
Global strategy game about secret societies. You’ll lead the Brotherhood - an organization that juggles the whole world. The key feature of the game is the manipulation of powers. Instead of giving direct orders, the Brotherhood provokes countries into doing what the Brothers want.
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Secret Government is a global strategy game about secret societies where you won’t rule countries as a king but as a kingmaker. You’ll lead the Brotherhood - an organization that juggles the whole world. The key feature of the game is the manipulation of powers. Instead of giving direct orders, the Brotherhood provokes countries into doing what the Brothers want.

Secret Government is a global strategy game about a secret society that has been discreetly ruling humanity for hundreds of years. You won’t lead any particular country, but the Brotherhood - an organization that manipulates the whole world.

The ultimate goal of the Brotherhood is a new world order. At the start of the game, you’ll choose the image of the world that you want to create as a Grand Master.

You will be sending your agents to various countries, looking for a way to recruit public servants and infiltrate power institutions.

You can manipulate one country or several at the same time using different combinations. You will be able to change the ruling power of the countries, their ideology, the well-being of estates, push countries to start wars or stop them.

All masters have their own unique features and abilities. You can choose what traits to develop, the way you want to develop them, and select the best brothers for a particular task.

Besides you, there is another global brotherhood that wants to change the world their way. This brotherhood recruits members of the government and manipulates countries too. You’ll often run into brothers in red robes, but don’t rush to attack them. Sometimes their actions can come in handy depending on the situation.

Act discreetly and carefully, otherwise, the government or another brotherhood will expose you.

You can’t attack a country in the game, but you can provoke war, peace, or alliance.

The well-being of the population and how wealthy the country can be depend on the economy. You can influence production, resource consumption by different estates or industries, and trade between countries.

Countries and people are alike. They are divided by estates, they have their own role in society, their own values and needs. They can be born, die, migrate and move from estate to estate. As long as you influence people, you’ll affect the country and its role in the world.

Everything is all connected in the game. For example, the shortage of steel for the production of weapons affects the combat power of the country. An attempt to increase the army to compensate for the decrease in combat power leads to the mobilization of peasants. A decrease in the number of peasants reduces the volume of food production, and this affects the extinction or migration of other estates, such as artisans. Artisans work in industries and produce luxury goods for export that replenish the country's treasury. As a result, any decision made triggers a chain of consequences. The art of the Grand Master lies in his ability to change the world in the right direction, balancing on the edge and taking into account all the connections.

You won’t be playing for a country, but juggling the whole world. There are two historical periods available in the game: 1685 and 1775, including the political and territorial division of those years.

