
Sellswords: Ashen Company is a medieval Action RTS. As a captain of a mercenary company, you shall travel the world seeking for contracts, manage your company, and take part in massive battles. All of this in a unique blend between Real Time Strategy and Third Person Melee Combat.
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Languages: English*, French*languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't say for sure it is a good game, but it is a GOOD idea. Really good idea. I tried to learn how to make games in order to make THIS SPECIFIC GAME. I've been thinking about it, dreaming about it. I wanted an union of Mount and Blade with Total War series. as realistic as possible. This one is trying this. It is an astounding idea, the graphics are good, and it works well even though the battles are huge, but I know the game has a lot to improve yet. I feel the attacks are irresponsive. Slow to happen, I would very much like to see it fixed, but as we know, it is in early stages. I also feel you could control another soldier after you fall in battle instead of only controlling it as Total War style. Also, I believe the battles are lengthy, I don't know yet if this is due to anything but the early stage of the game, or anything else. I hope this game is also willing to approach the union between RTS and RPG, but I don't know yet it this is the case. Nonetheless, even though if it doesn't unite with RPG (which would be my dream) I would still play it, for I have countless hours of Total War in my life. I have only to thank you creators of this amazing piece. The idea has been my dream for years.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No updates from the Dev in multiple months so nobody has an idea if he is even still working on the game... It's really not hard to printscreen and write a small message on steam or on Discord is it... There is no real excuse. If the dev is still working on the game then I shall gladly remove this review
this dude took the money and ran
If I was Total War and I would be very worried....this game has huge potential. Imagine having this battle system while being able to build your character in the campaign mode ? The couple battle I played here were very epic with me running with my guys while arrows were flying everywhere and people were dying all around me and them BAM we hit the enemy shield wall ... Anyway, pretty good game so far and I am very exited to see what dev updates will bring in the future !
I encourage you to buy the game if you would like to help developers improve this game. I tried the game for only a few minutes (a couple of custom battles). I couldn't do a preview for you on my YouTube channel (like I do for every tested game) because I play in ultrawide (21:9) and the game does not support that. PROS: ------ - The game has GOOD potential. - If properly polished, bugs fixed, playing content and a good story added in a clever campaign, the game can become a lot better than the Ultimate Epic Battle Simulator game. - You can zoom-in to see the very details of the battle and the movement of troops. - Large number of fully controllable units on the battlefield. - Resolutions up to 2560x1440 @100 Hz (obviously it depends on your monitor too). - It's only early access so it has time to become a decent RTS or even an action RTS. CONS: ____ - Biggest issue for me, I couldn't play in ultrawide 3440x1440 (21:9), the highest resolution available in game is 2560x1440. I expect all games to have ultrawide 21:9 support, we are in 2019. - Game is in a very, very early stage and campaign mode is not available yet. - Certain bugs like troops stopping from marching and never continuing even if re-ordered the march, but it is a normal expectation at this stage of developement, it looks kind of pre-Alpha. - At this stage, price should be a lot lower.
dosent get updated
EDIT: From the recent announcement and my conversation with the developer over on twitter, I'd say he wasn't trying to cash-in ASAP and leave as much as he bit off more than he could chew with an ambitious project such as Sellswords and tried to fund it by creating a second game. I don't think that completely justifies charging people for a game without a clear plan laid out to finish development but he did promise to give everyone that bought this game every future game released under Mutiny Software for free (starting with his second game SwarmZ) but as noble as that promise is, I don't know the developer personally and he could just start making games under a new studio name to get around his promise. Overall, if there was a rating in-between Good or Bad on steam, I'd definitely give it a rating in the middle instead of negative (even though I still think no one should buy it as of right now since it doesn't have a lot of content past 15 minutes worth of gameplay and the development of the game is dead without any idea if or when it will be revived again) but if what the developer has communicated so far is true then even though I still find his actions wrong at least he wasn't being greedy or malicious. I'll leave the original review up below though just as a reminder to developers to communicate better with their customers, otherwise you might get some "undeserved" hate. ORIGINAL REVIEW: Great concept, but the game is literally in a pre-alpha state with only 15 minutes worth of content. Basically all you can do is spawn friendly and enemy troops and go into a battle till one side loses. The developer making this game is apparently now working on another game (it's a one-man developer) and has been very quiet about this one or how he somehow has the time to work on two projects, so I'd say he's just cashing in on interesting concepts by making a barebones pre-alpha build and putting it up for sale as early access. Avoid till it's updated to a much better state, developer doesn't seem trustworthy.
Great idea, but otherwise this project looks abandoned
Not getting updated and is not worth the money it costs in the state it is
The idea is interesting, and one I would absolutely get behind. However the execution is pretty bad. Combat is incredibly simple, sluggish, and clunky. Not being able to move during attacks, the attacks being controlled with the same buttons used for footwork, the actual impacts feeling underwhelming at best... The RTS aspect also seems fairly broken. I frequently order units to move around or attack certain units and they flat out don't respond to my order. I'm so hungry for more content in this kind of genre, but quite frankly this game really isn't in a state where you should be allowed to buy it. On the brightside, the performance is actually good and the models look fairly detailed for the scale so that's cool! ------------ Rework combat. Allow us to move during swings, add alternative control schemes, improve AI coordination, improve dodges, etc. Make the RTS aspect more similar to total war and actually work more than 40% of the time and this is the beginning of a fun game. It could be good one day, but this really isn't worth the price at all or worth paying unless you love this genre and really want to support the dev.
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