
Made by and for skaters, the dual stick controls faithfully reproduce your feet on the skateboard for an ultra-realistic experience. Try out real-life iconic skate spots, customise your skater and equipment with items from the top brands
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 342.29/day in the week to Jul 18 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


With the dual stick controls, each stick represents one of your feet. You will need to learn how to control them and transfer weight, just like on a real skateboard. The physics have been developed with a focus on realism, smoothness and immersion. Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels!

Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system; just you, your spot and your imagination! There's no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots.

Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn't really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip.

Show off your style with an extensive customisation system for your skater and skateboard. By completing challenges, you earn money to spend in skate shops. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. Find the right ones for your style and shred the most iconic spots!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.9Kreviews | 83% | — | $20.7M |
| $39.99 | 9.6Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I was young, playing Tony Hawk and Thrasher games, I thought how cool it would have been to be able to play a game where you actually have to learn the trick that you're going to do. I wanted things more realistic, but I knew, even back in 2000, that it was a pipe dream. Then, skate. came out, along with the subsequent sequels. Those were such a breath of fresh air for me, they gave skating an actual challenge. They presented the semi-dual stick controls, and made it innovative. Pro's, challenges, but things just felt more REAL. No more floating and able to hit a 900 just jumping off the ground. After around 3000+ hours in Skate 3, I found this, along with Skater XL. I bought both, but I sunk much more time into this than XL. This has much more of a fluidity and realism that XL just doesn't quite grasp. I also have put in, I believe, around 40~ hours of gameplay on the new skate from EA. I have nothing against those games, they all have something unique about them that make them feel different enough and look different enough that I understand why people like them. If you're looking for a realistic skateboarding game that you felt that skate. was too weak in the challenges, then I would suggest this for anyone in that mindset. Nothing has felt more fun, to me, than feeling like a 19-22 year old again at 35.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $49.99 |
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| $9.99−75% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I haven't even played the main story. Most of my hours are just skating a single ledge/handrail and replaying it over and over until satisfaction.
I love this game but the new update ruined my favorite part. With the new update switch tricks now mirror regular. Why would we want that? Do they not skate? Switch tricks should look different. That’s part of why they’re cool. Heath Kirchart once said “switch is boring”. I don’t agree with that but now in session, switch is boring.
As much as I hate to make this review negative, I kinda have to. Was looking forward to playing this for forever, got it in a star deal at fanatical so it was incredibly cheap, so it's not too much of a loss. But when it's been almost 4 years since release, and the tutorial/advanced tutorial missions are so bugged and don't even register that you're doing the correct flicks of the joysticks, despite the trick counter on the hud recognizing, and none of the discussions or any help on reddit indicates that there's not been any changes or reworks, idk man. For what the game is worth, the camera is okay but clunky. Changing the rotation speed in settings does ♥♥♥♥♥♥♥. Music is nice, as well as the open world(aside from the random times I got knocked off my board for going over a slightly raised ramp) Definitely not worth $40/whatever the price is for all the dlcs. Especially if they're just gonna tag on more content and not address what's keeeping a lot of people from playing the damn game past the "tutorial".
Despite its flaws, I simply can't go back to EA Skate style of controls. I've tried. Coming from the perspective of a life long skateboarder and almost as long gamer, Session is the most satisfying skate game I've played since I started playing THPS 1 on N64 (Unc alert). And a recent update really helped with the buggy ankles. However, the game can be very "floaty". What should be you just grinding down a double kink handrail, is actually you flying off the thing at the first kink straight to flat. You know if you skate how ridiculous that would be to do. I believe with some lead shoes and balanced speed, this could be fixed and be a great help to the overall "space boots" feel it currently has a lot of times. Being able to catch your board primo doesn't make a lick of sense if I can only primo slide 4ft at top speed. Some grinds, like frontside/backside smith for example, need tweaking because why are my front trucks bobbing for apples every time I attempt a fs/bs smith. (Could be a symptom of the sim controls being overly too sim) Almost zero vert/transition support. Doing a trick on any vert is mostly luck and jank outside of a flip trick over coping. The recent change to limit FPS to 60 is dumb and I wish I could understand the reasoning. However, everyone ♥♥♥♥♥♥♥♥ about the camera change I think is overinflated. It took a bit of getting used to but now I don't even remember the difference. To other reviewers, If you wanna complain about not getting unlimited free updates to an already solid list of locations given in the game every time a DLC comes out to support further game updates, then download a mod manager my guy. Boom I literally doubled your library of already great locations to skate. You were satisfied with 3 districts in Skate 3 for $60 weren't you? Oh yeah and Skate 3 also had paid DLC. Not to mention this game recreated a lot of the most famous skate spots in the US to skate. Like...wasn't that the literal dream to be able to do this in skateboarding games the whole time?! That alone should be enough to want to give this game a try. Finally, if they added multiplayer with some classic game modes like S.K.A.T.E. or Spot battle, this game would easily be a 9-10/10. But alas, my playlists and solo sessions will suffice. Patiently waiting for the QOL updates. Thank you devs for making this game for what it is already. No regerts. EDIT: Only a couple months after posting my review, the devs put out a major update that addressed pretty much every problem I outlined. So much so that as I was reading the patch notes, it literally felt like they were addressing my points bar for bar. Coincedence? I'm not sure but I knew my confidence in their team wasn't misplaced. Thank you again crea-ture Studios and I'm looking forward to the future road map updates.
