
An intense single-player FPS featuring a stylish movement system, completely destructible levels, and an acclaimed OST.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 10.3Kreviews | 95% | — | $403.9K |
| $24.99 | 385ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Играется круто. Главное - целиться в голову.
Супер чотко, але мувмент парашний, на фоні якого небуть ультракіла, пока вйоб розписувати
dopamine
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 4 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
| $2.49−90% |
| 144ratings |
| 88% |
| #88 |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
鼠标右键是子弹时间
爽,很爽,非常爽,特别的爽 超高的机动性,没有拖泥带水地移动卡手,全方位的方向移动,只要你想,甚至可以在空中旋转720°再完美下落。 枪械的多种可能性,每种类型的枪械都有许多样式,用完子弹直接拿敌人的枪械继续杀 劲爆的电子音乐,配合高速移动时施展的子弹时间,见人就是爽杀
Прошел компанию на легкой сложности и получил свою дозу фана, ибо чуть выше ставишь и сразу откисаешь, хотя даже так умудрялся под конец игры умирать, когда врагов стало очень много. Потом глянул перестрелку с ботами, но там ничего интересно, просто месишь ресающихся болванчиков и всё.
My impression of this game might be accurately summed up as "They created a speedrun simulator, but forgot to make an actual video game". It has to be a record for me to grow bored of a game within a single hour, but thats honestly how I felt by chapter 3: - A short tutorial introduces you to the movement mechanics of the game, which are pretty good (although I think they lean a bit too much into style over substance with how your character wobbles around while sliding/diving) - Thats it mechanically for the game, the combat sandbox doesn't meaningfully change again - Every single enemy in the game is "Human goon with gun that you just point your gun at and press trigger until dead" - Every combat arena looks the same (painted in a different color) - Every stage has "Shoot inanimate thing #6239" or "Shoot all the goons" as a goal - The game has all the standard FPS guns you'd expect like shotgun/smg/ar/sniper/pistol/etc and they honestly all feel kinda the same - If bosses exist, they certainly aren't within the first third of the game - Calling this "story mode" is borderline misleading, this game doesn't even have a Mario level excuse plot, actually just nothing there at all [b] Most critically though [/b], the game has all these fancy movement techs and keeps telling you that they can be used to evade enemy shots, but you notice pretty quickly [b] you don't need any of them [/b]. If you have even half decent aim, you can just sprint around the level, press timeslow when you see an enemy, kill them and regenerate more of your bullet time meter than you used to kill said enemy. The level geometry also is simple and same-y enough that you don't need to do any fancy tricks like in the tutorial. To sum this up, it appears this game hyperfocused on movement/style to the detriment of everything else and then failed to create levels or mechanics or enemies that actually force to player to engage with said systems. This combined with the fact that the entirety of the sandbox is available within the first 5 minutes (the arm cannon doesn't really change that much, even though voxel destruction physics are always welcome) makes this a game of "you better hope you can create your own fun somehow. because the game certainly isn't going to do it for you" and that absolutely wasn't working for me.
Me gusto mucho el juego, yo en lo personal le complementaria mas a la campaña, pero meh, así como esta, quedo brutal. Me falta probar el resto de modos de juego. Es bastante entretenido y sinceramente, me parece muy buen juego para pasar el rato. Si me queda tiempo, voy a dedicarle unas cuantas horas mas a ver que tal.
♥♥♥♥♥♥♥♥♥, this game is insane. Amazing ost and crazy FPS combat. I haven't finished the game yet but this is peak!
Simple and fun! I had a good time with this game. The gameplay is awesome, and fast, with a good arrangement of moves. It is designed to make you feel REALLY BADASS. Complemented by a soundtrack that fits perfectly this style of game. Its graphics are well polished and the guns feel SOOOOOO GOOOOOD!!! You're in for a good time! This game is short, I've finished it in about 4 hours. Also it's cheap when on sale. There's no excuse for not picking it up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 6.8K | 93% | $9.99 | |
| $599.1K | 1.4K | 95% | $19.99 | |
| $744 | 8 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $403.9K | 630 | 54% | $17.99 | |
| $404K | 1.4K | 84% | $7.99 | |
| $404.1K | 1.4K | 87% | $19.99 | |
| $404.2K | 1.8K | 77% | $6.95 | |
| $404.2K | 681 | 81% | $14.99 | |
| $403.6K | 1K | 90% | $14.99 |