
Sebil Engineering is a game about fixing roads. Use your wrench and hammer to engineer the perfect traffic jam. Play in overhead view or first person in this realistic Civil Engineering simulator.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's so simple... Just fix the road and come in under budget so that an endless stream of Honda Accord wagons can get to their destination.
The premise is simple : Displace a set of terrain nodes to guide the little physics based vehicles to the goal. There's an element of replayability to beating your own time as well as trying to stretch the budget as much as possible, which makes tinkering with displacement until you find the perfect and cheapest solution extra satisfying The "Farm Road" level in particular is where this principle hit : no fluking, all good game here. Endearingly crusty looking on the outside, infinitely loveable always.
Sebil swears a lot. Makes you think he doesn't care about his job all that much.
Building
this is the best game i have ever played
I always tried to like bridge constructor games but this game gets to the core of car-based puzzles for me. send those little ♥♥♥♥♥ everywhere. top tier road constructor and surprisingly funny!
You will lose your mind after realizing this ♥♥♥♥ is not consistent with turning angles on the same ♥♥♥♥♥♥♥ level with the same setup, 10/10
MORE LEVELS! MORE LEVELS! MORE LEVELS!
Fun game, creative premise
Very fun :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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