
Made by and for skaters, the dual stick controls faithfully reproduce your feet on the skateboard for an ultra-realistic experience. Try out real-life iconic skate spots, customise your skater and equipment with items from the top brands
Modeled estimate, not a reported figure. How we estimate →
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About


With the dual stick controls, each stick represents one of your feet. You will need to learn how to control them and transfer weight, just like on a real skateboard. The physics have been developed with a focus on realism, smoothness and immersion. Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels!

Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system; just you, your spot and your imagination! There's no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots.

Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn't really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip.

Show off your style with an extensive customisation system for your skater and skateboard. By completing challenges, you earn money to spend in skate shops. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. Find the right ones for your style and shred the most iconic spots!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Could be a cool game if it only had some kind of realistic physics, sadly the player falls like a bag of potatoes in the most unexpected places without ANY HINT of inertia. Da f*ck??? Ain't it the central point of all this affair? Tony Hawk games had better simulation 20yrs ago, not even trying super-realism. Here you can stand in place on stairs and push actively - engine thinks you are riding, then you rotate 10 degrees and suddenly fall in random direction, like you got limp after too much dope inhaled. Total buulshiit, mon!
i just tre flipped el toro
This, to me, is THE skate sim. Its extremely satisfying to land tricks, the Replay Editor gives you all the tools you need to make legit skate parts if you really want to (and people do), and you also have a pretty solid object dropper if you want to bring in lights, ramps rails, etc. Its difficult to get started, and the menus sometimes feel like a wall of text, but you can set this game up to be super realistic, or have it magnetize you to every rail, and auto finish tricks for you, so its got something for every kind of video game skater. For me its an 8.5/10 easily
Als RL-Skateboarder, der bereits seit den frühen 2000ern auf dem Brett steht, bleibt nur eins zu sagen: Session war, ist und bleibt die Kirsche auf dem Eisbergsalat. Auch wenn ich nun schon seit 2-3 Jahren nicht mehr aktiv zocke, schmeiß ich das Game zu jedem Update auf die Platte und feiere den Fortschritt, den die Jungs und Mädels seit 2018 gemacht haben. Jeder Skateboarder / Sportler, der EAs Müll diesem Titel hier, Session: Skate Sim, vorzieht: Du bist deiner Daumen nicht würdig. Keep shredding, friends!
Jank as all hell, will have you spend 2 hours on one challenge that you keep doing everything right but you have to pray to the skate gods and touch your sticks in such odd ways just for a 1% chance you actually get it to register, running around feels clunky and looks awful. A handful of the tricks look like they straight up defy gravity and there is a litany of other issues. 10/10 best skateboarding game ever made.
i want to like it.. but it feels half baked. the mechanics don't feel very smooth, and i don't know if it's just my controller or something but when i go to do a Shuvit, for example, it takes multiple tries because it lags and won't go through at all, or will end up just doing an Ollie. it could be a skill issue, but i looked at my controller and doing the movements for it, but it don't work. also it's honestly kind of boring. there's no designated skate rinks, just city to skate on. i don't mind it, but it would be kind of nice to have both. also not to mention the graphics are kinda trash not gonna lie. it needs SEVERE polishing, once that gets added maybe it'll be better. the fluidity is also slow. right now the whole game just feels kinda sluggish. i don't know how to describe it, like.... you're playing with lots of lag, but it's not you, instead it's the game. if they also added more cities, outside of New York i think that would be really awesome. maybe have some really good looking cities like France, London, Switzerland, Netherlands, or maybe even more states like Colorado, Boston, Chicago. give it some variety and scenery. it lacks. a ton.. but still fun in short bursts. TL:DR, half baked game, it could be loads better, needs some serious polishing and game changing updates, fluidity needs some work, and possibly controller calibration and input polishing. (though that could be just my controller idk) 4/10 but the concept is nice.
Most intuitive skating game out there right now in my opinion. Very satisfying to get decent at, especially if you learn to manual catch and turn off rail assist. Hitting lines is challenging and satisfying, controls feel a lot more natural to actual skating. You're doing simplified versions of actual foot positions, flicks and catches instead of arbitrary button combos. Going back to other games about skating after playing Session a bunch feels like a downgrade even if they have better production value and fewer bugs. Highly recommend to any other skaters out there who want something to scratch the itch when you can't go skate irl. Or to anyone who wants a street skating experience that's actually trying to simulate it instead of turning skating in to fortnite with a board.
This is a game of extreme highs and incredibly dissapointing lows. On the positive side, the dual stick controls genuinely feel better and more precise than the single stick flick system in the Skate series for example. Because each stick controls a separate foot, it's much harder for your inputs to misregister. It definitely comes with a steep learning curve that some people will struggle with, but it's not too difficult to get used to. Once it clicks, pulling off consistent 360s feels incredibly rewarding in a way that can actually be a struggle to replicate in the Skate games. Unfortunately, the game surrounding those mechanics often feels like bug ridden slop. You will constantly experience random bails for absolutely zero reason, especially when trying to flip out of grinds where the physics just decide to give up and bail you. Even tiny edges that should be easily rolled over will inexplicably bring your board to a dead stop. The off board character movement is absolutely terrible. It looks and feels exactly like stock Unreal Engine placeholder locomotion where your skater just ice skates awkwardly across the pavement. The presentation is equally rough. The menu design is practically nonexistent, relying on the laziest UI imaginable consisting of plain black boxes and bland icons. This also goes for the joke that is the map. It's just terrible with no real good spots. The overall animations and movement feels incredibly stiff and dare I even say robotic. If you want to record your lines, prepare to be disappointed by the completely trash replay editor, which lacks a native export feature completely defeating the purpose of recording a video if you have to rely on external capture software just to share it. Visually, the anti aliasing implementation is absolutely horrible. The game relies heavily on Unreal Engine's TAA, causing constant shimmering and horrible ghosting on your trucks and wheels. While the developers did technically patch in basic FSR 1, it's merely a spatial scaler that does nothing to fix the aliasing, meaning the game is still desperately missing modern upscaling tech like DLSS or FSR 2 that could actually help clean up the image. Furthermore, the trick variety feels incredibly lacking compared to Skate 4, most notably because you still cannot do traditional grabs. The development team struggled to figure out how to implement them without making the body physics look janky, so aside from a few recent flatland additions like caspers and darkslides, standard hand grabs were essentially cut from the game entirely. Ultimately, if you are craving a smooth, realistic physics sandbox, you might be better off playing Skater XL or even revisiting the grounded feel of Skate 2. If you want a much higher fun factor over pure realism you are better off just booting up Skate 4.
The movement is both clunky and floaty and everything you barely touch gives you a concussion. But God lamb the two stick flip trick is clean and fun. The core game is good, but it needs polish.
Looking for a mid ground between good and bad Definitely has its positives, music, satisfaction when landing tricks, really good legacy brand selection, world is built for skating, game runs buttery smooth and looks really good Certainly has its negatives: Super tricky at times, no grabs (what?!?!), even touching the environment has your skater diving like they're playing pro soccer, certain animations missing altogether (no run on animation when getting onto board) 6.5-7/10 Solid game all round
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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