
Serious Sam 4 reignites the classic FPS series in a high-powered prequel loaded with an explosive arsenal, intergalactic carnage, and perfectly timed one-liners.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 1 → 5.14/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.8Kreviews | 83% | — | $10.8M |
| $39.99 | 2.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
да
Крутая игра всем советую поиграть
нормально, за 260 рулей урвал
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 1.4Kratings |
| 81% |
| — |
| not modelled |
| $7.99−80% | 220ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чииилл
Жду 5 часть
是一个单纯的用了新技术的画质更好的英雄萨姆,在原有的玩法基础上做了常规升级,和初代三代没太多本质区别,顶多是从荒野和迷宫搬到了城市。不过原汁原味这就够了,要的就是这样。最终关爽的程度是系列之最,如果说一二次出击的最终关还因为无限堆怪有点无聊,这代的最终关是让人全程肾上腺素爆表。可惜打大boss时有点不过瘾,可能是觉得让玩家对着一个超级大怪物不停倾泻几十分钟子弹有点单调,所有有了先炸弱点在轰的设计,我反而觉得味不够纯正了。 总之无脑爽的游戏其实并不容易设计,要让玩家不停的爽而不觉得乏味,肥而不腻,黑道圣徒靠充满创意的搞怪,正当防卫靠让玩家自己脑洞大开,无双系游戏靠更严格的评分机制,英雄萨姆靠不停的让爽感升级。 缺点也有,这代的音乐比一二次出击和2代强,但是比三代的金属乐差远了,三代在沙漠里狂轰一个从金字塔里蹦出来的外星怪兽,这个场面就像金属乐封面一样。 另一个最大的缺点是对我个人而言的,就是突击步枪这把武器,还不如以前的双持冲锋枪,这把文邹邹的枪适合穿着先进的海豹突击队迷彩装备,戴着夜视仪严格的执行cqb战术,让我感觉像玩武装突袭或者战术小队,感觉走两步都能把自己走死,完全没有英雄萨姆这种喝着啤酒穿着肮脏T恤拿着各种巨大的枪狂轰怪物的感觉,哪怕换成ak也行啊,为啥非要用ar,是因为萨姆海军陆战队的身份吗,那可太糟糕了。整部游戏我都很排斥拿出这把枪,但是有些地方这把枪又最合适。总之很讨厌
Although it's 9 years old now, SS4 is still great fun. Depending on your choices, you can go from easy to impossible (without cheating - which is definitely a thing). With a variety of enemies, some decent voice acting, and that Serious Sam sense of humor, I still play SS4 at least every few weeks, and still find new secrets. Also, check out the side mission game Serious Sam 4: Siberian Mayhem. It’s just as big of a blast, if a bit shorter in length.
Its actually a pretty good Serious Sam Game that tries to be more experimental and try a whole bunch of new things. Its just plagued with technical and performance issues that persist to some degree to this day. Very crash happy too. Or at least it was for the Vulkan renderer that I played like 90 percent of the game with before I realized that was what was causing the issues and switched it back to D3D11. (I had to edit the INI file to do that because It kept crashing on me when I would try to change it back) so I recommend you don't use Vulkan on this one. Similar to some of the Issues Doom 2016 had with its Vulkan renderer but this is quite a bit worse. Sort of like the Halo: Reach of the series for better and for worse where its like yeah this is the experimental one where they just tried a bunch of different ♥♥♥♥ with varying results. Reason Siberian Mayhem got a better response is because its more of a standard SS experience that doesn't throw ♥♥♥♥ at the wall as much. Its also more focused obviously because of the closer focus of a smaller independent seperate team (Timelock Studio) working with the engine makers (Croteam), so they didn't have to worry about making additions to the engine in such a scope creep way that caused a lot of the issues 4 has. They just had to work with the engine and make good levels and stuff instead of pushing for more technically sophisticated engine side stuff to the same degree. It also had a ♥♥♥♥♥♥♥ disaster of a launch that resulted in it hovering at mixed reviews until like a year after because of how unplayable it was for a long time. Ultimately its the victim of scope creep and Croteam trying to push they're engine way beyond what it may have been ready for at the time. Which is not the first time they have tried some kind of insane shot like that. And It probably wont be the last either. When you can play it, as I wasn't able to actually play it until recently after multiple upgrades to my PC and set up, its actually not that bad if you can tolerate that they were trying to be experimental and so it isn't a typical SS experience even beyond 2 or 3. I think the biggest critique I can give is this one feels like the most Tech Demo like of all the SS games.
The shooting is an absolute blast. But everything else is average to bad. The devs really hyped this one in the months preceding the release, and it really bit them in the butt. The graphics are ok, the physics are awful, the level design is... strange, the added skill tree and perks are not necessary, the dialogue/characters are so bad that I almost quit at one point, etc. But, the shooting kept me in it. It is really good. It has that weight and viciousness that is missing from most modern shooters. Combine that with the large enemy numbers and varied enemy types, and you have a recipe that provides just enough flavor to keep you eating.
Геймплей в этой части просто пушка. Я то раньше думал, что разрабы меры не знают в плане количества врагов, но в этой части я понял одно - раньше количество противников было нормальным, по сравнению с этой игрой. В основном это вообще не проблема, а даже плюс, но в некоторых моментах был явный перебор. Кстати забавно, что в последнем уровне часть с "коридором смерти" показалась легкой на нормальном уровне сложности. Что косается выполнение достижений, то эта часть одна из самых легких игр для закрытия на 100%. В основном нужно пройти игру выполняя все дополнительные мисси и выполнить некоторые условия. Ничего сложного. Не нужно даже проходить игру на самой сложной сложности, что странно, ведь в прошлых частях такое достижение было.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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