
Settler's Domain is a strategy game about building a new settlement in unknown lands. Grow your population, explore the map, and contend with other settlements while keeping your settlers alive.
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About
Disclaimer: This game does NOT have deep simulation like Dwarf Fortress or Rimworld. It's similar, but the simulated elements are very simple in comparison. It's a survival settlement-builder with the goal of "beating" an individual world in 8-12 hours of gameplay.
Manage your ever-growing settlement! Use the resources at your disposal to build structures necessary for survival. Research new structures with a variety of functionalities. When resources grow scarce, explore your surroundings for more. Encounter other settlements and deal with them using diplomacy or hostility.
Collect resources to build new structures and keep your settlers alive. Resource management is essential for a thriving settlement.
Use resources to build structures with a variety of uses.
Clear away the unknown to discover more resources and and other settlements in a procedural world.
Use Influence to recruit new settlers to your cause. Larger populations can produce more resources, but need more food, medicine, and housing to survive.
Research new structures from a large tech tree.
Interact with other settlements in a variety of ways. Figure out a way to deal with them without losing your settlers- or your settlement- in the process.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good little game, quiet hard to get a start, optimalization may need some work and, enemy are not evolving, its a bit shame they stay the same no matter how long you play.
it is a good game. i wish there were some qol features but so far only bugs with one steam achievement. i would apply some minor tweaks to balancing. some achievements and world generation motivate to replay this game but i will probably wait to see if the dev adds new content or balancing.
Nearly a perfect little game in my opinion. The only issue was having my grand plans blocked by "fertile ground". Give me a way to remove this, and make CREATING fertilized ground easier and we'll have an absolute gem here.
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Languages: English
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon alors je ne vais pas passer par quatre chemin : ce jeu est bugué jusqu'à la moelle, la médecine ne monte pas. J'ai tout essayé, mais au delà de 15 de pop le jeu est injouable, on a beau maximiser les Purple Mushroom Cellars, les hutes pour farmer la Sage, ce jeu de débile reste bloqué à 2k de production. C'est infernal, j'ai même annexé plein de villes, monté à 150 puis même 200 de pop, j'ai fait une ville dédiée à la médecine, j'ai attribué les teubés dans les manoirs à des caisses de conversion Influence->Sage, j'en ai mis à des Ateliers de Chimistes pour faire des potions, j'ai mis la récolte de Sage en priorité absolue, j'ai saturé les spots de terre arable avec des céliers, .... ET CE JEU M'ENCULE. 110 Céliers pour 150 de pop + les buissons + les caisses + les ateliers de potion, 95% de ma pop attribué à la récolte de Sage/médecine en priorité, et je reste à 2K. Donc les développeurs de ce jeu, vous pouvez bien aller vous faire f0vtre chez un armurier avec un fusil à double canon dans l'anus. Et vos annexions de ville à la con avec 160K de Sage promis mais au final on touche 10x moins, vous pouvez bien vous le tatouer sur le cul lorsque vous vous ferez refaire le fi0n. J'espère que vous vomirez de la camomille. Ne venez pas me faire chier à me dire que je ne sais pas comment faire, fermez bien votre bouche sinon c'est direct je vous prends par la tignasse et je vous emmène sur une de mes VOD.
As a newcomer to this genre, I find the game highly punishing even on "Easy" mode. It looks like a casual game, but it plays more like a brutal survival builder, more similar to Ancient Savo but with added combat. The "gathering system" is pretty awkward. You have to place priorities, and still it doesn't seem like the priorities are "respected"; it's more of a mish-mash and hope your settlers collect everything equally. It also seems like there's a "pattern" to success, like if you do these 3 things, your chances of failing go down by lots. The tutorial isn't the best; I wish it could explain things simpler. What I do like is the look of graphics and art; I do like that the more your "settlers" walk, a path is made, cool detail. I will definitely try it again and hope I understand more with time.
Awesome game! Just be aware that it leans way more to an incremental game that smells like a colony sim than one per se. Congratz to the developer on the release, would recommend!
Solid colony sim with a good mix of systems. Well worth the price at this stage and a great baseline for future development. If you take it slow out the gate and build incrementally it plays as a wonderful cosy sim. No issues at all so far and an impressive start for a solo dev.
Good game. It’s a shame that many players who spent less than two hours on it—likely those who requested a refund—left negative reviews. The game is both challenging and genuinely fun to play. If you want a more accurate picture of what the game is really like, I’d suggest looking at reviews from players who have spent more than two hours with it.
C'est mignon. Il y a de la diplomatie, des échanges de ressources, des guerres, on peut même envoyer un ou plusieurs habitant dans un autre village pour les aider et ainsi gagner de la réputation avec eux. Des habitants peuvent mourir de faim donc il ne faut pas faire n'importe quoi. Je recommande :)
La boucle est trop basique, l'évolution mal équilibré. la diplomatie, c'est rien de plus que de mettre un perso qui va monter la réputation. Franchement déçu. Et en annexant, on progresse d'un coup puis plus rien puis encore à la prochaine annexation. D'un coup, on a plus assez de nourriture ou de médoc. Bof Bof. On contrôle pas les ressources. Obligé de mettre la nourriture et les médocs en prioritaire sinon ça ne tient pas.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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