
SFD is a unique hybrid of tactical RPG and roguelike. Manage a party of adventurers as you attempt to be one of the few to conquer the Sigma Finite Dungeon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Petit jeu stratégique au tour par tour très (trop?) punitif. Les mobs deviennent bien plus vite plus forts que nos persos et si le personnage principal meurt c'est un game over. un peu trop frustrant, dommage il y a moyen d'avoir un jeu sympa avec un meilleur dosage de la difficulté
게임이 재밌긴한데 개인적으로는 좀 볼륨이 적다는 느낌을 받았다. 스킬트리의 다양성이 너무 적다고 해야할까 함정을 쓰는 직업도 있고 뭔가 연계 같은걸 필요로하는 직업 같은거도 있으면 좋겠는데 너무 단순해서 좀 루즈하고, 새 게임을 시작해도 이전 게임이랑 다른 색다로움을 느끼기가 어렵다. 그래서 게임 자체는 재밌게 하는데 죽고나서 다음회차를 시작할때 갑자기 재미가 확 꺾인다. 새로운 빌드를 해본다는 기대감이나 설레임 같은게 없고 그냥 아까 키운게 다 죽어버려서 또 키워야한다고 생각하니 귀찮은 생각이 강하다. 재밌지만 볼륨이 작아서 다회차가 하기 싫어지는 게임.
If you are the type of person who loves isometric, sprite based, strategy games like Into the Breach, you are going to like this. An addictive game with cool tweaks (magic, weapons, etc) for you to find the right way to come as far as you can. The perfect game for when you wake up with a morning coffee.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10 A procedurally generated indie TBS / RPG where you lead a small party of fantasy characters in turn-based battles Good: - levels are randomly generated - fairly classic types of characters, from warrior to cleric to mage (and some more), and the system works fine. Plus you can push enemies into spike traps or explode barrels - quick travel between already cleared rooms So-so: - pixelated graphics are typical for indie games, so it's up to your taste - sounds are 8-bit - up to your taste Bad: - inventory management is somewhat cumbersome because there are no mouse-overs and you can't drag items. I guess they designed this game for mobile and then did a PC build out of Unity engine without changing any of the controls for PC - a tutorial would actually be helpful. I did get a handle on the minor rules and quirks after about an hour, but it was quite stressful at first, especially because you can't reload - no music, and it feels cheap and unfinished because of that - no story. Like, whatsoever. You just walk around randomly generated rooms, leveling up your characters and collecting loot. It feels meaningless after a while. Even in ADOM from 1994 you had some quests, big and small Overall, it feels pretty much like a mobile game but with 8-bit production values. It kinda works and is fun for sure though I'd probably not play it for long. Maybe an hour or two at a time. Like you would play a mobile game. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Great little isometric tactical dungeon crawler. Tons of spells and items, several classes with advanced classes. The pixel art is reminiscent of 16-bit tactical RPGs from Genesis and SNES. The only downside is there's basically no music, but I'll put on things like the Golden Axe or Shining Force soundtracks and it fits the theme quite well. Highly recommend this game.
Very fun tactical RPG. You can hire other characters and upgrade them to a higher tier class. This is pretty bare bones. No story, no music, just ambient noise and monsters to kill. I've yet to beat the game, but what they have here is a pretty fun light version of FF tactics. I saw the announcement that they devs are making another tactical rpg that looks much more fleshed out that this and will likely more interesting. However, getting this game on sale has been a fun excursion into the rpg dungeon. 6.9/10.
I'm giving this a thumbs up; but hesitantly. Theres some fun parts -- but man the game can e obnoxious. Most rouge games allow you to unlock new stuff for each new run, so there feels like progression. There is none of that, and the levels are pretty bland. You will deff scream at the rng allowing your squad to miss over and over again. If it's on sale give it a shot.
On the good side: The movement mechanics, pushing, and synergy with traps and aoe spells is very good. The classes are good, however there should be more choices at hiring points to fill the role you need. On the other hand, the game steps into a common general puddle of problems: no heal at the end of combat combined with heal spells. This creates the situation where every fight goes like this: kill most enemies, heal all allies to full while keeping the last enemy busy, kill the last enemy. Although sometimes there is time pressure with infinitely respawning (and in some cases multiplying) skeletons, I still feel that this creates a lot of unnecessary manouvering. Also, destroying every box manually wastes a lot of time. Additionally, the rogue mode seems especially unbalanced: for example, if your one character is stunned, you cannot help it. I wish there were multiple options for starting heroes and a hard mode.
I've only played 30 minutes and I can already tell this is a winner. I can't wait to get this on a Steam Deck, figure out some control mappings and lost a hundred hours to this.
Very cool little game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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