
Serious Sam 3: BFE is a prequel to the original indie fast action FPS and Game of the Year sensation - Serious Sam: The First Encounter!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian*, Japanese, Simplified Chinese, Bulgarian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
быть единственным крутым сукиным сыном в мире, убивающим монстров под экшен музыку и шутки, это ахуеть как круто
butun serılerı oynamıs ve bıtırmıs olarak en en en guzel serı kesınlıkle bu serı
с друзьями самое то.серваки пашут. играть совместно можно.крутая анимация ближнего боя.
Игра жесть. Разработчики явно не тестировали игру. Я проходил игру на самом лёгком уровне сложности, и то порой сложно. Плюс, есть чувство что враги ещё и обучаются. Наборы монстров что атакуют, порой нелогичны. Например монстр вертолёт и так только ракетницей можно бить, так ещё и невидимка броневик сложно находить. А если сразу оба отакуют тебе быстро конец, а броня и потроны очень мало раскидано. Даже первая часть с волнами была попроще на среднем уровне. Про безумное количество волн камикадзе это полный аут.
с одной стороны средняя игра, с другой хуевый ласт левел на крутой сложности, где кнуллы ♥♥♥♥ ваншот-фаерболами, но местами все еще весело.
[h1]Survival as Testimony: Until the Last Witness Stands[/h1] We had slipped into the very arteries of the canyon. The heat was immense, thick with a strange, almost rejecting atmosphere, as though the world itself refused our presence. Above us, the clouds bruised into darkness; a storm was gathering, inevitable, like a thought that cannot be delayed any longer. My sister and I had travelled far—wandering through these endless seas of sand. Beneath the searing sun, the primal ache for water, and the quiet, almost desperate longing for the sanctuary of a palm tree’s shade, were not the only forces that urged surrender. Yet we answered. We endured. Within these vast, echoing arteries where the path refused to yield, even the hollowed bodies and alien hordes descended upon us, as though intent on bringing a mercifully cruel end to our passage. We were destined to travel into the past. From the moment of our arrival, humanity lay in ruins. Scarcely any survivors remained. The world we once knew had been buried beneath rubble, shifting sands, and the oppressive breath of an unforgiving earth. And yet… this was a weariness we already recognised. We had to seize a final chance—journeying back into the past, to a point where, as we have witnessed and shall witness again and again, the profound loneliness of the world reigns over the remnants of long-vanished civilisations. Could it be that with no humans left, with no civilisation remaining save for these ruins, this world possesses no other witness to what we have done? It feels as though our mere presence—under the solemn condition of surviving here—announces existence through action. Perhaps this is the true seriousness of it all. We exist through what we do. And yet… what kind of action leaves a trace upon desert sand that might rival the pyramids, the Egyptian temples, or even this city of ghosts and decay? Is this clash against the alien hordes our way of carving a monument into the sand? To grow earnest upon the battlefield, to dress oneself in the gravity of an arsenal—does this become our signature upon the earth, fleeting yet insistent, and written into the memory of Mental? We look upon ruins, tombs, and temples submerged in absolute darkness. Is this our ultimate doom—to become oblivion itself, or merely a trophy claimed by Mental? And yet… to battle the hordes, to dance within the very heart of combat, perhaps grants us another possibility: to become the living memory of two souls, two hearts that refuse to yield, even when all is already in ruin, already beyond repair. We walk through the dark. My sister leads. We navigate deep, shadowed pathways to ignite the batteries of the time machine—the TimeLock. In this vastness of night, where everything seems capable of deception, our torches do not merely reveal