
Made by and for skaters, the dual stick controls faithfully reproduce your feet on the skateboard for an ultra-realistic experience. Try out real-life iconic skate spots, customise your skater and equipment with items from the top brands
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 342.29/day in the week to Jul 18 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


With the dual stick controls, each stick represents one of your feet. You will need to learn how to control them and transfer weight, just like on a real skateboard. The physics have been developed with a focus on realism, smoothness and immersion. Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels!

Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system; just you, your spot and your imagination! There's no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots.

Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn't really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip.

Show off your style with an extensive customisation system for your skater and skateboard. By completing challenges, you earn money to spend in skate shops. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. Find the right ones for your style and shred the most iconic spots!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.9Kreviews | 83% | — | $20.7M |
| $39.99 | 9.6Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I first got the game back on release, it had so much potential. The control system was really innovative and the grab system was promising, it looked great! It just needed to fix a few shortcomings. Just needed better goofy animations. Just needed to finish the grabs system. Just needed better vert physics. And then a publisher came in. And then a lot of devs got let go. And then the discord got nuked and locked. And then there came a long progression of DLC, while all those features that were needed just didn't happen. This is still fundamentally the game I bought in early access in 2019, mostly, and all the remaining devs are being let go while they wind the studio up. That potential was squandered. The game is funamentally unfinished, and now it's been abandoned. There's the bones of a good game there, there's the essence of a good game there. If you're interested in the idea of spending an hour or so trying to hit a difficult railslide perfectly without all the bruises, it's still good... But that's about all there is.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $49.99 |
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| not modelled |
| $39.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
市面上最硬核最拟真的滑板游戏,上台阶磕到脚趾了所以整个人都瘫到在地了() 我不明白为啥所有挑战任务都只给我演示一遍就让我自己尝试拗出来,但是又不能回放演示视频,搞得我很多时候都摸不着头脑在不放置任何抛台的情况下用pop shuv it上扶手杆再接5-0。一个小任务拗了我半小时,太难绷了。
Восторгов от игры не разделяю. Ждал приемника легендарной серии Skate, получил какую-то кривую поделку. Ужасный интерфейс, графика и общая динамика игры.
For $12 I'll look the other way on the bugs because this is the most satisfying skate game. The controls took a little bit to get the hang of but once you do, it's amazing. Wish there was multiplayer of some kind or more life to the environments (moving cars, pedestrians, etc). I can see this as the foundation for what could be the best skate series, but for now I'll kick back and virtually skate the winter away.
Good game, but very buggy and no mod support
能做很多你在现实中想做而做不到的动作
was okayyy, you knowww not greattt a bit baring
В целом игра имеет большие перспективы, хороший симулятор скейтбординга с очень интересным управлением, но количество багов в сюжете и геймплее в целом просто убивает желание играть, по англоязычным гайдам с ютуба с багами можно справится, но это всё ещё тяжело)
Love this game!! Was a little bit of a learning curve to get used to the double stick controls, but once I got it, it was a walk in the park. Some things are still tricky, but going for a simple line and actually stomping it feels so satisfying, but every attempt is different, so its not a mind numbing feeling of "f**k this." Its not a button mash game, you have to know what you're doing and what trick/line you're trying to attempt, but its not "hard". Skill plays a factor, but not hard like others have made it out to be, certain tricks are harder, just like irl, but saying the entire gameplay is hard... a bit of a reach, get basic tricks down on flat, then you're rocking honestly. Story feels very 90s-00s, but it reminds me of gaming on the PS1 back in the day. Lots of fun to be had, lines to skate. Screw EA, screw "Skate. not Skate 4." Play this instead, well worth the money, especially after the recent update, I just hope with the recent news that support for this game continues.
Napewno lepsze od tego schvjoziałego skate'a nowego xD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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