
Sebil Engineering is a game about fixing roads. Use your wrench and hammer to engineer the perfect traffic jam. Play in overhead view or first person in this realistic Civil Engineering simulator.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Every time you solve a level in this game, an engineering graduate feels a shiver go down their spine.
You will lose your mind after realizing this ♥♥♥♥ is not consistent with turning angles on the same ♥♥♥♥♥♥♥ level with the same setup, 10/10
MORE LEVELS! MORE LEVELS! MORE LEVELS!
Yay this is fun!! Fun wacky game to play alone or with others watching
Very fun :)
yeah
Who says I need a PE license anyway?
One of my favorite puzzle games I've ever played. I love trying to solve each level as far under budget as possible with the least amount of adjustments. If dev could add a volume slider that would be rad as well
I am a god for these pathetic ants known as "commuters"
Legitimately engaging and hilarious physics puzzle game. While most puzzle games want you to relax and feel like solving the puzzle is a very soothing experience, this game wants you to revel in the madness and noise of trying to solve the problem. Having a fixed set of movable pieces makes the physics madness feel more like there really is a solution in there and not just like chaos. Even better, even though you might feel dumb for not finding a solution to the problem, watching your failures in real-time is just as fun as finding the solutions. Only real gripe is that the game has a pretty goofy camera that's either up high but obstructs the view of certain things or first person but unhelpful for other reasons. Totally worth the price of admission.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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