The dual stick system is really innovative and gives you a lot more control than games like skate. And I can see potential. But the ragdoll system is so infuriatingly bad. Touch a wall at super slow speed? Ragdoll. Try to push with your foot on a curb? Ragdoll. Its so annoyingly bad. Doesnt need to be arcadey, I get the games not going for that. But your dudes bones dont need to crumble every time he farts. It makes the game almost unplayable, especially trying to learn the ropes.
Look I have 400 hours in this game so I'm not gonna tell you there isn't great things about this game, or that you can't have a good time with it (especially if you grab it on sale), but as development of this game winds down, it is a left is a mess of unfinished features and buggy animations. "Fully released" but still feels like EA. Trying to constantly sell you DLC. Years go by with only minor changes, features moving from 'experimental' to '... slightly less experimental'. Like this isn't even fussy stuff, this is "Missions regularly fail to register successful tricks, still, years after missions were added". If you want a game where you can actually mess up a kickflip, it's still fun, but you gotta buy it with the same type of caution you'd buy a dead early access game. edit: The skate core update was great. The game feels way more polished. Transition skating now feels somewhat reasonable. A lot of buggy mess is resolved... but the game is still fundamentally kinda incomplete. If they can keep this up I'll definitely change my recommendation, but we're not quite there yet.
This is a game I can recommend pretty easily but with some caveats. - This is a street skating game, don't expect much vert skating/grab tricks - It's much more technical and less new user friendly than something like Skate. You really have to work to get good - Mechanically it's very good but it's still a bit janky. Expect tricks to register incorrectly occasionally or to randomly fall because you tapped a curb - Customization is pretty limited, which is fine by me, but will leave some wanting - It's a great sandbox but the missions don't last too long. After you burn through them, you need to learn to make your own fun and challenges - Soundtrack is fine but you'll probably want to supply your own tunes after a few hours Overall I love this game. It feels way less hand hold-y than Skate, which is tough at first but very rewarding later. Don't buy this if you want to "Tony Hawk" it with 30 move combos and magnetic rails. Do buy this game if you want a simulation of what it's like to bust your ass and learn to shred
EDIT: I've changed my mind on my recommendation of this game. I would highly recommend this game to other skaters, especially over the alternative that is the mess/garbage of the skate. game franchise now. After spending more time on the game and altering some settings this game is definitely the best skateboard game out there. My previous review still stands on what needs to change for this game to imrpove, better rewards, more items to buy (chains, watches, different hairstyles and the like, along with clothes), the manual system nees to be way smoother as far as getting in and out. But overall if you love skateboarding there is a lot to love in this game. FYI I read comments about the game being "barren" and the pedetrians are retarded, I had to turn them off, always in the way and always where you're trying to skate. That system needs a complete overhaul. Maybe make some hotdog vendors and other people in the area where you can purchase goods for them to give you small boosts to performance and stuff (like increased push speed or something) I love this game. I really do. But there is a lot of work that needs to go in for this to be considered a great game. Grinding is not smooth on gap to rails, manual balance is super finnicky, rolling over the edge of the curb and just eating ♥♥♥♥ is frustrating, and the setups to some of these challenges have terrible run ups. Earning cash and buying stuff seems....boring? I dunno Having a stat system to improve certain capabilities would be cool. Maybe adding a way to play SKATE against some homies online would be good. There is a lot of beauty in the game but changes need to be made to make it more fun. 6/10 for now. I'll update this if the devs can PICK UP THE PACE on updates and content.
I'd like to preface this review by saying I'm a skater. I've been skating since 1998 and still skate to this day, though not at the level I once did. This is the best skateboarding simulator type of game, as of 2026. Many are turned off by the difficulty, and I'm sure a lot of people will blame the game for their inability to learn the controls and have enough patience to learn. Its beneficial to understand how tricks work, as when using the advanced 'each stick controls a foot' controls, everything makes sense. As a goofy skater, the goofy control update made all of my gripes about the game go away, besides the obvious inability to grab the board issue that is still current. However I will take no grabs over broken grabs that a competitor game is currently showcasing. I bought this game early on, and honestly is feels like I stole it for the $30 I paid. I will continue to buy DLC, the devs deserve it. This is the ultimate skate sim, and if they continue updating and implementing the changes that the community is asking for - I believe this will be the greatest skate sim of all time. Thank you to the developers, the community knows that you care and that means a lot to us skaters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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