
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #40, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Просто попробуйте, от этой игры вообще ничего не ожидаешь, но билдостроение здесь классное
시간가는줄 모르고 게임했네요. 재밌었습니다 좋았던 점 - 아티팩트 시너지가 다양하고, 아티팩트 획득 확률 보정과 소원분수 덕분에 시너지를 거의 확정적으로 맞출 수 있음. - 반복할수록 주사위가 넉넉해져서 축복과 무기강화도 높은 확률로 원하는 것을 먹을 수 있음. - 가방정리의 만족감이 있음. - 스토리 진행중에 던전내부와 진행이 조금씩 바뀌는 점이 반복의 지루함을 줄여줌. - 어떤 공격이 어느 스탯의 영향을 받는지 직관적임. - 하드모드 패널티 선택가능. 아쉬운 점 - 하나의 시너지에서의 아티팩트 다양성이 부족해서 후반 아티팩트 조합이 거의 정해져있음. - 보스 디자인이 전반적으로 슴슴함. - 마을 크기에 비해 상호작용 할 수 있는게 제한적임. 버그 - 컨트롤러로 UI 조작시 가끔씩 포커스 하이라이트가 안될때 있음. - 4스테이지 보스의 가시패턴에서 텔레그래프와 실제 공격이 일치하지 않을 때가 있음. - 방과 방 사이에서 다른 방으로 순간이동을 할 수 없는 곳이 있음.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
정말 재밌게 했습니다 엔딩 봤고 60까지 깼는데 아쉬운 점이 있어서 적어봅니다 1. 막 챕터까지 왔으면 1 스테이지 모루와 아티팩트방 / 미니보스 / 보스로 줄이는게 좋을 것 같아요 중간에 아티팩트 퍼주고 모루 있었던 스토리 전용 스테이지 처럼 바꾸어 주었으면 좋겠음 왜 1 스테이지 계속 길게 하는지 모르겠음 가장 재미없는 구간이기도 하고, 두더지가 도와주는 거 ㅈㄴ 의미 없는 듯 2, 상점도 쓰레기 같음 판매 물건 3개 정도는 늘리고 리롤 하게 해줘야지 그냥 무조건 사파이어 쓰라는게 별로임 약탈 때문인거 같긴한데, 그럼 노드 찍으면 상점 리롤 사파이어 감소 기능이라도 있었으면 좋겠음 그리고 마지막 보스 잡는데도 돈 받아먹는거 보면 인성도 쓰레기 처럼 보이더라고요 마지막으로 개인적인 하소연입니다 하드모드 위로 올라갈수록 피흡 반 필수인건 살짝 아쉽네요 안쓰면 너무 피곤하고 실수 하나에 스트레스 받고 쓰면 비슷한 양상이 나와서 아쉽습니다 그래도 이렇게 달린 게임은 오랜만입니다 재밌게 했습니다
시간이 살살 녹아요 ㅎㅎ 휴우.. 엔딩 봤는데 막보 다행히 첫트 클리어~
最高でした。 1周が終わっても「じゃあ次はこの武器あるいはアーティファクトを活かすため、最大限のビルドを考えよう」と、自然と何周も遊んでしまう。 永続強化要素による「狙ったビルドを目指しやすい」ことが大きな理由だとは感じるものの、そもそも「楽しいからやっちゃう」に尽きる気はする。 超オススメ。
也是内测玩到现在了,挺好玩的,至少还有剧情。这游戏能玩好久,50多小时是值回票价了
剧情挺不错,就是想玩到后面基本只能固定找装备,想要高伤没续航,想要续航就要一直刮痧。
連續三輪刷到10的羈絆,然後閃退紀錄沒了,草擬馬
這個非常好玩
好玩 最終BOSS變得好像東方 但是沒東方那麼難 只是想通關建議玩小刀閃避流 可以用綠衝那個分支 堆起來75%閃避 再一些必定閃避神器 因該就不會說到真的打不贏了 眾武器格檔要訣: 使用格檔時搭配閃避 往 子彈or攻擊上撞就非常容易觸發 加油吧各位!!! 往50+難度前進!!! (現35剛過)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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