
Find the hidden fortune of Blackrock Manor. Discover the truth about the family deaths. In this mysterious Escape room, you will have to solve puzzles to find the hidden vault with the treasure. But you will find much more...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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After his three children died, Augustus Blackrock hid his fortune so no one could have it. Is that his only secret? What happened to the Blackrock children?

Explore the mysterious Blackrock Manor and find the fortune hidden in it.

You will have to observe and use reason to solve the eight escape rooms that form this mansion. Clues and hints are everywhere - keep an eye open!

Find out what happened to the Blackrocks and where the fortune of Augustus is hidden.
Eight escape rooms filled with puzzles
Stylized environments
An intriguing story
Controller support
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 235reviews | 80% | — | $45.1K |
| $6.99−30% | 88ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a bit short even though it's not that expensive a game. Some of the puzzles were a bit byzantine and I'm not a huge fan of audio only puzzles of which there were a few. Overall I think it's still worth playing but definitely middle of the pack for an escape room game.
Very excellent and tough, but fair puzzles. It's very fun when you figure out a particularly difficult puzzle. On the last level, wish me luck
This was an amazing detective game with a fun twist of needing to do certain tasks during certain hours. It is not exceptionally difficult or strict with the times, and I had so much fun playing this game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian, Italian, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
| $9.99 |
| 21ratings |
| 72% |
| — |
| not modelled |
| $9.99 | 1ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a maioria dos puzzles são bons de resolver, se você tem um pouco de conhecimentos gerais claro(matematica, musica, o basico sobre puzzles). gameplay divertida e historia interessante. só alguns puzzles da fase do quarto do vincent que me estressaram pq na minha cabeça nem faziam sentido, mas enfim. to ansioso pro proximo que vai lançar dia 28
-
Foyer: clock, annoyingly simple pattern recognition as the final step. Kitchen: symbol math, requires guesswork which is a shame because it's otherwise a good puzzle. V's room: picture order, makes no sense or doesn't intuitively follow from the clue. Recreation: wall panel, has opposite shading from the clue.
Really good experience and very satisfying puzzles, for most of them. Enjoyable for fans of the puzzle genre
직관적이지 않은 퍼즐이 여럿 있음. 기록이 필요한 경우도 좀 있는데, 메모 기능이 없어서 아쉬움
This one just really didn't click with me, to put it mildly. I encountered a lot of roadblocks that felt more like [i]design short-comings[/i] than me being obtuse or struggling with hard puzzles (though there were some moments of that too!). Stuff like the game making it very difficult to see what things in a room were interactable, or there being e.g. three open puzzles in the room, all with 5-digit combinations, and no meaningful clues about [i]which[/i] 5-digit clue goes to each proverbial lock. It really feels to me like this game struggles to communicate information to the player, to the point that even the hints felt somewhat incoherent at times. For example: a row of cabinets in the kitchen might each have a knob handle and be openable by the player... except for one. At the end of that row of cabinets is one that looks exactly the same as the rest, with the same design, color, and handle, that you simply [i]can't[/i] open– and which will only be opened later by solving a puzzle... that has no apparent connection to this cabinet. No symbol on the door, no lock keeping it closed; nothing in the room or interface design to communicate whether you, the player, are engaging with something [i]incorrectly[/i] (e.g. standing too far away to interact), or whether you're trying to do something you simply [i]can't do[/i] in that moment... which leads to a lot of frustrating "is this a puzzle?" sort of moments. I don't mean to say that we need yellow paint here– there will [i]always[/i] be things that click with some people and not others! My point is more that a huge part of a well-designed escape room is [i]good design cues[/i] and [i]coherent puzzle language[/i], and there were a [b]lot[/b] of moments in this game that made me feel frustrated, not because I couldn't grasp the puzzle, but because I didn't understand, and didn't feel like the game was communicating, how to [i]interact with the room[/i]... and for me, that lead to a game that felt a lot less clever than it did frustrating.
https://youtu.be/YoDW5ckll2s Puzzles are far too often linearly connected leaving players stumped when the designer intended order isn't followed step by step.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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