
SeaBed is a yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Sachiko, Takako and Narasaki.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 9 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SeaBed is a critically acclaimed yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Mizuno Sachiko, a designer plagued by hallucinations of her past lover; Narasaki Hibiki, Sachiko's friend and a psychiatrist researching the workings of human memories; and Takako, Sachiko's former lover who has been rapidly forgetting her past, including how or why the two women drifted apart despite being together since childhood.
All three live in different worlds, but seek the same goal. To separate truth from illusion. To make sense of their own lives.
The Steam version of SeaBed has been updated to natively support 1440x1080 resolution.
"At times, I'd wake up at night and hear all the sounds around me as if they were amplified. I'd feel like my head could burst at any second."
Although she moved to Tokyo straight after graduating university in order to seek employment, Mizuno Sachiko soon quit her job to establish Clover Design with her childhood friend Takako, becoming its young CEO.
Her main hobby is reading, but only because nothing else manages to interest her. Although Sachiko used to be quite an avid reader during her school years, finding a job means she now only opens a book every once in a while, whenever her schedule allows it.
After meeting Takako – an inexhaustible source of enthusiasm, as well as a stark contrast to her own personality – during her childhood years, Sachiko’s interests began to shift to whatever the other woman was doing at a given time.
"This is as good a time as any, so let's check it out."
Endlessly interested in and enthusiastic about the world, Takako gives the impression of a woman perpetually stuck in her childhood.
She fell in love with Sachiko at first sight back when they first met at the age of five. However, she does not identify as a homosexual, stressing that Sachiko simply happened to be a woman.
Takako discovers that she suffers from developmental amnesia, a condition that severely impairs her ability to recall many of her memories.
"I just like observing people."
A psychiatrist at Narasaki Mental Clinic. She was Sachiko's classmate and friend during her elementary school years, but the two drifted apart as they enrolled in different middle schools. After learning that Sachiko has been experiencing hallucinations, she takes it upon herself to treat her.
She is extremely picky about her brand of coffee, perhaps because the beverage serves as her sole companion during those long hours spent immersed in research.
