
A couple of days before the summer holiday starts... Kanzaki Shuuichi receives a "cursed Blu-ray disc" from one of his friends and is possessed by a female ghost which, when exorcised, leaves behind the physical form of the female specter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 199reviews | 98% | — | $58K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seven days was an amazing read, truly a game which makes you appreciate life itself. I love all the girls they are all endearing and they all shone so bright. I highly recommend you read it yourself and appreciate the girls for yourself.
This game is an absolute masterpiece. I loved every bit of it. Mari's week was the biggest highlight for me though. If you're a fan of Clannad, Rewrite and Steins;Gate then give this a chance. I'll be seeing what else this company has developed for certain.
画风比较不错的废萌,值得一试
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不算成熟的作品,但是对我来说胜过其他许多
WE NEED CHINESE
为九十九雫特别来给个好评喵
甜刀参半,但我乐意吃。
"The harder the farewell... the more beautiful and meaningful the meeting. So no matter how hard it is later on, you should never try to convince yourself it didn't happen. The important part... is whether you meet happily or not. That's what it means to be alive. You could even call that the secret of life. You managed to make those beyond help happy, and send them to the afterlife in bliss."
Seven Days, developed by LIFE0 and published by Fruitbat Factory, is a supernatural visual novel that combines emotional storytelling with occult mystery elements to create an experience that feels both unsettling and heartfelt. Rather than relying on action or gameplay-heavy mechanics, the game focuses almost entirely on narrative depth, character relationships, and gradual revelations. Its central premise immediately gives it a distinctive identity: the heroines players encounter are already dead, and the story revolves around uncovering the truths connected to their existence, memories, and unresolved emotions. From the beginning, Seven Days establishes a melancholic but intriguing atmosphere. The story unfolds slowly, allowing players to spend time learning about the cast and the strange world surrounding them before larger mysteries begin to reveal themselves. Instead of forcing dramatic twists too early, the game builds tension through subtle conversations, emotional interactions, and carefully placed supernatural elements. This deliberate pacing works in the story’s favor because it creates stronger emotional attachment to the characters and allows later revelations to feel meaningful rather than rushed. The character writing stands as one of the game’s strongest qualities. Every heroine carries emotional weight beyond surface-level personality traits, and the narrative gradually exposes their fears, regrets, and hidden vulnerabilities. Their personal struggles become just as important as the overarching mystery itself. Seven Days succeeds because it understands that emotional investment matters more than shock value. Players are encouraged to care deeply about the cast before the story begins exploring its darker themes, making many scenes far more impactful. The supernatural setting creates an effective backdrop for the emotional narrative. The game constantly balances mystery with introspection, exploring ideas surrounding death, memory, loneliness, and human connection. While these themes could easily become overwhelmingly bleak, Seven Days avoids falling entirely into despair. There are moments of warmth and humor throughout the story that help maintain emotional balance and make the characters feel more genuine. This contrast between sorrow and comfort strengthens the overall atmosphere and prevents the narrative from becoming emotionally exhausting. Visually, the game delivers strong presentation through detailed anime-inspired artwork and expressive character illustrations. Character portraits effectively communicate emotion, while environmental backgrounds help reinforce the mysterious supernatural tone. The art style complements the writing rather than distracting from it, creating a presentation that feels cohesive from beginning to end. Emotional scenes benefit especially from the visual direction because expressions and framing add considerable weight to important moments. The soundtrack also plays an important role in shaping the experience. Quiet piano tracks, atmospheric melodies, and tense compositions all contribute to the emotional rhythm of the narrative. Music is used carefully to strengthen dramatic scenes and support moments of reflection without overwhelming dialogue. Combined with voice acting, the audio presentation helps immerse players more deeply into the story’s emotional core. Seven Days remains firmly within traditional visual novel territory, which means the experience focuses heavily on reading and narrative progression rather than gameplay systems. Players searching for complex mechanics or constant interactivity may find the slower pacing difficult to appreciate. However, those who enjoy story-driven experiences built around character development and emotional storytelling will likely find the game rewarding. Much of its appeal comes from patience and willingness to become immersed in the narrative rather than expecting immediate excitement. Another impressive aspect of the game is how naturally it merges emotional storytelling with mystery. Some visual novels struggle to balance suspense and character drama, often prioritizing one at the expense of the other. Seven Days manages to keep both elements engaging simultaneously. The unanswered questions encourage curiosity, while the emotional depth of the cast ensures that discoveries carry genuine emotional impact. The mystery matters because the characters themselves matter. LIFE0 demonstrates a clear understanding of what makes emotional visual novels memorable. Rather than depending on excessive twists or spectacle, the game builds its strength through atmosphere, writing, and emotional sincerity. Fruitbat Factory’s localization work also helps make the experience accessible to a broader audience while preserving the tone and emotional nuance of the original story. Seven Days may not appeal to everyone due to its slow pacing and heavy emphasis on narrative, but for fans of supernatural visual novels and emotionally driven storytelling, it offers a compelling and memorable experience. Its combination of mystery, melancholy, and heartfelt character writing allows it to leave a lasting impression long after the story reaches its conclusion. Rating: 9/10
一部氛围温柔且忧伤的全年龄剧情作,但剧情就比较简单,还是靠氛围带动的,与七位幽灵少女的故事,还有败犬的青梅竹马(哭),前几个篇章的剧情比较多,所以质量会比后面高一点,但氛围都刻画的没什么问题,每个角色的形象也深入人心,稍有遗憾的结局令其氛围更加突出,虽然机械降神但没有完美ed,笔力原因?作画作曲都十分的强,op演出足够震憾,QTE做的也挺有意思,但这对按回车玩的人很不友好啊,我个人对这类稍白开水但没那么无聊的氛围作还算是喜欢的 总结:普通剧情氛围极佳的全年龄作品,也没有什么雷点在,总体推荐游玩
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2K | 133 | 89% | $8.99 | |
| $2.1K | 72 | 97% | $2.99 | |
| $311 | 4 | 75% | $4.99 | |
| $219 | 3 | 100% | $4.19 | |
| — | 0 | — | — | |
| $8.4M | 60K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58K | 100 | 88% | $19.99 | |
| $58K | 816 | 67% | $4.99 | |
| $58K | 288 | 94% | $9.99 | |
| $58.1K | 80 | 79% | $24.99 | |
| $58.1K | 653 | 96% | $4.99 | |
| $58.1K | 219 | 73% | $9.99 |