No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
Old tales, turned into a dungeon. A silver mine where goblin fire drifts. A royal tomb with its coffins already open. A marsh that wets your ankles in fog. A fox den where one shadow too many follows you. And the underworld, which opens only for those carrying two beads. One turn decides everything. There is no undo, and death sends you back to the first floor. In return the dungeon is redrawn every time, and you walk out with a different story. - Folktales as rules: bow to a funeral procession or block its way, wrestle a dokkaebi, accept a meal from the snail maiden. Every choice has its price, and the gods are watching. - Eight gods, eight taboos: favour comes with a rule attached, and breaking it brings wrath. - 14 species and 12 classes, from bear-folk and serpents to shamans, geomancers and jesters. - A card at every level: 32 to draw from, so no two runs of the same class grow alike. - 134 yokai, each with the folktale it came from, recorded in the codex. - One hand, portrait, fully offline. No account, no internet. 40 minutes to two hours per run.
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Related
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