Though not religious, she is a strong believer that everything happens for a reason, and all things have their place and order in the grand scheme of the world.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 1.1Kreviews | 97% | — | $175.8K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好的作品,我玩这部游戏可以说是很晚了,毕竟是公认的百合神作。 首先这部作品的叙事和艺术风格非常有特色,散文式平淡又克制的叙事,现实与幻想相结合,我常常分辨不出现实与梦境。令我注意的还有它的背景,大部分应该是用真实场景照片加一层水彩滤镜,呈现出一种既写实又模糊的独特氛围。全篇没有配音,这样才好,平静的文字叙事加上背景音乐,有配音反而会显得出戏。 立绘画风较为古早,系统也很复古了,我玩之后才意识到这也才是2016年发行的游戏。整体节奏偏慢,杂乱的回忆和视角变换以及大量的日常,玩这些日常的时候可能会感到无聊,这也成为了本作游玩的一道门槛,如果你有雅兴且能对得上电波的话自然好。没有耐心的话,与主线无关的日常可以直接跳过,对整体观感没有太大影响。 人设和关系性是我对一部作品最看重的两点,本作可以说把握的很好了,“一个为了让她的生命延续而慢慢死去的世界…”作为河豚够我磕的了 《SeaBed》是一封长达47万字的情书,它没有跌宕起伏的剧情,不迎合市场,有着较高的游玩门槛,绝对不是适合所有人的,但如果你有一颗平静的心,能够细细品味它,那它将给你带来一场沉静内敛的文学旅程,正如作品名,如同潜入一片神秘平静却又暗流涌动的--海底。
“我喜欢黄昏时分的黑暗。在昏暗的暮色下,大家的脸庞不再清晰可辨。在这个时候,人们才会询问对方是谁。” 读得比较快,有些囫囵吞枣之感。起初是作为悬疑故事来看的,但慢慢地发觉这细腻流淌着的溪水从未想过要在某一刻要狂野泄洪,只是无声息地浸润土地,以呵护寒冬时埋下的种子。所幸一切正如我们所希冀的那样,故事定格在了春天的临近,嫩芽破土而出,根系逐渐扎牢。地上与地下的世界虽截然不同,但她们彼此供给养分,已然可以预见枝繁叶茂之时。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
百合向游戏里无比深刻的一作,我或许再也忘不掉了QAQ
(有剧透)我看完以后缓了很久。整个小说的氛围很安静,主要内容是[spoiler]女主慢慢走出失去爱人的痛苦。[/spoiler] 这个故事很感人,游戏主要以文字来展示剧情。实际上是一张风景和几张立绘来搭配一段文字,不适合只看文字觉得很无聊的读者们。 表面上,[spoiler]是两个女孩一起生活。其实,这些都是主角脑海里的想象。游戏里有不少回忆片段。这些片段混在主线里。这些回忆有时是真的,有时是幻想。这样的设计能让人体会到主角的孤单。这个游戏最出色的地方是对心里活动的描写,极度真实的心理刻画。完整还原了人深陷思念不愿接受离别时的自我欺骗状态,细碎的生活互动,虽然没有明确标清讲话者和回答者(看的时候分不清谁是谁,但是仔细读还是可以分辨的)。悄悄铺垫主角的痛苦,离别后的遗憾被展现得淋漓尽致。游戏里有很多生活细节。这些细节表现出两个女孩的关系。对话没有写明是谁在说话。只要认真看,还是能分清谁说的内容。游戏慢慢流露出主角的痛苦。失去爱人的难过被细致描摹出来。虽然故事结局是好的。两个人都在另一个世界得到幸福。可这种结局虽然让人难过,但它的寓意是好的。[/spoiler]这个游戏不适合随便玩玩的玩家。它更像一部描写心理的小说。读者即能亲身感受到思念困住人心的无力感,也能读懂记忆与执念的深层意义。
之前看过一段很有意思的话“人们常说“懂你”很难,其实难的不是懂,是很少有人愿意把时间花在“试图懂”这件事上。而试图,已经走完了爱的大半路程。”我略作修改一下 [h2] “其实每个人的存在都是一片海,细究之下皆有暗涌与星辰,只是世人鲜少愿意长久地潜下去,凝视另一片海的底部。而被人如此仔细地看过,便像在深海中触摸到暖流——那大约就是爱了。” [/h2] [h3] 欧文亚隆曾说过,在浪漫的爱情中,最美妙的事情莫过于困惑寂寞的“我”,消失在我们之中 [/h3] 直到通关时,数不清我有多少次泪流满面,《Seabed》是一场关于“如何与思念共存”的漫长练习。在克制的文字底下,饱含了最汹涌的感情。那些在平淡日常中沉淀下来的、关于23年相伴的每一个瞬间,最终都沉入海底,化作海床,成为支撑未来的基石。 [spoiler] 顺带一提,楢崎和佐知子在洋馆里面第一次下棋时,楢崎所哼的歌“黛西贝尔”是第一台完全由计算机生成的歌,这里已经暗示了楢崎的本质——她是佐知子内心为处理巨大悲伤而构建出的意象。通关后回看楢崎决绝地走向山洞深处那段,也是个人认为这部小说的高潮部分,在那一刻,她的理性选择了放手,让爱以另一种形式永存。 [/spoiler]
我想我这辈子可能都忘不掉seabed了...
The story is hard to follow, since the dialogs carry no indication of who's talking. It's customary in English literature to point out speakers with "said ____" after the dialog. That is completely absent here, and the story is all the worse for it. I really couldn't follow what was going on most of the time, and I had to drop it after a bit. I tried twice, even. It's a shame. I wanted to like this.
