
Settler's Domain is a strategy game about building a new settlement in unknown lands. Grow your population, explore the map, and contend with other settlements while keeping your settlers alive.
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About
Disclaimer: This game does NOT have deep simulation like Dwarf Fortress or Rimworld. It's similar, but the simulated elements are very simple in comparison. It's a survival settlement-builder with the goal of "beating" an individual world in 8-12 hours of gameplay.
Manage your ever-growing settlement! Use the resources at your disposal to build structures necessary for survival. Research new structures with a variety of functionalities. When resources grow scarce, explore your surroundings for more. Encounter other settlements and deal with them using diplomacy or hostility.
Collect resources to build new structures and keep your settlers alive. Resource management is essential for a thriving settlement.
Use resources to build structures with a variety of uses.
Clear away the unknown to discover more resources and and other settlements in a procedural world.
Use Influence to recruit new settlers to your cause. Larger populations can produce more resources, but need more food, medicine, and housing to survive.
Research new structures from a large tech tree.
Interact with other settlements in a variety of ways. Figure out a way to deal with them without losing your settlers- or your settlement- in the process.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just perfect! As soon the tutorial is done and you understand the game you cant stop, it a lot of fun within this genre and pricetag
[u]First disclaimer :[/u] I haven't finished the game yet, but I intend to do so. It's rather addictive, but it needs a lot more polishing before I can truly recommend it. [b]The start :[/b] Careful about the first hard-look game loss in the first 2 minutes ! You'll be tempted to go for the first research presented to you : wood cabin... but don't construct any, otherwise you'll spend everything and won't have enough for a woob cabin that requires wood ! [b]Overall[/b] The game is mostly a resource management, similar to Foundation, Banished, and other in that domain. Food and medecine will be your main concern to survive, although getting an endless quarry of stone / ore will also be another priority. Diplomacy is useful but very simplistic. I've tried once combat and won't be doing that again : too much randomness in who goes to combat and how the villager attacks. [b]The polishing / bugs :[/b] The villager's pathing is buggy : sometimes they will deliberatly ignore a stone path (+150% move) and just go through dirt path (+75%) or even no path at all ! The walls are mostly to prevent exploration from your villagers and also sets "unwalkable paths", but it's very cumbersome to use, and it's usefulness in combat is questionnable at best. UI ergonomy is just horrendous, there's a lot of improvement in that domain : pop-up can't be moved, or go above more useful information, bottom menu is archaic, villager filtering works only for their name and nothing on energy / skills, ... For a game that heavily relies on stats, the basic "general stats" doesn't give you anything useful. You have to math out yourself if your food / medecine production is enough. Even worse, preview of harvesting buildings doesn't give you how many nodes are impacted. You'll have to guesswork if moving a few tiles left, right, up or down is better or not. [b]Conclusion[/b] : If it's your first game entry, I'd rather strongly recommend to start elsewhere : Banished and Foundation are excellent finished games. If you've pillaged already your fair share of village construction, then it's a rather cozy and decent enough game ... But even for 10€, I fell like it should either be on lower price, or wait for bug fixes and more polishing.
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Languages: English
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredibly Fun game so far, though one thing i'd update is seeing how much food and medicine you're producing per day vs how much is being used for your colony
Can't play the game because pressing B yields no build menu. Discussion board said to start a new game, but that didn't work. Game breaking bug at launch that multiple people are experiencing? I wouldn't waste your time.
I am really enjoying the game, it is cozy and simple but still complex enough to stay interested.. for a while. It requires a bit more work as it doesn't feel totally finished but hopefully there are updates in the future.
Its a game that I played
เล่นยากชิบหาย ต้องคำนวนในหัวก่อนสร้างของ คือถ้าคิดไม่ดีของขาด แม่งไปต่อไม่ได้เลย
Solid game. Kinda Banished vibes, but some better game mechanisms like tech tree, "background" multipliers, and other settlements
Great game, with a couple updates The combat system needs some work to make it more satisfying / fun, the rest of the game plays well.
While fun at the start, the game quickly falls off.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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