Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Seven Hearts Stories is a collection of visual novels where the player is given the choice to influence the plot. Have you ever dreamed of living the path of the main character determining his fate yourself? In this mobile game you can... ❤ Customise your character's appearance from a wide variety of wardrobe choices! ❤ Start romantic relationships with characters from the game and go on dates with them! ❤ Make choices that affect the plot and get a unique ending! ❤ Collect unique stats and CGs to brighten the game progress! ❤ Choose from a variety of game genres based on your own preference! Choose one of our stories that you want to start from the following list: Legend of the Celestials - The main character, one of the inhabitants of the heavenly world, goes to the human world to participate in a festival dedicated to the gods. But she violates the Rule of Heaven, so there’s no turning back to the heaven’s chancellery forever. Will she be able to return home? The Villain’s Last Wish - The enigmatic stranger gave Elise a chance for a new life. From the joyless reality, full of disappointments, she was transported into a book. Now the heroine’s life is like a fairy tale. She is surrounded by princes and the luxury of the imperial palace. The dream has come true, but Elise finds herself in the body of the hated villain. Will she be able to change her fate? The Era of Fate - The story of a chosen one who wakes up in a cave after five hundred years and doesn’t remember her past. She is the last mage and the fate of the future civilisation of this world is placed in her hands, because there’s long forgotten power within her. The list of stories continues to grow, so stay tuned! Collect hearts together with Seven Hearts Stories and enjoy your stay in our games. ❤
Seven Hearts Stories has grossed an estimated approximately $1M on Google Play.
About approximately $1M gross, estimated range approximately $253.7K to approximately $4.1M — roughly approximately $745.7K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $253.7K – $4.1M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score80% | approximately $1M |
| App Store | Free | Score88% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1M | 4.5K | 79% | $5.00 | |
| approximately $1M | 759 | 71% | Free | |
| approximately $1M | 11.7K | 86% | Free | |
| approximately $1M | 6.8K | 78% | $4.99 | |
| approximately $1M | 7.3K | 91% | Free | |
| approximately $1M | 1.4K | 96% | Free |