慕名而来。今年四月份左右购入,五月中旬开始第一次尝试,断断续续玩了21h,终于通关。我直言,这是我迄今为止玩到过的最震撼的百合视觉小说,没有之一。因为具体剧情不好展开,我简要说一下我的心得体会吧。 初玩时,随着开头的钢琴渐入,我立刻被带入到了一种忧伤的氛围中。整个游戏中,序章是最长的,我足足推了有六个小时。说实话,很乏味、很无聊。或许我是与我预期中的“神作”有所差距吧,不过我还是坚持推了下去。直到第五章,一个次要角色的情感爆发,从那之后,故事便渐渐变得有趣起来。推完第五章的那个晚上和第二天的一整个上午,我一改之前断断续续游玩的状态,一下子全部推完。全部推完之后,我有一种怅然若失之感,就像是看完了一场非常精彩的名著,不是在轰轰烈烈中结束,而是平静地收尾。我躺在深夜的床上,思考着佐知子和贵乎二人的关系,以及那看似结束,实则延续的结局。 我必须得承认,这是一部及其慢热的作品,也是迄今为止我玩到的最具文学性的百合视觉小说。我读它的一个过程,就类似于我读沈从文《边城》的一个过程,都是前期非常难熬,后期豁然开朗的一个状态。而当我二刷、甚至三刷的时候,那种难熬的心情都消失了。我开始反思这份难熬的心情究竟从何而来。然后我便发现,我缺乏一种“耐心”。在这个快节奏的时代,一切都是“快”的,许多网文轻小说或离奇或悬疑或跌宕起伏,主打一个单刀直入,唯快不破,力求在短短几行字的开头中瞬间抓住读者的注意,并精心编排后续的文字,让读者的情绪随着行文而流动,或喜或悲,或感动或伤怀。这固然是无可厚非的,市场也证明了大家都喜欢这些个类型的故事。但Seabed不一样,就跟当时的《边城》一样“不是为这种多数人而写的”。的确如此,Seabed无疑是这个时代的一股清流。并且,有别于电波系所显露出来的狂气,它更多的是描写一种平静的忧伤,一种在细腻的日常中不经意间流露出的一丝丝忧伤。后来我开始二刷的时候,知道结局的我,开始关注之前我不很在乎的日记式文字记述,与《超辉夜姬》那种大起大落的情节发展不同,这种细致入微的对日常的描写让我滋生了一种说不清道不明的情感。我后来想到,我们的日常或许就很无聊,或者换句话说,缺乏故事性,但日常就是日常本身啊!它不会也不能是虚构的。这些文字实实在在地打动了我。要描述的话,就是想哭却又哭不出来的感觉吧。眼泪在心里打转。 行文至此,我已不知所云。我深感自己语言的无力。这种感觉唯有亲身经历才能体会。Seabed是一部平凡的作品,也是一部伟大的作品,它的伟大便贵在于它的平凡。它或许不会被许多人所知道,甚至注定不会是一个热门,但每一个游玩它,被它所深深触动的人,都会为之洒下热泪。
曾经的回忆仿佛让人置身于阳光明媚的浅谈,但转眼间的现实又让我坠入到海底的深渊 我真的很喜欢佐知子和贵呼的日常互动,轻描淡写的日常真的很温馨很可爱,两个人从小开始就互相陪伴照顾对方.......太甜了,看得我真的是心暖暖又幸福........ [spoiler] 每一次现实剧情都给我哭的稀里哗啦的,太痛了,无法想象一个陪伴了近一辈子的灵魂伴侣,生命一点点走向尽头,而自己只能绝望的接受这个事实,一起回忆过往,直到在最后的时间里,陪她一起画下她生命中的句号.... [/spoiler] 一开始可能会觉得是烦琐流水账日常,但剧情越推越能明白,这些普通的日常是[spoiler] 贵呼留给佐知子最美好的回忆啊!![/spoiler] [spoiler] 如果贵呼还在的话,她一定会在酒馆那里堆出巨大的雪人对着佐知子一顿炫耀吧....佐知子在旁边无奈地称赞,然后为雪人添加装饰......两个人在雪中牵着手走路...晚上因为冷所以贵呼找佐知子紧紧贴贴....😭[/spoiler] 太感动了太对我电波了,我目前最喜欢的剧情作品.....
一篇空灵,细腻而又深沉的故事,称得上是艺术品了 “有人说,人死了以后,还是会活在他们所爱的人的心中。我也这么觉得。当想象在想你会怎么想的时候,你就出现在我的脑海里了。即使你不在了,我也会一直想着你的,所以你一直都在。”
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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