
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing exploration elements from Half-Life, along with some more modern features.


The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.


A lengthy adventure-driven campaign
Selaco offers a massive, uninterrupted journey packed with action and atmosphere. Explore a wide range of environments in a fully connected world - no cutaways, no time jumps, just seamless momentum from start to finish.
Intense Action set pieces
Blast through your environment with impactful weapons that really leave a mark on the world. That once lavish office space, now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
Custom AI
Selaco’s AI was built from the ground up for dynamic, coordinated combat. Enemies communicate, flank, suppress, and adapt to your tactics - keeping pressure when you're aggressive or rushing when you're vulnerable. Hundreds of voiced lines hint at their next move, making every fight feel alive.
Full soundtrack
Selaco features an original, full-length soundtrack composed by Lawrence Steele, with over 3 hours of neon-tinged electronica spanning from high-intensity combat tracks to immersive, atmospheric soundscapes.
Adapt & Overcome
As enemies evolve and gain access to new tools, so do you. Improve your weaponry with new utility upgrades, or transform weapon behavior entirely with Weapon Kits.
Replayability
Selaco is designed with replayability in mind. Jump into Randomizer Mode to experience remixed mechanics, exclusive enemies, and fully customizable chaos. Or test your skills in Incursion Mode (coming later during Early Access), an endless survival challenge set in Deathmatch-style arenas. 
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's cool.
[b]Points Positifs :[/b] - Excellente DA de boomer shooter ( mix 2D/3D aux petits oignons ) - Scénario intéressant et beaucoup de lore ( datapad, etc.. ) - Liberté d'exploration et de découverte ( énormément de secrets ) - Sensations de tirs ultra satisfaisantes - Gameplay hyper agressif / bourrin / explosif - Très forte rejouabilité [b]Points Négatifs :[/b] - GZDoom donc les perfs peuvent tanker fortement par moments [b]NOTE GLOBALE :[/b] ★★★★★★★★★☆ PS: Cette note concerne le Chapitre 1, pourra évoluer avec la sortie du Chapitre 2 !
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is good.
Good game.
The train stations are racist against teddy bears.
very good game!! cannot wait for chapter 2 the only issues I really had with the game was getting lost 2-3 times total, but that's already planned to be improved in the next update so not really a big deal
Vibe: 100% Music: 100% Style: 100% Movement: 100% World: 100% Humor: 100% Guns: 100% It’s sooo cool! I LOOOVE IT. Cant wait for more Just a few minor complaints: - The red blood mod should be standard. Aliens speak English, so let them have red blood too ;) - I’d vote for enemies with less health. Most old games have plenty of “one-shot” low-level targets, which makes things more fun. Not every encounter needs to be tactical. Reflex shooting is fun too. - Exploring the game world is awesome, don’t get me wrong, but I wouldn’t mind encauntering more enamies while poking around, just to have something to do more often (I play on normal maybe hard has more enemys but nurmal i lacking). - The world is super detailed: shampoo bottles, French fries, bubble foam, even fish have 3D voxel models. At this point, the enemy sprites look out of place. I’m sorry, I get it… but consistency is what makes the style work, and everything else in the world is basically 3D/voxel. It might be time to say goodbye to sprites. I know you probably won’t change them… but come on, the dead bodies look really out of place next to all the detailed objects. Try to be honest with yourselves, devs, you see it too. I know it’s “the engine” and all that… but it would be sooo much better, you know it.
Soundtrack is amazing. Game play is fast-paced and challenging. Levels are balanced and dynamic. Good replay value. Some battles on harder difficulty are kegel clenchers. F-ing great for ADHD. Worth every dollar. A+.
An amazing experience, the gameplay is smooth, the atmosphere and overall art style are just gorgeous. Music and sound effects are also great. Lots of old-school style secrets for you to find. Good variety of weapons and playstyles – you can play defensive (place mines, shoot proximity grenades in choke points, snipe from distance) or very offensive (rush the enemies with a shotgun, melee, slinging attacks, dual-wielding low-accuracy SMGs). I played in early access and there were almost no bugs (I got stuck ONCE and just loaded the save from 5 minutes ago) and no crashes from what I can recall. Already a very polished experience. When you play this game, you can see the effort and care the devs put into making it behind every corner. It is a very easy recommend from me.
I heavily reccomend Selaco, usually fps games arent too much my thing but I've had a lot of fun with this one so far! I'm currently replaying it through the special campaign randomizer and it's quite a blast, it's amazing that this runs on gzdoom my only complaint is that navigation can be confusing occasionally, i like that the green lights guide you a bit on where to go but it's easy to get lost and not be sure where to go after reaching an objective sometimes, I've only had to look up what I was supposed to do or where to go once, but still, it took a bit I heavily reccomend Selaco, usually fps games arent too much my thing but I've had a lot of fun with this one so far! I'm currently replaying it through the special campaign randomizer and it's quite a blast, it's amazing that this runs on gzdoom my only complaint is that navigation can be confusing here and there, i like that the green lights guide you a bit on where to go but it's easy to get lost and not be sure where to go after reaching an objective sometimes, I've only had to look up what I was supposed to do or where to go once, but still, it took a bit to figure out it would help if there was a marker or an arrow or something on the map apart from that, I love everything else in this game, the art style, the music, the environment, it's all great!! it would help if there was a marker or an arrow or something on the map apart from that, I love everything else in this game, the art style, the music, the environment, it's all great!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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