
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing exploration elements from Half-Life, along with some more modern features.


The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.


A lengthy adventure-driven campaign
Selaco offers a massive, uninterrupted journey packed with action and atmosphere. Explore a wide range of environments in a fully connected world - no cutaways, no time jumps, just seamless momentum from start to finish.
Intense Action set pieces
Blast through your environment with impactful weapons that really leave a mark on the world. That once lavish office space, now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
Custom AI
Selaco’s AI was built from the ground up for dynamic, coordinated combat. Enemies communicate, flank, suppress, and adapt to your tactics - keeping pressure when you're aggressive or rushing when you're vulnerable. Hundreds of voiced lines hint at their next move, making every fight feel alive.
Full soundtrack
Selaco features an original, full-length soundtrack composed by Lawrence Steele, with over 3 hours of neon-tinged electronica spanning from high-intensity combat tracks to immersive, atmospheric soundscapes.
Adapt & Overcome
As enemies evolve and gain access to new tools, so do you. Improve your weaponry with new utility upgrades, or transform weapon behavior entirely with Weapon Kits.
Replayability
Selaco is designed with replayability in mind. Jump into Randomizer Mode to experience remixed mechanics, exclusive enemies, and fully customizable chaos. Or test your skills in Incursion Mode (coming later during Early Access), an endless survival challenge set in Deathmatch-style arenas. 
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing FPS, had the most enjoyable time of my life playing this game, I really recommend it. Love all the little Easter eggs.
Atmosphere is dripping, combat is crunchy and delicious. This is one of those that is hooking me right from the start.
This has got to be my favorite indie boomer shooter out there. The game doesn’t hold your hand at all, it throws you straight into a fight without a weapon within the first minute. That basically sets the tone for the entire experience. I totally recommend it, even though only one of the planned three chapters has been released so far.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am a half-life hardcore fan with plenty of shooters behind my back. I really like Selaco - the gunfights with the grunts are very nice, the gun sounds are awesome and punchy. How the game looks is colorful, futuristic and feels authentic despite it kind of feels also familiar. What I kind of got bored with is the same enemies. Maybe more distinguishable variety of guns they wield or maybe introduction of mini boss fights could break this. Still, the enemy AI is very engaging and compensate with the variety of interactions. Good job Devs :)
10/10 would burger flip again
ye
What makes a shooter good? Tons of guns, tons of ammo, tons of enemies, and full control in your hands. What makes a shooter dynamic? Tons of action on the map, different enemy types with unique tricks, and surprises up the sleeves of both enemies and the player. What makes a shooter spectacular? Blood, explosions, objects flying into pieces, and of course - a shotgun in the player’s hands. That’s Selaco: a good, dynamic, and spectacular shooter. The developers clearly knew their audience and gave the player: A shotgun that lets you shred your enemies, a revolver that blows heads clean off, a nailgun that literally pins enemies to walls, and six more weapons of destruction. It’s all flashy, satisfying, and just a blast to play. The only thing I can really criticize is the boredom between the “arenas.” The devs clearly put in effort to fill the locations with tons of detail, colorful decorations, thematic environments, everything feels lively. But for crying out loud, how many, hooooow many, secrets can you cram into a single level? Very early on I realized that if you try to find all of them on your own, you’re looking at hours of pixel-hunting across every corner of the map. And these aren’t just cosmetic collectibles, sometimes they’re actual weapon upgrades, which in my opinion is just unforgivable. To be fair, the devs did add the option to revisit completed areas, which helps. But the levels often feel like labyrinths, and I had at least three cases where I was wandering for (!!!) 15 minutes trying to figure out "where the hell do I go next…" That caused a lot of frustration. Even the green markers that are supposed to guide you sometimes just confused me further. Still, despite those flaws, I absolutely recommend this game.
awesomesauce
If you love boomer-shooters, then this is a MUST play.
The amount of content this game has for an early access is incredible, playing 20 hrs felt like a breeze. The art style and combat are wonderful and the amount of customization the workshop could add to this game only makes it better. BUY THIS GAME
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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