
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich spiele eig die Art Spiel gerne aber es hat mir bereits zu beginn null zugesagt... das gewisse extra fehlt irgendwie...
건물크기 진짜 지좆대로 해놨네.
Nice game! Simple, but quite a lot of different production lines and enough to research.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was supposed to play for a while – an hour, maybe two... I looked at the clock and it was 5 a.m. :/ I don't even know how long 8 hours had passed :P I hope I'm the only one who felt this game cut me off from the real world. I RECOMMEND IT
mto bem detalhado e envolvente
Tres bon jeux pour les amateurs de ages of empire, ce jeu st satisfaisant meme si il manque encore un peu d'automatisation de gameplay
垃圾 玩不了
好玩
《部落幸存者》(Settlement Survival)是由国内独立工作室 Gleamer Studio 于 2021 年推出的一款生存建造类游戏。截至写本篇评测时,游戏已经历多次大小更新,能够自 2021 年持续不断推出新版本,Gleamer Studio这个独立游戏工作室确实对作品有用心投入。《部落幸存者》在玩法上像是《放逐之城》与《蒸汽时代》的轻量化结合体,不仅拥有《放逐之城》在资源采集、分配与调度上的核心体验,也加入了《蒸汽时代》通过政策法令为城镇施加增益、引导发展方向的特点。 [hr][/hr] 尽管游戏包体不大,存储空间仅需 1.69G,但其内容堪称丰富。在建造模拟框架下,玩家可以体验到贸易、科技树、天灾战乱等多种系统,对于这样体量的游戏而言,可以说是丰富的了。作为一款生存建造管理类游戏,它自然十分“Kill Time ”:即使在和平难度下,想要玩到大后期——点满科技树、建造奇观、发展高阶产业,也需要投入约 30 小时。换句话说,想要“通关”这款游戏,需要掏出30h的时间。当然,这其中不少时间属于“挂机”等待发展阶段。 游戏包体之所以能控制得如此之小,主要得益于 lowpoly模型与贴图复用。游戏中精细度最高的模型大概要数某一雕塑,而这似乎是开发者主推的角色才拥有的待遇。此外,游戏在一定程度上使用了 AI 技术,最明显的表现是村民头像。当然,对于像这样产能有限的独立工作室来说,合理运用 AI 技术辅助开发,无疑是值得肯定的做法。 从整体来看,游戏设计没有出现重大缺陷,但在细节处理上就显得问题重重了。不过,这是小型工作室,细节没法面面俱到的,细节的缺失和问题是情有可原的。首先是物资管理无法做到精细化操作,玩家只能通过查看输入输出数量来调节生产,无法直接控制物资的具体流向,也缺乏清晰的物资产出数据统计。[u]虽然这并非生存建造类游戏的核心玩法,但在实际体验中确实会带来一定不便[/u];其次,角色头像与实体模型不是一一对应的,比如会出现黑发女孩配着金发男孩头像的情况,多少有些让人出戏。这很可能是因为每个角色实体是随机分配头像与模型所导致的。 与多数建造类游戏相似,本作在进入后期、产出稳定、核心内容体验完毕后,游戏的生命周期也临近尾声。相较而言,《蒸汽时代》在达到发展上限后便明确结束,而《部落幸存者》则通过构筑奇观来延长玩家的游戏时间。奇观所需的材料极为庞大,解锁条件也设置得相当靠后[strike](尽管前期也无力承担)[/strike],导致建成后的奇观在实际游戏进程中的作用并不显著。游玩到后期,除了偶尔发生的天灾可能导致局势逆转之外,大部分时间都处于平稳发展阶段,基本上只剩下挂机收集材料、等待奇观建成这一目标。除了达成 Steam 成就之外,挂机建奇观的意义似乎较为有限。 [hr][/hr] 作为一款休闲游戏(高难模式除外),《部落幸存者》可以让玩家轻松在自己构筑的城市上享受情绪价值,消磨时间。毕竟是小体量游戏,这么多年的多次更新也证明了开发者对这款游戏的上心。《部落幸存者》推荐享受城市建设的玩家体验。
:D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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