
Class based survival roguelike! Void monsters sealed away for eons are awakening across the land! Pick a Sealer and put an end to the chaos!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite a nice little game, looks like it might have stopped being updated. Received via the Jingle Jam it was great the dev donated they're game for charity!
reminds me of a few games and is fun making an overpowered character only thing is after a lil bit i crash but still a fun party and solo game
it's good game. expands on mobility in a way that feels empowering, with level design that requires precision to tackle. big fan
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If this game gates any support and Multiplayer outside of local play is made I can see this game being a blast of a time. also adding new items, bosses, enemies that would be great. Sadly it appears this game has been left to dry for some time now and so unless it gets a new revive and leaves the "early game phase" I will probably not be playing this again. It is still a fun game but I cant figure out how to make the multiplayer work and with an entire character locked behind this fact makes it frustrating. As for what I rate this game, If it stays in its current state 7/10, if it is revived and what I mentioned gets helped and more variety is added, 9/10. This game has a lot of potential but sadly information regarding it is currently difficult to come by.
I was willing to ignore how much this game copies from Risk of Rain 1 originally but man is it a bad copy (and a mediocre game in general), the balance is all over the place, enemies are boring and repetitive, the potion system (arguably the only thing that is not copied from RoR1) is clunky and also useless most of the time, it lacks updates, platforming and vertical movility is awful...there's really nothing good I can say about this game. The most annoying aspect is that they reused RoR's character kits, enemy designs, stage designs, items, etx. and still managed to come out with a game that's objectively worse and doesn't even add anything new. If you already played RoR1 wait for RoR Returns, if not...stick to RoR1, this isn't worth it.
If you're a fan of RoR1, you'd 100% enjoy this game. ONLY downside is that the game has seen no updates in about a year, so keep that in mind.
best game oat.
STAY AWAY!!!! ABANDONED GAME IN EARLY ACCESS Game is unfinished and has been abandoned with radio silence from the dev with the last update being july 2022. Not much else to say, really. A damn shame as it had potential, but cannot recommend it in good faith, and be wary of anything else coming out from this dev as they showed incredible lack of professionalism. BUY RISK OF RAIN RETURNS INSTEAD
Seals of the Bygoneis a 2D platformer rpg game where you play as a hero from a wide selection of roles from knight, to fire mage and more as you travel across world where you use your skills and weapons to fight your way through hoarded of enemies from skeletons, goblins and slimes. Till you finally encounter a boss that you have to defeat in order to pass onto the next realm. Graphics- Alright Soundtrack- Good Audience- Teenagers and adults Difficulty- alright Story- Somewhat of a story Game time- It's got a okay length Price- Its abit pricey for what you get 7/10
Disclaimer: Received via Jingle Jam bundle. Honestly, it's a decent game. The core gameplay loop is present, there's some form of permanent progression, there's a couple unique features that give it a distinct flavor from other similar titles, and there's plenty of interesting items and potions to make runs feel at least somewhat different. But I still wouldn't recommend the game at the current price or in the current state. Crucially, I have a few issues that I just can't get past. Gameplay-wise, this game wants to be at least partially a platformer. The controls just aren't precise enough for that, in my opinion. And balance-wise, numbers feel pretty meaningless. After the first stage or two, you enter a pretty one-shot-or-be-one-shotted type of experience. Some stuff is survivable, sure. But most really isn't, and there's no strong recovery system in place to help "rubber band" your HP when taking heavy, consistent damage--it's usually just a one-tap or a two-tap. (Which means even with a RoR-style OSP mechanic, you probably won't see much of an improvement.) Permanent progression, potions, the various currencies, and a lot of items--the game just... Doesn't make a lot of them especially memorable. Maybe that's just due to not having literally everything unlocked, but I found myself pretty quickly finding a character that suited my preference for ability behaviour and just never switching from it--unlike other games where different characters have sufficiently different feelings to their gameplay to entice you into experimenting. In the same vein, synergy with items is pretty arbitrary--to say nothing of item-to-skill synergy. The pieces are there, but the game really just doesn't explore the landscape it has created for itself. So it's fun in the moment, but not terribly memorable overall, and worse--can make you want to play a "similar, better game." Which is never what you want as the take-away from a session of play. There's potential here, truly, but it is, as yet, untapped. The final issue I have is more of a principle-based one, and your mileage will vary on this. The community presence of the developer is non-existent on Steam. Yes, yes. I know. There's a Discord, they're active there, and you can get more information there--allegedly. Thing is, it doesn't matter. Not to me. I bought this game on Steam. Not on Discord. This game is in Early Access on Steam, where the intent is for the community to interface with the development team and guide the growth of the game through the Steam community, discussions, and other Steam-based tools. Not. Discord. Not everything needs to be outsourced to Discord. I get it, it's easier. But Steam is the official platform, and it is publicly visible. Having a small dedicated group of cultists that don't publicly face the primary purchasing community is not helpful, and putting all formal communication beyond major updates behind a Discord server owned, operated, and overseen by the creator of the game just... I mean, I don't need to explain the concept of an Echo Chamber, do I? We're all on the same page? Again, this is principle-based. I have no idea if that's how the Discord server is, nor do I care. I'm not joining it. It's the developer's responsibility to engage with the community in the public forum upon which their game is hosted and purchased. Discord should be--I would say needs to be--secondary. And as far as I can tell, never once has the developer engaged with the community outside of patch/version update post--no comments that can be tied to any individual. This is an abdication of the responsibility you have to the community that in good faith has purchased your game before it is complete. And on this alone, I cannot recommend the title. I will return to this review at a later date and update it accordingly if the need arises; take stock of the date posted so you can determine for yourself how recent and accurate the information is. That said, don't expect me to be in a hurry to do so--it doesn't seem the developer is in a hurry to push any formal updates either.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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