what is hidden; they negotiate with the darkness itself. It is not only endurance, nor the frantic violence of survival. We are, as final witnesses, tasked with testimony until the end—accepting consequence together, resonating as one, leaving footprints side by side. And so, even here, in the caverns of night, amid the cryptic silence of pharaohs long departed—whose stone inscriptions remain the last vestige of those who once lived and inscribed themselves into time—it does not mean there is no way out. There is. The air grows sweet, almost cool again, and light returns to us as a memory returning to the body. We survive not only through action, but through our fragile capacity to pause, and to contemplate the final wonders of this desolate world. But if we truly resonate side by side, can this world be called desolate at all? We still hear voices—echoes of Hellfire—and suddenly, even laughter breaks through, a brief, almost defiant jest in the midst of ruin. The aliens notice, of course; they rush forward, as though desperate to silence both our laughter and our unyielding persistence. It matters not that our deeds, in appearance, seem to follow no grand design. The mere act of resonating together—of choosing to protect one another—already leaves a trace, even upon our own souls. I watch my sister as she holds back the encroaching hordes. And there, in the heart of the desert, we find a fragile patch of shade, and we pause—to rest, to eat, to drink. The heat is immense. Even the air and the ruins feel close, almost suffocating, as though memory itself has weight. How different they are, these enemies—bereft of will, stripped of soul. They will never leave a true mark upon this earth, moving only as they are commanded in mindless waves, sacrificial bodies under absolute thrall. Without choice, without determination, they leave no legacy; they are only carried forward by something that is not their own. We see the end now. We escape. And yet… we shall find another chance, another dawn, to show the universe that this world has not been left without witnesses—that even in dust, a footprint can insist on remaining.
buen juego no supera al 1 y no me lo pase
"Mermi Biter, Düşman Bitmez" Bazı oyunlar sana taktik öğretir. Bazıları gizlilik ister. Serious Sam 3 ise ekrana bakıp şöyle der: "Korkaklık yasak, al şu minigunu." Oyuna başladığım ilk 10 dakikada "Ne kadar düşman olabilir ki?" diye düşündüm. Oyun da bunu kişisel algılayıp üzerime nüfus sayımı kadar yaratık gönderdi. Grafikler bugün için yaşını belli etse de patlamaların arasında zaten piksel saymaya vakit kalmıyor. Bir noktadan sonra ekranda o kadar yaratık oluyor ki bilgisayar fanı NATO tatbikatına katılmış gibi çalışmaya başlıyor. Silahlar tam anlamıyla terapi aracı. Özellikle top gibi çalışan silahları kullanınca psikoloğa gitmek yerine "Bir bölüm daha oynayayım." diyorsun. Mermi harcama konusunda ise oyun sana cimri olmayı unutturuyor. Parmağın tetikten ayrılırsa oyun seni ayıplıyor sanki. Ve tabii ki meşhur çığlık atan kamikazeler... İlk duyduğumda "Bu ses de ne?" dedim. Beş saniye sonra havaya uçarken cevabı kendim öğrenmiş oldum. O sesi duymak, sabah alarmından bile daha etkili. Hikâye var ama açık konuşalım; kimse Serious Sam'i senaryosu için açmıyor. Biz buraya binlerce uzaylıyı fizik kurallarını sorgulatarak yok etmeye geldik. Nobel Edebiyat Ödülü bekleyen yanlış kapıya gelmiş demektir. Sonuç olarak Serious Sam 3 mantığın yıllık izne çıktığı, reflekslerin mesaiye kaldığı ve "Acaba bu kadar düşman koymasalar mıydı?" diye düşünürken oyunun "Hayır, daha fazlası geliyor." dediği efsane bir FPS. Puanım: 9/10 Eksiler: Düşman sayısını görünce hesap makinesi bile pes ediyor. Bilgisayar fanı jet motoruna dönüşebilir. Artılar: Saf aksiyon. Eğlence hiç düşmüyor. Silahlar "barış görüşmesi" yerine "tam çözüm" sunuyor. Stresi düşmanlarla birlikte ortadan kaldırıyor.
А Я КОГДА ПОЕДУ В ЕГИПЕТ, БЛ*ТЬ, А?
Это круто
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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