
SeaBed is a yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Sachiko, Takako and Narasaki.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 9 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SeaBed is a critically acclaimed yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Mizuno Sachiko, a designer plagued by hallucinations of her past lover; Narasaki Hibiki, Sachiko's friend and a psychiatrist researching the workings of human memories; and Takako, Sachiko's former lover who has been rapidly forgetting her past, including how or why the two women drifted apart despite being together since childhood.
All three live in different worlds, but seek the same goal. To separate truth from illusion. To make sense of their own lives.
The Steam version of SeaBed has been updated to natively support 1440x1080 resolution.
"At times, I'd wake up at night and hear all the sounds around me as if they were amplified. I'd feel like my head could burst at any second."
Although she moved to Tokyo straight after graduating university in order to seek employment, Mizuno Sachiko soon quit her job to establish Clover Design with her childhood friend Takako, becoming its young CEO.
Her main hobby is reading, but only because nothing else manages to interest her. Although Sachiko used to be quite an avid reader during her school years, finding a job means she now only opens a book every once in a while, whenever her schedule allows it.
After meeting Takako – an inexhaustible source of enthusiasm, as well as a stark contrast to her own personality – during her childhood years, Sachiko’s interests began to shift to whatever the other woman was doing at a given time.
"This is as good a time as any, so let's check it out."
Endlessly interested in and enthusiastic about the world, Takako gives the impression of a woman perpetually stuck in her childhood.
She fell in love with Sachiko at first sight back when they first met at the age of five. However, she does not identify as a homosexual, stressing that Sachiko simply happened to be a woman.
Takako discovers that she suffers from developmental amnesia, a condition that severely impairs her ability to recall many of her memories.
"I just like observing people."
A psychiatrist at Narasaki Mental Clinic. She was Sachiko's classmate and friend during her elementary school years, but the two drifted apart as they enrolled in different middle schools. After learning that Sachiko has been experiencing hallucinations, she takes it upon herself to treat her.
She is extremely picky about her brand of coffee, perhaps because the beverage serves as her sole companion during those long hours spent immersed in research.
Though not religious, she is a strong believer that everything happens for a reason, and all things have their place and order in the grand scheme of the world.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 1.1Kreviews | 97% | — | $176.4K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有人说过,人会一直活在他们最爱的人的心中。我同意这个说法。每当我在思考你会作何想法的时候,你就会出现在我的脑海里。即便你不在,我也会一直想念着你。所以你依然在我的身边,在我的心里。
世一百合gal,神作,神作,淡淡的叙事引出了无比细腻的情感,我已经没有遗憾了,毕竟佐知子终究会来的。
游戏有不少的缺点没有cv没有对话框ui捡漏,但并不影响是一部十分优秀的作品用47万字把佐知子和贵呼一起共度的23年的时光描绘出来。孤独不在山上而是在街上,不在一个人里而在许多人中间。游戏前部分的佐知子给我的就是这种感觉。深处喧嚣的都市每天都和人们接触但灵魂上还是孑然一身 “有人说,人死了之后,还是会活在他们所爱的人的心中。那里是一个美好的地方,一座港口边的小城,面前是蔚蓝的大海。那里很安静,空气很好,一年四季都很适合读书。”面对现实的世界不是为了遗忘是为了让有你的世界更加多彩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
/(ㄒoㄒ)/~~ 好游戏 哭死我了 (;´༎ຶД༎ຶ`)
大概是视觉小说百合题材里很难逾越的一座高山了
呜呜呜呜呜呜呜五uwwuwuwuwwuwu
是这样的一场梦么……在脑海中安置一个人,将沿途遇到的人都带给她,薄荷色头发的女孩、模样像自己的伙伴,童年的娃娃迢迢医治着长大的人,无论对佐知子还是贵呼。偶尔出现些喜欢她的自己,让她开心的同时又有一点伤感,像母体用一根脐带连着胎盘那样细心,细心到她足够遗忘,肆意遗忘,回忆的重担当然不要给她来背。即使在我的想念里,你也永远自由。
有卡 有中文 有成就
我要不写个好评也太可惜了 玩了很久才通关,前面的描写根本就是流水账,很无聊,甚至没有cv,分不清说话人,字挡住人物了,美术音乐也还算过得去,ui简陋,bug多(接受不来的劝退了),但即使如此我依然喜欢,并庆幸自己玩下去了 这个游戏更像一部文学作品;玩到一半的时候,才发现自己已经到了海底,体会到本作要表达的最深层的感情之后,久久不能忘怀 词穷了表达不出来,在得知真相之后,才知道流水账有多珍贵,很奇怪,到结局之后反而你会觉得没看够,怎么就结束了,感觉还有很多能写的怎么就没了?多写点流水账啊;但是真没了,所以你甚至可以说节奏没有问题,有耐心的才能玩的下去,也算是个大过滤器了,筛选下来的才能体会到最深层的东西,也就是贵呼和佐知子23年的感情,回想起她们的一幕一幕,一想起来就很心疼,就和楢崎响说的一样,可以三言两语能让对方明白想法的人再也没有了,而这些想法会埋到思想深处,直至最终忘记。但同时,贵呼又在那个美丽的世界等着佐知子,接受也不等于遗忘吧
Rather slow paced, especially for the first few hours. Becomes a bit more interesting later on. Sad but also sweet
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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