If you’re still not ready to build your new world order in a free play, then you can try on the role of the Grand Master in story campaigns. There are two campaigns in the game at the moment: the glorious revolution in England and the struggle of the thirteen colonies for independence in the New World. In each game mission, you’ll interfere in the main conflict of the period and move the world in the same direction as it happened in real life or change the story in your own way.
You won’t be playing for a country, but juggling the whole world. Define the role of different countries in the new world order, infiltrate their governments and start changing laws. Like puppets, countries will fulfill your will.
Countries act depending on the laws adopted in the country, the ideology of the ruling political party, its form of government, as well as military, public and economic policies. By manipulating them you will change the behavior of the country.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I put so much faith in this. Enjoyed the concept, tried to get into it and learn the ropes for a while. Unfortunately, the developers didn't fix key problems with the game and eventually abandoned it. It's a pity, because grand strategy games focused mostly on espionage do not exist.
This game is chock full of bugs. There are traces of development that was stopped halfway. It has a really good concept, and I really really want to play it, but the bugs is a let down. The enemy brotherhood has endless numbers of neophyte and will sabotage you endlessly by removing and eliminating your own neophytes without a chance to fight back. Just a small guide if you are playing this: if you want to start a war, you need MUTUAL relation between countries to be below 20, that means you need ambassadors from both countries to reduce the relation. If the enemy brotherhood is there, then you are out of luck. they will remove your ambassador before you have a chance to do anything
A fantastic concept, poorly executed. Poor explanation of game mechanics, frustrating UI. In many aspects, it reminds me of Crusader Kings 2: a lot of menus and notifications, but it can overwhelming quickly. Only difference is that CK2 is a game you can play after a bit of trial and error. But Secret Government? It's just frustrating to deal with. Oh, and to add insult to injury, the devs seemed to have abandoned this title completely. I've been waiting for years for some semblance of good news, some update to make the secret society game I've always wanted. Only to discover they've shifted their focus to another title without so much as a peep. GameTrek and Fulqrum Publishing...I am disappointed.
This is the third and probably last time i´ve installed the game and tried to actually get it, but its just unbearable. There is a bug that just prevents time from progressing. Its not a freeze, because i can still issue orders, enter menues, and so on, but the date just won´t change anymore. Why? No idea, the game does not tell me. Save and load seems to work, but it happens so often, that its just not playable. But the real reason why i have to give this a bad review is the UI. -There are some key informations that should be visible without entering any menu... i couldn´t find them at all. -You have to klick through your masters to know who is who and which one has which title, and can therefore do this or that. Their names are a hint, but the names are only visible via tooltips. And because they basically all look the same, you cannot visually distinguish them from each other. -First thing i tried was to sway the population to my prefered ideology, but at first i wasn´t sure from the description if i am promoting the ideology, or if i am promoting resistance against the ideology. So i just tested it to figure out what the UI wouldn´t tell me clearly. I looked at the society tab to see the results, and Elitism jumped from 0% to almost 100% in a few days, and then went back to maybe 20%. In some tests the values didn´t change at all. Sometimes my masters would just suddenly abandon the job, without telling me why. Its confusing. -Then i´ve tried to convince a few cabinet members of the government of my starting country to work for me. It sounds cool in theory that you can bribe them, threaten them or convince them, with different concequences, and that the traits of the brothers of my cult trying to do it influence what they can do and how well they would do. But in practice, i again have to click through each member of my cult (all look the same) and click through the options to see who can do what, and if there is a chance it will work. No easy way to compare them! Oh yes, Brother Giovanni is a brutish guy who can intimidate people, but he is not very charismatic, so don´t try to sway someone with him. Brother George on the other hand is a brilliant philosopher type, that can convince someone with logic. Great! How will i recognize those two? Well thats very simple, Brother Giovanni is a hooded caucasian with no beard, while Brother George is a hooded caucasian with no beard... -Then there is the fact that the game plays in pausable real time, while every day is one round so to say. This sounds fine, until you realize that the game does not pause when my masters are finished with their missions (which often take only two days) and are ready for the next one, and that you cannot (to my knowledge) cue the orders to them. This means that you basically play this game like a turn based game, but with the annoing factor that it does not auto-pause when you want to give orders. It seems like a small problem, but it just baffles me that they would make it that way, especially because: -The game sometimes (when time doesn´t refuse to continue) just jumps more than one day forward. This is visually not communicated, you just realize when looking at your masters (which you basically do all the time, because you want to know when they are free again) because some may have had two turns left for their mission, some just one, but suddenly both are finished, meaning that you´ve skipped a day without realizing it. -There often are no explanations at all why something doesn´t work. For example, i tried to convince the population of my ideology, finished a mission, and then could not do it again for the same classes, the "confirm" button simply didn´t show up. A cooldown is fine... but why wouldn´t you show my how long its on cooldown? (by the way, i simply assume that its a cooldown, because in other instances i could just do the same mission back to back) -Similar thing with missions to sway a member of the government. Some options simply didn´t appear, and for some, the confirm-button was absent. Why? I have no idea, because the game didn´t tell me. I really wanted to like this game, because it has such a cool premise, and visually its great, it has style, and it goes (seemingly) into great detail to simulate populations, governments, laws and countries. But all that is wasted, if those details are not communicated well to the player. Who ever decided on the UI of this game did a terrible job, because it is possibly the worst UI i have ever seen, despite the fact that it copies a lot of proven concepts from other games.
The people never have the power. Only the illusion of it. And here's the real secret: they don't want it. The responsibility is too great to bear. It's why they’re so quick to fall in line as soon as someone takes charge. They want to be told what to do. They yearn for it. Little wonder, that, since all mankind was built to serve. We're cruel and desperate creatures, set in our conquering ways. The Saxons and the Franks. The Ottomans and Safavids... I could go on for hours. The whole of human history is but a series of conflicts and subjugation. A desire for more, and more, and more. In the wake of revolution, the Order will adapt. They will retreat to the shadows and we will, at last, be the secret masters that we were meant to be. Mark and remember our purpose. To guide all wayward souls 'til they reach a quiet road. To guide all wayward desire 'til impassioned hearts are cooled. To guide all wayward minds to safe and sober thought. By the Father of Understanding's Light, let our work now begin. Jesus Christ is the True Father of Understanding.
真有点玩不来。也许是缺少相应的文化传统,我对秘密结社这个主题并没多少兴趣。要治国还要先从结社到政要,再影响政要改法律,层层叠叠之下任何微小的操作加了很多级变得繁琐。最烦人的是还要时刻费心维持控制,养了几十年的国家说翻脸就翻脸。不如去玩维多利亚3,扮演国家意志不好么?经济政治要素也是只多不少。就算把这些都抛开,维多利亚3至少也还有官中吧。
Перегруженный интерфейс: не понятно куда жать и зачем, много воды в тексте. Это основная причина для меня, чтобы не играть больше двадцати минут. Дальше становится невыносимо
DO NOT BUY! I feel like I got scammed buying this game. Completely unfinished and unplayable. It's shameful that this product is still on sale to date. Blatant robbery.
Instructions unclear. Alabama can into space.
Abandonware.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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