
A psychological text-based game where each day you are tasked with executing someone based on the limited information provided until one person remains with their full story revealed.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You can't speed up the text, or instantly display it, so it's a bit painful to wait for it to appear.
All tho short this game was neat! pretty fun. the world building was really interesting, it made me ask questions and want to know more.
The game is boring, slow, and attempts to guilt the player as the main emotional focal of the game. The characters are bland, and because of the games structuring, you may as well kill all of them in order, but since it's so slow and boring, why bother? Overall, it's a trash game.
I like this style of game but unfortunately this one is a bit too nonsensical for me to recommend it.
Je me fais une joie d'exécuter en priorité les malades mentaux parmi les prisonniers (vous voyez très bien de quels malades mentaux je veux parler).
Really well crafted experience, one of the few games to ever make me feel guilty in an action after learning new information. While I get where most of the negative reviews are coming from, I just don't agree. The slowness of progress bars and repeated confirmations forces you to sit and face your choices. While some twist may be predictable, they still all provided good emotion and an interesting story. The lack of being able to change choices after an experiment is complete may hinder future replays, but that would go against the entire message of the game. Making your choices, living with the consequences, even if it mean having "second thoughts". Having all your actions be final makes it so much more immersive and impactful This has my very excited to see what Terminal will have in store for us.
* Horrible full-screen pattern that consistently triggers epilepsy if you don't squint, and can't be disabled * None of the subjects really deserve execution and I think more than one are innocent, so what's the lesson? * You immediately get the gist and it never really goes anywhere * The sessions are punctuated with badly-written cringe such as; "Unfortunately the decision is the one you can't undo" or something * When you've gotten down to one survivor, it's just over. No more context, no taste of consequence You're meant to feel guilty and thoughtful for condemning desperate/innocent people to death but you're basically being arbitrarily misled the whole time, so you're not even responsible - the psychos who make you blindly execute loads of people are. The only lesson here is the idiocy of capital punishment but the game leans on more nebulous morals. I'm not even going to play part two. I got nothing out of it. You might, I guess. At least I appreciate that it's a modest experimental game.
Never saw a so immoral game. Don't buy it
Essentially a collection of notepad files that reveal more and more information about everyone each time you execute someone. It pretends like there are consequences to your decisions but there are none except for a greyed out name and your personal feelings if you have any. Most of the information doesn't really matter all that much because once almost everyone's dead the final text chunks are the ones that reveal the true actions/personality of an individual, and if the truth is the opposite of what you thought I don't really think there was a way to deduce it. Tries to be a bit deep about itself, doesn't really work though. On the plus side you get to kill a child. First time playthrough: 55 minutes 5/10
The game is short and highly opinionated in its descriptions. It also follows the woke gender religion. If it wasn't for that I would have considered not returning the game due to the low price point. However I will not waste even 2 dollars supporting woke proselytizing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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