Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
🎮 Gameplay Single-player campaign with a 5×5 isometric build grid 4 resources: Wood, Stone, Food, Gold — manage production per turn 8 buildings: Farm, Lumber, Quarry, House, Market, Hospital, Bank + more 5 difficulty tiers: Easy, Normal, Hard, Brutal, Legendary ⚡ Dynamic Events Random events every few turns: Storms, Raids, Droughts, Boons Raid → capture settlers → pay ransom or leave them behind Market Orders: trade gold for scarce resources 🎯 Onboarding 10-step interactive tutorial that highlights every part of the HUD Contextual coach marks when you're stuck (Food=0, Gold hoarding, Pop capped)
Google Play lists no in-app purchases for this app, and it is too new for our installs model. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.