Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
One soldier. One drone. An alien swarm at the gates. Sector Defense is a sci-fi tower defense game built around a hero, a combat drone, and the base they must protect. Pick roguelike skills, upgrade your gear, and turn a small fighting force into a wall of firepower. 🛡️ HOLD THE LINE The aliens are closing in. Stand your ground as waves push toward your base, and shape your tower defense strategy around stopping them before they break through. Your position stays fixed, but your options grow as the battle unfolds. This is tower defense at close quarters: the next wave is coming down the same battlefield you are fighting to hold. A strong start helps, but survival depends on the choices that follow. Build a defense that can withstand the pressure, then push back against the swarm. 🎯 ONE HERO. ONE COMBAT DRONE. Your armored soldier is not the only star of the battle. Your combat drone adds its firepower. Both defend your base, giving this alien tower defense game a clear focus: keep your small team strong enough to stop a much larger threat. Upgrade your equipment and see how your hero and drone fit into your evolving build. Their strength is not just in the weapons they carry, but in the abilities you choose to support them. Build your base defense around this fighting pair and keep the alien bugs away from the gates. 🃏 CHOOSE SKILLS. CHANGE THE BATTLE. Roguelike tower defense puts decisions in your hands. - Pick from the skill cards offered during a run, combine abilities, and develop a build that answers the pressure on your base. - Each selection helps you craft your strategy. The cards offer a limited choice, so you cannot take everything at once. - Decide which option adds the most to your current setup instead of chasing power that does not fit. Do you strengthen an ability you already rely on or choose something different? Experiment with skill combinations and watch how they affect the fight. These roguelike decisions give tower defense a new layer of strategy: you are shaping your next answer to the alien horde, one choice at a time. 🔧 UPGRADE BEYOND THE CURRENT FIGHT In-battle skills shape your current run. Equipment upgrades prepare you for the battles ahead. Keep those two layers working together: develop your roguelike build in combat, then upgrade your gear to strengthen your starting position. Your tower defense progression is about turning what you learn into a stronger setup. Upgrade your equipment and hammer the alien swarm with greater firepower. Each upgrade gives you more strength to bring back to tower defense battles, while your next set of skill choices determines how you use it. 👾 FACE THE THREAT BEHIND THE SWARM Alien bosses bring the war to your gates. The enemy is now tougher, and the skills that helped with earlier waves may not be enough. Bring your weapons and abilities together for the moment your defense needs them most. Boss battles give your tower defense upgrades a purpose beyond bigger numbers. Can your setup withstand the attack, or does it need a different combination? Take what you learn into the next fight and give your hero a better chance of survival when the next boss arrives. 🔥 MAKE YOUR STAND A hero, a drone, and your choices stand between the alien invasion and your base. Combine roguelike decisions with tower defense progression, strengthen your base defense, and fight for survival. Hold the line, one wave at a time.
Sector Defense: Roguelike TD has grossed an estimated approximately $360.5K on Google Play.
About approximately $360.5K gross, estimated range approximately $90.1K to approximately $1.4M — roughly approximately $264.9K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $90.1K – $1.4M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $360.5K | 1.5K | 67% | $9.99 | |
| approximately $361.2K | 1.9K | 91% | Free | |
| approximately $359.8K | 1.7K | 90% | Free | |
| approximately $361.5K | 1.1K | 77% | Free | |
| approximately $359.6K | 3.1K | 86% | $9.99 | |
| approximately $359.3K | 7.7K | 95% | Free |