northern Virginia (General Lee, with 75,000 men and 250 guns) and union Army of the Potomac (General Meade, with 90,000 men and 360 guns) from July 1 July 3, 1863, in the Eastern Theater of the American Civil War.
This battle is the result of the Confederate summer offensive to the North and the encounter of the two hostile forces around a little town of the Pennsylvania countryside. Historically a Confederate defeat despite huge losses on both sides, the battle could have been the most decisive one if Lee had prevailed.
As other SGS Games, SGS Battle for: Gettysburg provides an immersive gameplay on the best historical bases.
The game is entirely designed by Vincent Bernard, a French military historian specialist of the American Civil War, and author of many books on the subject, including a complete history of the war regarded as authoritative, a monography on the battle of Gettysburg itself and an extensive biography of general Robert E. Lee.
In game events and card playing system are carefully designed, with extensive historical research, to go beyond the game and bring an immersive experience to the players, with its share of uncertainties and hard decisions to be made, just as real field commanders would.
Among the many mechanisms designed to simulate battle as realistically as possible, each branch of the military (infantry, cavalry, artillery, snipers, etc.) has its own tactical characteristics, strengths, and weaknesses.
Artillery can bombard from a distance or fire grapeshot, but is not very effective in difficult terrain.
Cavalry must use its mobility to protect or capture access points to the battlefield, but avoid direct confrontation with infantry.
Leaders provide tactical bonus and collect stragglers but are vulnerables.
Geography also plays a major role; players must hold onto high ground and key points for an effective defense. The Confederate player must gradually capture key positions on the battlefield if he wish to maintain the initiative and the morale of his army.

Each day has its own specific objectives. Players must also maintain communication lines and avoid isolation on the battlefield.
Units: most represent infantry, cavalry or artillery brigades (1000-2000 men or 16 to 30 guns), with some regiments, detachments or special units (trenches, skirmisher, wagons...) . Each side control also all historical leaders of the two armies, from division to army commanders, with their carefully designed historical portraits.
Map: each zone of the map covers more or less 500 meters of real battlefield. Some are iconic and very important to control if you want to prevail, as Seminary Hill, Cemetery Hill or Little Round Top.
Time: each turn covers an hour of real time during day, or a few hours of evening and night. Each full day consists of 16 turns, and the complete three days battle lasts 47 turns, from dawn, july 1st to the evening, july 3, 1863.
The game provides many scenarios from short introductory one (the first engagements) to the grand campaign. Some others, and what if ones, will be added for free with updates after the release of the game, as usual with SGS series.
Estimated Playtime : from 1h to many hours with great tactical replayability.
Hardest to play : depending on the scenario played. The Confederates are stronger on the first day, but they must attack to capture key positions on the battlefield, while the Union army receives numerous reinforcements. The longer it goes on, the harder it will be.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian, German, Simplified Chinese, Polish, Portuguese - Portugal, Russian
Reviews
The Road to Gettysburg... and Maybe a Pair of Shoes When reading about the Battle of Gettysburg, you will eventually come across the story that Confederate soldiers were desperately in need of shoes and marched toward Gettysburg hoping to find supplies. Whether the search for shoes was truly a key reason or merely a historical footnote is still debated today. What is certain, however, is that the battle became one of the most important turning points of the American Civil War. SGS Battle for: Gettysburg places players in the middle of these decisive events, allowing them to command forces and explore the strategic challenges faced by both sides. What I particularly enjoyed was how the game goes beyond moving units across a map. Throughout the campaign, it presents numerous historical background stories and interesting details that help bring the conflict to life. These small pieces of context make the experience feel more meaningful and gave me a better understanding of the people, events, and decisions behind the battle itself. What began as a seemingly ordinary encounter between opposing troops soon escalated into a battle that would shape the course of American history. For strategy fans with an interest in historical warfare, this title offers an opportunity to relive and better understand that dramatic campaign.
The idea that the confederacy is encircling my men during the second day and my men start starving to death/dying from lack of supplies... it's just preposterous. The game is what happens if someone studied world war 2 and then projected that onto the US Civil War. I give this game credit for being fun and unique. But this is not an accurate representation of the Battle of Gettysburg, Lines of battle. Not encirclements. Armies could go three days without food. It's weird that soldiers are dying without food on Day 2.
Decent, not great but not terrible. The units function sort of like the Columbia Block games in that they are more a representation of organization, unit cohesion, and lines of communication more so then troop numbers. In similar fashion to the columbia block games maintaining proper supply lines is important. I kind of like this approach as it slows the advance down but also makes the game a bit more tactical in civil war fashion where you have to be cognizant of your flanks and make sure units are not over extended from the main line. The unit cards could have done a better job with the Corps/Division/Brigade description. The corps was readilly displayed for the units at the top but the division name wasn't really where you'd expect it. I also found the icon for the brigde number sort of confusing, it could have also used some text at the top. I'm not really sure what the wagons did in the game, and in likewise fashion there was a replacement phase but never seemed to get any replacements The game also utilizes card system that effects troop levels, recon/scouting, building breastworks, and some other items. It was kind of a nice twist but wish there was a bit more events/cards, it seemed like it wasn't completely fleshed out as there was only a few types of events/cards. The game could use a random entry scenario for units as it comes wth a 3 day battle that about 40+ turns and a few smaller scenarios. I think the game mechanics/concept s would really shine if you had a game were you didn't know what was in front of you. The Fog of War does do this a little bit but lets face it, gettysburg is a popular battle, you still have a general idea were unit will be at. For 19.99, fairly happy, glad didn't spend more then that but for that price it was a pretty enjoyable experience.
Great game. I like the way the battle plays out. The first day of battle was almost as it was historical. The second day I lost my first match due to a political victory of the AI. I didn't even know that was possible. There is room for some improvements like the AI attacking with artillery only and super strong trenches. But I'm sure this will be improved.
No tutorial in a fairly complex game. Where can i find some help? EDIT - found some learing materials and am enjoying the experience,
Scipio approves.
Il s'agit de mon premier SGS Battle et je dois avouer que c'est une bonne surprise. L'échelle change et cela renouvelle complètement la façon de jouer par rapport au niveau stratégique. On y retrouve bien entendu des principes identiques mais les pertes sont sévères et ne sont pas remplacés rapidement : Ne pas envoyer ses troupes à l'abattoir ! Comme d'habitude, la carte et les unités sont splendides. Quel travail ! Quel graphisme ! J'adore. On y est, on la vit ! La guerre de sécession n'est pas une période qui m'attire de base, mais le fait qu'un historien reconnu ait participé au développement m'a incité à l'acheter et cela se voit dans la qualité du jeu. Toutefois, le jeu souffre aussi des mêmes défauts et notamment d'un IA qui a tendance à essayer de percer isolément (ce qui permet de détruire de nombreuses unités facilement) . C'est le plus gros reproche que je fais au jeu. Mais cela n'enlève rien au plaisir rencontré.
Great game!!! All SGS games should have the same design structure for Leaders and Units. Makes the game much more personal and realistic. Good Stuff!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Spibee | $6K | 52 | 77% | $4.99 |
| Toilet Tycoon | $6K | 223 | 70% | $0.84 |
| Defend Your Castle | $6K | 52 | 56% | $4.99 |
| Yet Another Hero Story | $6K | 65 | 77% | $5.99 |
| Runaway: A Twist of Fate | $6K | 456 | 89% | $0.74 |
| Retail Mage | $6K | 58 | 78% | $4.99 |