No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $10.8K — a different platform, not this one.
Set a Watch is an adaptation of modern board game. Tactical dice management gameplay offers unique decisions for the players trying to fight back creatures. Control a party of unique adventurers, each with distinct skills to vanquish evil before the Unhallowed consume the world in darkness. Secure nine locations to prevent the acolytes from breaking the seals ... and try to survive. Every dice roll determines your actions—attack, rest, or prepare for the next wave. Plan wisely, fight strategically, and survive the darkness. Will you rise to the challenge? Victory is earned, not given. Fight monsters using your special skills. Attack directly with dice or activate the right abilities. The right timing for each spell is key to surviving so use your options carefully - mistakes can cost you a run. Dice Management. Roll first, strategize next - every result is useful if you play it right. Finding the best way out of multiple options is the key to victory. Choose special abilities to prepare before each battle Choose your actions wisely - Heal, Scout, Equip, or Light the Fire. Will you unleash powerful magic runes now or save your best dice for the battle ahead? Six unique heroes Pick members of your team before your journey. Build the best squad or experiment with different combinations from six adventurers with unique skills. Will you overpower foes with a brute-force warrior, outwit them with a wizard’s magic, tame forest creatures to your advantage, or stand resilient in the light as a cleric? Master the Chaos Regular and Unhallowed monster abilities combine with each other, 20 different locations, 6 heroes, 30 abilities, and countless outcomes. Will you claim victory? Set a watch!
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set a Watch is an adaptation of modern board game. Tactical dice management gameplay offers unique decisions for the players trying to fight back creatures. Control a party of unique adventurers, each with distinct skills to vanquish evil before the Unhallowed consume the world in darkness. Secure nine locations to prevent the acolytes from breaking the seals ... and try to survive. Every dice roll determines your actions—attack, rest, or prepare for the next wave. Plan wisely, fight strategically, and survive the darkness. Will you rise to the challenge? Victory is earned, not given. Fight monsters using your special skills. Attack directly with dice or activate the right abilities. The right timing for each spell is key to surviving so use your options carefully - mistakes can cost you a run. Dice Management. Roll first, strategize next - every result is useful if you play it right. Finding the best way out of multiple options is the key to victory. Choose special abilities to prepare before each battle Choose your actions wisely - Heal, Scout, Equip, or Light the Fire. Will you unleash powerful magic runes now or save your best dice for the battle ahead? Six unique heroes Pick members of your team before your journey. Build the best squad or experiment with different combinations from six adventurers with unique skills. Will you overpower foes with a brute-force warrior, outwit them with a wizard’s magic, tame forest creatures to your advantage, or stand resilient in the light as a cleric? Master the Chaos Regular and Unhallowed monster abilities combine with each other, 20 different locations, 6 heroes, 30 abilities, and countless outcomes. Will you claim victory? Set a watch!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $8.99 | 19ratings | 69% | — | not modelled |
| $14.99 | 24reviews | 71% | — | $10.8K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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