
Serious Sam VR: The First Encounter is a frantic arcade action FPS, featuring singleplay and co-op campaign, various multiplayer modes, all presented in glorious VR and with different locomotion movements.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dojebane XD
One of the most fun VR games I've ever played. Looks great, runs great, feels amazing. The only thing that's missing is adjustable height for seated play.
Очень весело, но пните по яйцам разраба, который придумал, что ракеты и бомбы взрываются об снаряды скелетов
What can I say, it's Serious Sam in VR. It's pretty much the same as the regular HD TFE, the only difference is the control scheme. There really isn't anything that makes this a must-play in VR, but it was a novel way to experience the classic, in spite of some issues. This review is more issues than anything, partly because this is more about how the game translates from flat to VR rather than Serious Sam: TFE itself. For a review of the game itself, I'll be sure to post a link here when I get around to writing one. The gameplay's both harder and easier in certain aspects, for example how it's harder to keep track of your surroundings, but significantly easier to dish out damage with the uncapped fire rate on weapons and the ability to dual wield [b]anything[/b]. It makes for a slightly spiced up experience in a good way. The chainsaw replacing the knife sorta trivializes some encounters, especially the ones with the Marsh Hoppers, where backing into a corner and dual-wielding the chainsaws in front of you is basically invulnerability against them. The controls are a bit crap, weapon select is finicky and imprecise, but once you get used to them you should be able to play pretty competently, especially in single player where weapon select temporarily slows down time. The audio could stand to be clearer when it comes to enemy sounds and gauging distance, but I'm pretty sure that's a pre-existing issue in the game independent of VR, it's just that the VR makes it more pronounced. [b][u]Some infuriating issues I encountered[/u][/b] [list][*]Selecting a weapon would semi-frequently fully unequip that hand, especially if you do it soon after firing a weapon in either hand; this killed me on multiple occasions, especially during the final stage [*]In co-op, if your respawn point is obstructed, you will be teleported to a nearby checkpoint, which inexplicably unequips the weapons in your hands, often making one death several as you desperately try to equip something while getting mauled repeatedly [*]No seated/height adjust, which isn't the end of the world, but you'll still get hit by things that fly well above you if you're in serious manlet mode [*]The HUD was severely misaligned, as if angled 45 degrees to the right, making most of it unusable, the credits were practically impossible to read [*]Cutscenes and menus were jank, they'd always center on the current direction you're facing, not a huge problem for the pause menu since you can unpause/pause to fix it, but in cutscenes turning your head right before the camera cut to a different shot meant that's the new default angle, so you might end up spinning several circles during a couple cutscenes [*]Technically a feature and not a bug, but the way more projectile types can be shot down now mean that they also work as additional shields for the enemy, so firing rockets into a horde of Kleer is likely going to be eaten up by their ball-chain projectiles before your rockets ever even get close to them, or a stray projectile might fly by you as you're unleashing a rocket, blowing your ass away[/list] Though I do recommend the game if you're really into Serious Sam and wanna play it with VR controls, the price can be a little steep for what is ultimately the exact same game as the actual flat title. Honestly, if you don't own the Classic or HD version, you might get more out of playing them first, unless you're REALLY into playing flat games with VR controls. Otherwise, consider waiting for a sale.
Well done, fun VR experience, although there is not enough ammo for two guns xd. Very action themed game and if you get motion sickness fast, I can't recommend it for you. But if you can digest it, then you're welcome!
Уникальная игра , сплошной экшн , а в VR нескончаемый адреналиновый прилив ...
KICK ♥♥♥♥♥♥♥ ASS
Petarda gierka. Zamieniam się Rambo grając w to cudo
me when the SAM is SERIOUS
Whoever decided to have lens flares in a VR game should be c********
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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