
A psychological text-based game where each day you are tasked with executing someone based on the limited information provided until one person remains with their full story revealed.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very good game! I really liked how everything and everyone is interlinked in some way, I think the best way to play this game is by playing it in one sitting especially since it's not very long (around 2/3 hours of gameplay). I can't wait to see what the second one hs to offer!
It's a nice game, fairly simple. I don't think it gave me much to think on, since I was already someone not prone to executing people willy nilly. Some people say the twists were easily predictable, but I didn't really pick up on them? (I'm also dense as a rock though LOL) I wish you could make the text load faster, and that the kill command didn't make you listen to an air fryer starting up for a good minute. I just started the second experiment, and I think the sound of 798 padlocks unlocking is also gonna get on my nerves... Anyways, it's an alright game, I got nothing against it besides the grievances I listed above
This game is fascinating. Not only does it make you think about your morals but your preconceptions. Its kinda dark and yeah I guess "slow" but I love the weird games like this. Slowly being given the info you so desperately need to make the "right" choice is horrifying
the choices that you make are completely meaningless, i was expecting a "where are they now" or some sort of ending that would make me genuinely interested and want to try unlock the other endings but it just showed the credits. the menus are clunky and the last page which made you pick between the 2 that you chose was clearly very lazily implemented, instead of just the 2 names on one page it was all of them spread across both pages making it simply annoying to choose, everything about the menus is annoying, everything about this game is forgettable and feels as though it was created by a 15 year old
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The narrative within the game is brilliant. It really makes you question your own morals as well as makes you second guess yourself as it progresses. Terrific writing and well worth playing through. I would even say it's a great game to play with others as it would create wonderful dialogue!!
I wanted to like this, but I cant even finish it, at least not right now, which is a shame. Theres a few things that really get in the way of me wanting to continue playing. 1. The game is frustratingly slow, theres a lot of slow text parts that you cant speed up, you just have to sit there and wait. I'm a fast reader, I dislike this sort of thing generally, but I'd be ok with it as an artistic decision if it actually added atmosphere, I don't think it did. 2. There's no settings apart from volume. I can only play it in full screen, and if its not active, the game pauses. This is super frustrating, because of how long it takes to just display text, and particularly the time when you wait for each execution, that takes way too long for no reason, the fact I cant alt-tab or have another window active to do something interesting, idk, its not great design, not if the game isnt engaging enough to make someone want to sit there and wait for a fake loading screen. 3. The twists of each persons crime and history are very predictable, very quickly. 4. Personally, the idea of wanting to go back and change my decision after having more info, its not relevant. I don't believe in the death penalty, I dont think any of these people deserve execution, the information you get after each day in playing just isn't relevant because ultimately the last one left isn't more deserving than any other. If thats the message the game wants to convey, i hope it reaches others, but it didnt feel worth finishing for me when I'm already there and the game is artificially slow.
What a dark game...I loved it. Really screws with your sense of morality
Pretty good, got it on sale for $0.59, but it's probably worth $2. It's thought-provoking, and potentially emotion-evoking. As of writing, I'm past the first experiment, and my one complaint is that the result was not properly cataloged; my chosen survivor isn't referred to in the present imperfect tense anymore. That aside, I can see the necessity of the slow paced transitions and whatnot: they establish tone and, well, pacing. Every action is very deliberate. You have plenty of time to think and to reflect, and so cannot use brevity as an excuse for your decisions. I'd say "pretty great for an RPG Maker game" but the engine basically doesn't matter. Regarding such, what pleased me most was the borderless-fullscreen mode! A nice surprise.
By far my favorite of the Gestmorph Games catalog with Trikumax probably coming in close second. A psychological horror that puts you in the test chamber of a demented trans-national shadow government organization; presented with a list of prisoners and forced to make choices daily about who lives and who dies. Some experiments have you free people while others make you choose who to execute. You start off with zero knowledge of the individuals other than base stats and learn more about the other subjects as the week goes on. As you're being forced to kill or free them this can have an effect on the player as you come to regret killing or releasing certain people when more information comes to light. Near the end the choices get harder and harder and it'll be entirely up to one's own logic to decide who's more worthy of living, the game never directly outlines who's a 'good' or 'bad' guy and there's no real punishment for player decisions. A really fun experience that's best done blind and can only be done once. I've seen players, myself included, descend into madness upon making self-realizations about just what thought processes and internal logic are being used to make these choices. Constructive criticism? Personally I'd enjoy visual representations of the characters, or at least a Hair/Eye color stat, that and the feature for future experiments to be able to tell what choices one made on previous weeks. Overall amazing game. 10/10, would release serial murderers again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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