
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #40, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
빌드는 적당히 다양하게 있는 것 같은데, 빌드를 세우는 과정과, 게임 플레이에 있어서 다양함이 적음. 그렇다고 기본적으로 엄청 재밌는 구조는 아니라서 빨리 질림. 로그라이크 입문작으로는 적당한데 이미 충분히 먹어본 사람에겐 좀 아쉬움.
존 나 재 밌 다
haven't even finished it yet but it is easily one of my favorite roguelikes of all time. intuitive and fun combat system with a diverse array of bulids. the art is wonderful and the lore is very interesting too!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]전작을 해보셨다면[/h1] 재미있을 겁니다. 전작보다 많이 편해진 점도 있죠. 전작을 해보셨다면 당연히 구매를 추천드립니다. [h1]전작을 해보지 않으셨다면[/h1] 좀 지루할 수도 있습니다. 원래 전작부터 대놓고 반복플레이를 강요하던 게임이었는데 이번엔 그게 좀 완화되었다고는 해도 여전히 어느정도는 반복해주어야 해요. 그나마 반복을 좀 덜 지루하기 위해 반복할때마다 스토리가 열리는 방식을 선택했는데, 문제는 스토리가 너무 적게 열립니다. 맥거핀 투성이인 채로 끝나버려서 이게 뭔가 싶긴 해요. [h1]그래도 추천합니다.[/h1] 아마 유튜브 유입분들이 많으실텐데 유튜버들처럼 50단계 원트클 생각하고 하시면 바로 나무님 만나러 가게 됩니다. 공략같은거 좀 보시고 천천히 해보세요. 저는 최근에 한 로그라이크 중에서는 가장 재미있게 했습니다.
꿀잼이에요
Sephira is a top down rogue-lite! Where you upgrade your character with gems after each run and return stronger... Classic rogue-lite stuff. Now i like this game! The enemies and their projectiles didn't feel too unfair when an attack is about to occur there will be a heads up with a marker on the floor indicating that you gotta dodge which is handy as it can get quite hectic and so you have to keep track of allot of things. The main roguelike part of the game is the artifacts, these give you buffs such as enhancing your damage or applying debuffs you can upgrade these artifacts with either tablets or enchanting them (aka increasing their level by 1) this is where the inventory comes in, each item takes a single slot in your bag and some have specific requirements such as being at the top row of the bag or around the middle etc. Generally for me this didn't do much? You kind of throw stuff in there and whatever artifact is more important you put tablets around it to upgrade it and eventually you have a inventory that's optimized to beat the game. Which is also sadly why i managed to beat this game in 15 runs where 3 runs i lost the rest i won. (might be because i am not a rookie anymore in roguelike bullet hell games) Though each time you beat the game things change, kind of like binding of isaac. The levels get longer and bosses get alternatives that they sometimes swap with. Generally for me the bosses were not all too interesting sadly i think the first final boss was great but afterwards none of them got me too excited. The replayability is in the "roots retreat" where you increase the difficulty of the game through modifiers, though in my opinion this isn't a too interesting feature as it basically makes it so that you have to rely more and more on luck to carry you through then anything else... I like the art style its simple and pretty, and i didn't have any performance problems. The weapons you can choose from didn't really feel that exciting... I tried all of them but 2 of them came out on top and the rest just made the game more difficult. (not spoiling which) Generally i give the game a 8/10 it's not amazing but its also 14 euro's.
顯然邪教徒需要的是一顆神聖手榴彈。
Didn't expect anything and now I'm having so much fun ! Story isn't as develloped as Hades, but the gameplay augment mechanics is pretty refreshing. Only downside right now is navigating the interface with controller, can feel odd sometimes. Mainly playing solo.
11 Кроликов из 10 Белых волков
도전과제 더 늘려라!!!!!!!!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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