
A Cozy & Heartwarming Farming Adventure Step into your father's shoes to manage the family farm and his legacy tavern. Brave the wilds to battle monsters, then return to the tavern to craft exquisite dishes for your guests. Reconnect with childhood sweethearts, and forge new friendships.
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About
Welcome back to Sea Bell Town
Tired of the endless hustle of city life, you return to the small town where you grew up.
Manage your family farm, battle monsters, and harvest unique ingredients.
Use these special flavors to entertain your friends in Seabell Town.
Reunite with childhood friends, and let new stories unfold.
Trade your corporate 9-to-5 for a cozy 24/7 life. Welcome home~
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 实际玩下来,这游戏最舒服的地方是节奏自己握——白天农场浇水砍树,后山刷魔物掉食材,晚上开父亲留的酒馆,把白天收的怪掉落做成料理端给镇民。种田→战斗→料理→经营酒馆这条循环是通的,不是硬拼系统,比纯牧场物语多了一点"得动动手"的味道。 儿时伙伴那几条线目前刚上架还短,但几个熟脸立绘和对话已经有那味儿了,酒馆坐满人听他们唠嗑是每天最放松的十分钟。像素风不算惊艳但干净,BGM 适合挂机听。 小提醒:独立单人开发,内容量 EA 阶段还在铺,偶有 bug 建议加群反馈(群号商店页有)。想要炸裂剧情或深度战斗的就别冲了,但这游戏本来也不是给你冲的——下班瘫着种两小时地、炒个菜、跟老伙计碰个杯,刚好。 适合:社畜疗愈、种田厨、喜欢酒馆经营混搭的 不适合:追求战斗深度 / 剧情炸裂的 推荐,支持下国产 solo 作者。
Love farming type games and I like the tavern management portion, but there's no character customization. You play the little white-haired man and can only date girls. Will keep an eye on this game to see if that ever changes in a future update.
没有什么内容,连地图都没有,很贫乏
能玩,但是引导缺失,部分设计刻意复古显得有点难受 + 好耶是开酒馆 + 钓鱼没有小游戏 - 矿石镇同款地图,视野超小,没有小地图,没有暂停菜单地图,好了知道你是矿石镇厨子了。 - 矿洞怪物只有开始出现的层数,浅层怪物还会去深层污染卡池,矿洞越深卡池越深,死活找不到白菜怪,每天下矿,开俩箱子,打一波史莱姆,一只蒲公英史莱姆,体力空了,白菜呢?不知道。 - 矿洞奖励层本质惩罚层,虽然箱子里有妖精币和电梯材料,但是那个地雷阵是真的恶心,稍微偏一点点就一直连刺猛猛掉血,还要杵在那看分布,不开箱子就不能去下一层。 - 任务引导也是一坨,左边那个任务栏,要点任务名字才能知道任务内容,不然只有标题看,要点小三角才能收起面板,不然活该被挡视野。而且你不点开那个任务就不知道游商和木匠都是在酒馆刷新的。还是六点开门七点刷新。 - 战斗手感也怪怪的,小怪打人没前摇,体力稀缺导致你只能远程,远程还会射到莫名其妙出现的空气墙和半天不消失的绿史莱姆尸体上。
引导一坨,我不知道怎么做香烤鱼腹肉,只有退款了
操作非常难受,购买请慎重。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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