
Parry to reload. A neon top-down roguelite where every bullet is earned — deflect attacks to refill your revolver, chain perfect parries for slow-motion charged shots, and survive an endless swarm of geometric foes. No parry, no bullets.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
SEVEN ROUNDS
A revolver holds six rounds. The seventh is the one you earn.
Seven Rounds is a fast-paced neon roguelite built around a single tension: your ammo runs out, and the only way to reload mid-fight is to parry. Deflect an incoming attack and your chambers refill. Time it perfectly, and you're rewarded with a charged shot that tears through the swarm.
PARRY TO SURVIVE Every enemy telegraphs its strike. Block it to stay alive — or nail the perfect window for a slow-motion payoff and bonus rounds. Aggression and defense are the same motion.
BUILD YOUR RUN Level up by killing. Choose from dozens of upgrades — widen your parry window, overclock your rounds, spread your shots — and shape a different revolver every run.
ENDLESS NEON Geometric enemies, bullet-hell bosses, and a relentless difficulty curve rendered in pure vector neon with a CRT glow. Push for 500 kills. Then push further.
FEATURES
Parry-driven ammo economy — no parry, no bullets
Perfect-parry slow motion and charged rounds
Dozens of roguelite upgrades for endless build variety
Hand-tuned difficulty curve from first kill to boss swarm
Minimalist neon-vector art with CRT aesthetics
Genres
Stats
Languages: English, Korean
Reviews
The game is good as a demo maybe, it lacks sounds/unique enemies/momentum. It doesn't really feel like anything is progressing at all.
[h1] 第七颗子弹靠命换,弹反练成肌肉记忆♥ [/h1] 六发左轮,第七发是你挣来的。没子弹了?弹反。弹对了上膛,弹错了挨打,攻防一体,节奏快得像在跟几何图形打拳击。完美弹反触发慢动作,蓄力射击清场,爽是真的爽。升级能扩弹反窗口、改弹道,每局Build不同,重玩性还行。霓虹矢量画风,干净但压迫感拉满。 目前更像一个Demo,缺少音效和音效反馈、敌人种类单一,节奏感也没完全拉起来,打了十几分钟感觉不到实质性的推进。 we need chinse!!! [h1] 问前度桃花,刘郎能记,花复认郎否? -- 摸鱼儿·酒边留同年徐云屋 刘辰翁♥ [/h1]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.