
Fight the first decisive battle of the U.S. Civil War. Lead the Union force as General Grant to seize the key forts on the Cumberland, or play the Confederate defenders to maintain the gate to the South closed.
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About
SGS Battle for Fort Donelson is a tactical game, the first in an SGS series dedicated to the great battles of the American Civil War (1861-1865). With a new gameplay specially created and designed to simulate the characteristics of the armies and battles of the period, it recreates, at infantry regiment scale, with a turn-based system representing one hour and zones of around 300 meters, the few days of fighting around Fort Donelson, on the banks of the Cumberland River in northwest Tennessee, in February 1862.

It was one of the first and most important battles of the war, and the first major success for General Ulysses S. Grant. Grant, with decisive consequences for the rest of the conflict. By seizing Fort Henry in the middle of winter and forcing the 15,000-strong garrison of Donelson to surrender, Grant inflicted a disaster on the Confederacy, opening the gates to the invasion of the "Deep South" to the Union armies, while forcing the "Grays" to evacuate Kentucky and the precious capital of Tennessee, Nashville, 60 miles away.
Yet this battle was far from won in advance. Grant and his 20,000 men had their work cut out for them, and even came close to disaster, winning by the skin of their teeth thanks to the panic of their opponents. As a Union player, you'll have to do at least as well: seize the fortifications and crush the "rebel" army against you, or at least, with the help of Commodore Foote's armored river gunboats, shake their morale enough to surrender. There are many ways to win... or lose.

As a Confederate player, with the heterogeneous troops of Generals Pillow, Floyd, Buckner and Jonhson, you'll have to hold out for several crucial days, and, why not, counter-attack to teach the "Yankees" a lesson and keep your retreat routes open. The morale of your troops, simulated by a gauge that varies with events, is a central element of the game. But you'll have assets on hand, starting with solid fortifications, powerful coastal batteries protecting the river, and troops large enough to keep the North at bay... provided they're well used.
One of the particularities of this game compared to others in the SGS range is, given the scale of the game, the small number of replacements available: sure, a few "stragglers" will occasionally fill out the ranks of your most tried-and-tested regiments, but don't expect to be able to sacrifice your forces in repetitive, poorly-organized "push-pull" assaults.
You'll only have one army, and your role is to prevent it from falling to pieces. Will you succeed in repeating Grant's feat or, on the contrary, turn the tide of the Civil War in favor of the rebellion? It's up to you to prove it.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain
Reviews
Consider this a preliminary review. If you have played other SGS titles, you know what to expect. 1st, the developer is very active both in making improvements, bug squashing, and new titles. Now the series moves into the Civil War, not at the strategy level, but tactical battle level, 2nd, personally, I like the scope because I can actually finish the game the same day I started. 3rd, what an interesting battle to explore. You can either go full on combat or try for morale victory by holding escape avenues from the Confederates. 4th, gunboats are included. Can you say Shiloh down the road. I played the introductory scenario and won as the Confederate. Then I started the 4 day "campaign" and had to restart once as I learned leaders act as supply points. Helps to read the scenario notes carefully. I can already see, even in this smaller battle many different battle plans either side can adopt. I look forward to working through them. Personally I found General causalities a bit high on release, but the developer has already stated they will revisit the issue and adjust if needed. My sample size of 3 games might just be bad luck.
Interesting game; I like the combat system in the SGS series; using cards adds a bit of chance that can swing a battle one way or the other. This keeps the game exciting, especially in big battles where multiple cards can be played. No two play-through's are exactly the same, which increases replayability.
There are literally NO INSTRUCTIONS for this game. My guess is that they are relying on people to figure it out on their own, but if you've never played one of the games in this series before you are sh!t out of luck. I literally spent an hour clicking on random things on the screen, hoping something (anything!) would happen, but could never figure it out. The "tutorial videos" are just a couple of marketing ads on youtube called "Teaser 1" and "Teaser 2". I finally gave up and asked for my money back.
Love the small unit tactics, great game!
Good game
Enjoyable. A well researched game and interesting from both sides.
This isn’t my favorite SGS title, and it could really benefit from a playthru video or two. But I’m always going to support Civil War titles, especially ones geared toward the Western Theater. A gentle recommendation, but I don’t suggest this as your first SGS title as you’re going to need to do some experimentation and mistake making.
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