
A turn based tactics roguelite! Gather a powerful band and defeat the evil that lies within The Sepulcrum...
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About
Destroy the unknown evil that lies within the Sepulcrum!
Build a powerful team of adventurers - over 20 unique characters to choose from, with varying powers.
Find powerful weapons and magic items - or purchase them with the gold you have looted.
Collect legendary artefacts and build powerful synergies.
Fight many and varied foes along the way - from Bandits through to rare and fearsome beasts.
Non combat encounters with decisions that may help or hinder your quest...
Runs take about 90 minutes max. New Adventurers, Artefacts and difficulty levels to unlock!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
If you like RPG, tactical, isometric, combat, as well as Rogue Lites, you will love this game. After about one game you can figure out most of the mechanics and start to advance. Try the first game or two on Easy to figure out the mechanics. They only take about 3 hours per game (though maybe I am slow as the Dev says two hours! =) It definitely has that one-more-turn, addictive feel to it. It took me about 5 runs to complete it the first time. There are a few bugs, some cause the game to lock and you lose progress, but the Dev is very responsive. You can report any bugs you run into in the first topic of the Discussion topics list page. I have communicated with Hudd often during his bug squashing in Fernageddon, the game he put out last year before this Sepulcrum (try it, it is a blast, you play as an evil character). Conversely, if you have already tried Fernageddon then you know the combat system already, so give this a try. For the price it's a bargain. Hudd is not only very responsive about fixing bugs but in considering your input about things you would like to see changed, improved, added, etc. It's an Indy game, so please support your Indy Devs!
Actually, it is pretty good tactical RPG, but I cant recommend it and I refunded. Here is why: The good: - there is some fair share of tactical elements in combat (terrain height, overwhelming, backstabbing, obstacles, ranged attacks) - choices of normal and elite enemies, random events, shops and resting - equipped items looted or bought in the shop The bad: - you get very little info on anything: Morale - how does it work, who knows? Bless spell adding bonus attack to allies in range. How big range how big of a bonus, who knows? Legendary artifact can be bought in the shop, it is supposed to add big attack bonus. How much, you will perhaps get to know after you spend all your money. Perhaps not. Enemy will move next round, how far, no idea. These were just few examples, but it is like that with many other items, skills.... Plus there are very few players playing the game so forget to get any info from the forum or from some fan-created materials Shame, shame, shame! I would love to play this game. But I cant enjoy tactical RPG if there is so little info about the mechanics. And I dont want spend dozens of hours experimenting and finding out something that should be naturally provided by the game.
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Slay the Spire meets Battle Brothers style combats! Yes please! It took me a while to get over some of the animations and art styles, but once immersed in the world of tactical combat, this game is a hell of a lot of fun. I credit a lot of it with the often hilarious choices that you get a chance to make. Theres a sort of dry wit going on that I couldnt ignore, writing entire stories in my head. So, theres sort of 2 phases to the game, the ladder options branching with what to choose next. I'm sure there is optimum choices that I've not worked out yet. The combat is quite a joy too. Its very easy to understand and under the hood, there is a array of crazy stats and numbers going on. I've not even killed the first level boss yet, but the game presents itself as a fair challenge so far. Yea, its a good game, and for the under a tenner cost, absolute banger.
Pleasant take on a turn-based battler. Whether you're going full on team meathead, or focus on ranged attacks, you should be having a fun time Definitely recommend Sepulcrum if you're into these kinds of games, and looking to spend a couple hours playing through a brief campaign every now and then. :3 Note: I recommend using the druid (GO MY MINIONS!)
Combat takes the spotlight here and with the past experiences of Leman and Fernageddon, systems and mechanics work well together. Each class has its own tricks and individual Traits add good variations to units. The tight battles, light management and branching paths make for a tight play loop. Unlocks for new classes and artifacts add replay value.
Fun if you enjoyed Fernageddon.. Same combat system, just very streamlined and made into a FTL/STS grid style roguelike. That said, imo it's still a beta/early access product as it's extremely buggy. Something like 90% of the games legendary/unique/actually worth equipping items are bugged in one way or another. As well as many of traits and some skills. Not totally unplayable, but it's difficult so optimizing around the bugs is necessary to win, which should not be a thing. Played some more and have to change my review to negative because the game is just very unfinished. Really like a alpha at best given like 80%+ of the content has severe game breakings bugs. Higher difficulties just aren't fun at the moment because so much stuff is just not available: Like classes are supposed to get better skills at lvl3+ , they don't because it's bugged. Legendary weapons are supposed to be stronger - there affixes/suffixes dont work , so there not really any different than masterwork.. etc. etc. So many severe bugs and the author hasn't updated in 5+ months so it may never get to a polished state sadly. Which is a shame since the core gameplay is good.
Seems like a port of a mobile game. Started it up, set it on lowest difficulty, third fight I ran into an enemy against which I only had a maximum of 54% chance to hit, with the character having highest attack skill. When I did hit, the elite creature had 54 points of armor, meaning I did no damage to it. It two to three-shot each of my characters. There was nothing I could do - no tactics, no cheesing, nothing - my party was so mathematically outclassed (within the first 15 minutes of playing!) I could do nothing but wait for my party to die. In the short time getting up to it (2 battles), I had the opportunity to level up one character. The run ended and my progression value was 2/500, meaning I unlocked nothing. If this is the way the game is going to run, that is, with no mitigation of RNG and just pure randomness in terms of how outclassed you can be, thus requiring an absurd amount of dumb luck, there's no point to playing. Refunded, and a damn shame - good tactical games are few and far between, and this makes that statement even truer.
I had the the pleasure of play testing Sepulcrum - it's a great game and has a nice simple 'fighting fantasy' style approach to the game play! Choose your own path to your war bands destiny... whether you live or die depends on your skill on the battlefield and getting the right group balance, plus maybe a slice of luck or two! Highly recommended for game players who love RPGs and a turned based combat setting, along with an intricate character development and progression system! Enjoy!
Игра нуждается в полировеке - не все графические элементы прорисованы, вроде пустых заклинаний, но в целом сделана старательно и играется с удовольствием.
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