
SeaBed is a yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Sachiko, Takako and Narasaki.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 9 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SeaBed is a critically acclaimed yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Mizuno Sachiko, a designer plagued by hallucinations of her past lover; Narasaki Hibiki, Sachiko's friend and a psychiatrist researching the workings of human memories; and Takako, Sachiko's former lover who has been rapidly forgetting her past, including how or why the two women drifted apart despite being together since childhood.
All three live in different worlds, but seek the same goal. To separate truth from illusion. To make sense of their own lives.
The Steam version of SeaBed has been updated to natively support 1440x1080 resolution.
"At times, I'd wake up at night and hear all the sounds around me as if they were amplified. I'd feel like my head could burst at any second."
Although she moved to Tokyo straight after graduating university in order to seek employment, Mizuno Sachiko soon quit her job to establish Clover Design with her childhood friend Takako, becoming its young CEO.
Her main hobby is reading, but only because nothing else manages to interest her. Although Sachiko used to be quite an avid reader during her school years, finding a job means she now only opens a book every once in a while, whenever her schedule allows it.
After meeting Takako – an inexhaustible source of enthusiasm, as well as a stark contrast to her own personality – during her childhood years, Sachiko’s interests began to shift to whatever the other woman was doing at a given time.
"This is as good a time as any, so let's check it out."
Endlessly interested in and enthusiastic about the world, Takako gives the impression of a woman perpetually stuck in her childhood.
She fell in love with Sachiko at first sight back when they first met at the age of five. However, she does not identify as a homosexual, stressing that Sachiko simply happened to be a woman.
Takako discovers that she suffers from developmental amnesia, a condition that severely impairs her ability to recall many of her memories.
"I just like observing people."
A psychiatrist at Narasaki Mental Clinic. She was Sachiko's classmate and friend during her elementary school years, but the two drifted apart as they enrolled in different middle schools. After learning that Sachiko has been experiencing hallucinations, she takes it upon herself to treat her.
She is extremely picky about her brand of coffee, perhaps because the beverage serves as her sole companion during those long hours spent immersed in research.
Though not religious, she is a strong believer that everything happens for a reason, and all things have their place and order in the grand scheme of the world.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 1.1Kreviews | 97% | — | $175.8K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夜来幽梦忽还乡,小轩窗,正梳妆
个人觉得有趣的点在于多视角转换,猜测哪些是虚实,如今见到的景色又是由怎样的镜子折射出的光彩呢。 那些无聊的日常在后期都是珍贵的线索碎片……拼凑出一把钥匙打开通往出口的门……看到结局的时候真的好感动,不知何时牵动我思绪的已经变成了她们日常间的点点滴滴,就像在深海下沉许久,浮上水面的时候五官都被海水侵入了。谢谢我坚持打了下去。
佐知子永远也不会忘却:南方小岛的星空下,那个与她拥吻的绿发少女——那个与她相识23年的恋人。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当佐知子抬头仰望夜空中璀璨的星星时,佐知子将比任何时候都接近贵呼,因为星星的光芒可以跨越时间和空间存在 强烈推荐在通关第一次游戏后,看B站UP主雪中石的三年三万字解读:一场跨越时间和空间的依恋告别。能一窥游戏文本后更多细腻情感
看了《少女妄想中》了解到灵感来源来自本作,47万字,三本书的长度,12个小时,[spoiler]佐知子的23年,贵乎的一辈子。[/spoiler] “Everything has a meaning” [spoiler]了解了背景时间后来点碎碎念,故事结束于1990年,然后就是失落的20年,女主正好开了家公司。七重那边1995年阪神大地震[/spoiler]
[spoiler]人死了之后,还是会活在他们所爱的人心中。当我想你的时候,你就出现在我脑海里了,即使你不在了,我也会一直想你的,所以你一直都在[/spoiler] “ [spoiler]贵呼[/spoiler] 我好想你”
我花了35個小時試圖理解作者。 作者花了35個小時證明:邏輯輸給了愛!!
很惊艳的一部作品,第一次觉得买一部作品会这么值,相当电波系,读起来会很累,让我想起了以前看的入间人间的作品《少女妄想中》《最后的蓝》两部作品是前后篇。我很喜欢这类作品,但是我真的不希望再阅读这类作品了,看时对作品感到的震撼在看完后会化作无尽的空虚。我想当喜欢这部作品,但是我没有勇气再阅读第二遍了,因为坚持阅读完第一遍就耗光了我全部的力气。
“有人说,人死了之后,还是会活在他们所爱的人的心中。那里是一个美好的地方,一座港口边的小城,面前是蔚蓝的大海。那里很安静,空气很好,一年四季都很适合读书。”
[h3]我终将在海底找到你[/h3] [b](为了尽量不剧透过多,某些文本采用比较隐晦的方式表达)[/b] 沉下的佐知子仍然眺望着似乎遥不可及的海面。当然,这只是似乎。 极致的日常细节描绘,平淡却直击心灵,朴实却丰富多彩。向死而生之存在主义讨论,就这样巧妙地蕴藏于一场意大利的旅行、一次爱尔兰咖啡的品尝亦或是一处古老图书馆的昆虫图书之中。佐知子是不幸的,她终究要持一份孤独度过余生;佐知子无疑是幸运的,她拥有楢崎这位“医生”的无微不至的关照,也拥有如七重这样的挚友,但最重要的在于,她与所爱之人的回忆不会被遗忘,并且,她深知贵呼在过着美好的疗养生活,这确实是让她无比欣慰。而对于贵呼来说,情况确然是同一的,她相当不幸,因为注定要在这个疗养院接受未知终点的治疗;但又十分幸运的是,她仍然可以和朋友一起出海旅行,并在海滩远眺佐知子的背影。 佐知子的病痊愈了,拭去不自觉掉下的两滴眼泪,她迎接着新的阳光。 ——“很深很深,不过你不会沉下去的,放心。” 所以,佐知子会沉入海底吗? 显然,即使有这个可能,我也仍然会找到你,因为我想起了一切,我不会将你遗忘。 正如贵呼所坚信的 ——“佐知子终有一天会过来的。” 是的,那个时候,终有一天会到来。 ——“我得为那个时刻做好准备。” 当然,所以我绝不会任凭自己漂浮于海面,随波逐流,我们的航行终抵所指。 ——“毕竟,她所做的一切,都是为了我。” 我所做的一切,也正是为了她。 ——“碧海苍茫,空无一人。” 海面之下,相拥而泣。 这是最好的结局,这是指向海底,最终的承诺。 海平面的第一缕光刺破黑暗。 [b]所以,梦是否结束了呢?[/b]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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