
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
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About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 103 reviews with recorded playtime.
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I blame Steam for NOT introducing me to this game sooner. This is absolutely the best rogue Hack N' Slash game in this era. You can't change my mind.
This game seems awesome haven't played it much but I look forward to playing it more my only thing is I don't use mnk to play this game I prefer controller. But I don't know if I'm the only one whobis experiencing this but the button mapping doesn't let me map my triggers to anything even though one of the triggers by default is mapped to one of the actions in the game. Has anyone else noticed this or am I the only one? If so prayerfully the devs see this and take a look at it as a possible quality of life change.
好玩
操作手感一般,剑盾攻击的时候还会打一下向前挪一下,不知道为啥要向前挪,手感还不如元气骑士。索敌也很奇怪,你朝哪个方向他就往哪个方向打,可以说没有索敌,然后你会发现怪和你兜圈子,你被怪当狗遛打不中怪,结合前面的攻击向前挪加上攻击的停顿,怪多的时候非常难受,可以说是操作拉满了。还有贴脸的时候经常防御不到攻击,防御要消耗蓝条是我最不能理解的,你有精防说明你鼓励防御,可是你还限制防御就不能理解了,让防御和技能去抢蓝条是什么高明的设计吗?而且精防没有收益,既然没有收益那为什么不闪避呢,防御不会显得有些多此一举吗?而且有的时候你明明闪避了却还是会莫名被怪打到。还有怪的攻击,第二章的boss有个地波,每个地波的特效又大,连成一条线,根本看不到空隙,没法走位,还一次性来好几次地波,合翼卫?有些怪的攻击提示只有一条线,结果打出去攻击范围是个扇形???????还有流派构筑,前期没几个骰子刷神器,刷到差的就直接爆炸,来个加攻速的就纯靠武器打伤害,结果碰不到铁砧强化武器就直接完蛋。综上所述感觉一般,特别是这游戏卖将近60块,即使打折也要40多感觉还是有点贵的。
10/10 just wow! <3
재밋다
그냥 재밌음
兔兔可爱!肉鸽耗玩!
素晴らしいゲーム。 手軽さと面白さのバランスがいい。 ストーリーは謎が謎を呼び続きが気になるのがいい。 絵柄がかわいい。 ビルドシステムのランダム性と指向性のバランスがいい。 いいところが盛りだくさんです。
재미있습니다.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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