
SeaBed is a yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Sachiko, Takako and Narasaki.
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About
SeaBed is a critically acclaimed yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Mizuno Sachiko, a designer plagued by hallucinations of her past lover; Narasaki Hibiki, Sachiko's friend and a psychiatrist researching the workings of human memories; and Takako, Sachiko's former lover who has been rapidly forgetting her past, including how or why the two women drifted apart despite being together since childhood.
All three live in different worlds, but seek the same goal. To separate truth from illusion. To make sense of their own lives.
The Steam version of SeaBed has been updated to natively support 1440x1080 resolution.
"At times, I'd wake up at night and hear all the sounds around me as if they were amplified. I'd feel like my head could burst at any second."
Although she moved to Tokyo straight after graduating university in order to seek employment, Mizuno Sachiko soon quit her job to establish Clover Design with her childhood friend Takako, becoming its young CEO.
Her main hobby is reading, but only because nothing else manages to interest her. Although Sachiko used to be quite an avid reader during her school years, finding a job means she now only opens a book every once in a while, whenever her schedule allows it.
After meeting Takako – an inexhaustible source of enthusiasm, as well as a stark contrast to her own personality – during her childhood years, Sachiko’s interests began to shift to whatever the other woman was doing at a given time.
"This is as good a time as any, so let's check it out."
Endlessly interested in and enthusiastic about the world, Takako gives the impression of a woman perpetually stuck in her childhood.
She fell in love with Sachiko at first sight back when they first met at the age of five. However, she does not identify as a homosexual, stressing that Sachiko simply happened to be a woman.
Takako discovers that she suffers from developmental amnesia, a condition that severely impairs her ability to recall many of her memories.
"I just like observing people."
A psychiatrist at Narasaki Mental Clinic. She was Sachiko's classmate and friend during her elementary school years, but the two drifted apart as they enrolled in different middle schools. After learning that Sachiko has been experiencing hallucinations, she takes it upon herself to treat her.
She is extremely picky about her brand of coffee, perhaps because the beverage serves as her sole companion during those long hours spent immersed in research.
Though not religious, she is a strong believer that everything happens for a reason, and all things have their place and order in the grand scheme of the world.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
“我喜欢黄昏时分的黑暗。在昏暗的暮色下,大家的脸庞不再清晰可辨。在这个时候,人们才会询问对方是谁。” 读得比较快,有些囫囵吞枣之感。起初是作为悬疑故事来看的,但慢慢地发觉这细腻流淌着的溪水从未想过要在某一刻要狂野泄洪,只是无声息地浸润土地,以呵护寒冬时埋下的种子。所幸一切正如我们所希冀的那样,故事定格在了春天的临近,嫩芽破土而出,根系逐渐扎牢。地上与地下的世界虽截然不同,但她们彼此供给养分,已然可以预见枝繁叶茂之时。
我的十四小时,贵呼和佐知子的二十三年
怅然若失,很久没有被一部 AVG 如此打动过了。仍然处在失语状态。
一款很与众不同的百合视觉小说,没配音、没选择项、画面相当简洁,且剧情很慢热又细腻,游戏用简单的文字来告诉我们,她们之间发生的故事与不同的人物描绘,音乐营造的氛围感拉满,整体场面都塑造着一种悲伤而悠长的环境氛围,但转换视角时又让人感到很悠闲且快乐,越玩到越后你就会发现真相就快浮出水面,然后将之前所联想到的想法串连在一起,就会啪的一下,原来是这样啊!两个人之间的爱很痛苦,但遗忘更痛苦,【有人说,人死了之后,还是会活在他们所爱的人的心中。我也这么觉得。当在想象在你会怎么想的时候,你就出现在我的脑海里了。即使你不在了,我也会一直想着你的,所以你一直都在。】全文47万字,与“你”沟通的时间却只有几百字,每字每句仿佛都在说“我好想你” ┭┮﹏┭┮
兑着水玩了三十个小时。我是怎么做到的?
佐知子永远也不会忘却:南方小岛的星空下,那个与她拥吻的绿发少女——那个与她相识23年的恋人。
刚开始玩的时候体验太糟糕了,得一点点去分辨各个角色之间的对话,太吃电波了,我断断续续打了很久,最后的解密篇又展开的太快了,淡淡的忧伤,平静的日常,可能二周目或者解析后我才能更了解这部作品吧。 二编:平淡的日常中包含着诸多隐喻,需要一定门槛,真的需要慢慢去体会其中的奥妙,我不看解析是真的无法了解到seabed结构上的巧妙之处,文本对话分辨不出来或许也是一种故意(,如果有配音我会感觉更好,但是前面真的很慢热,有着大量的日常,感觉入手前可以试着看看实况,对味可以购买,不对味可以跑路。
太痛了,后劲真的很大,整篇作品一直在发糖然后发刀,像一个奥利奥利奥,最后我一大男人差点看哭了,但是真的是非常不错的女同性恋作品,描写得特别真实,好像现实中真的有两位小姑娘一边沉于爱恋一边环游世界,还有通过各种小细节和侧面描写来表现两人的情侣关系这点非常棒,如果你喜欢现实重百题材,那一定要体验一下seabed
慕名而来。今年四月份左右购入,五月中旬开始第一次尝试,断断续续玩了21h,终于通关。我直言,这是我迄今为止玩到过的最震撼的百合视觉小说,没有之一。因为具体剧情不好展开,我简要说一下我的心得体会吧。 初玩时,随着开头的钢琴渐入,我立刻被带入到了一种忧伤的氛围中。整个游戏中,序章是最长的,我足足推了有六个小时。说实话,很乏味、很无聊。或许我是与我预期中的“神作”有所差距吧,不过我还是坚持推了下去。直到第五章,一个次要角色的情感爆发,从那之后,故事便渐渐变得有趣起来。推完第五章的那个晚上和第二天的一整个上午,我一改之前断断续续游玩的状态,一下子全部推完。全部推完之后,我有一种怅然若失之感,就像是看完了一场非常精彩的名著,不是在轰轰烈烈中结束,而是平静地收尾。我躺在深夜的床上,思考着佐知子和贵乎二人的关系,以及那看似结束,实则延续的结局。 我必须得承认,这是一部及其慢热的作品,也是迄今为止我玩到的最具文学性的百合视觉小说。我读它的一个过程,就类似于我读沈从文《边城》的一个过程,都是前期非常难熬,后期豁然开朗的一个状态。而当我二刷、甚至三刷的时候,那种难熬的心情都消失了。我开始反思这份难熬的心情究竟从何而来。然后我便发现,我缺乏一种“耐心”。在这个快节奏的时代,一切都是“快”的,许多网文轻小说或离奇或悬疑或跌宕起伏,主打一个单刀直入,唯快不破,力求在短短几行字的开头中瞬间抓住读者的注意,并精心编排后续的文字,让读者的情绪随着行文而流动,或喜或悲,或感动或伤怀。这固然是无可厚非的,市场也证明了大家都喜欢这些个类型的故事。但Seabed不一样,就跟当时的《边城》一样“不是为这种多数人而写的”。的确如此,Seabed无疑是这个时代的一股清流。并且,有别于电波系所显露出来的狂气,它更多的是描写一种平静的忧伤,一种在细腻的日常中不经意间流露出的一丝丝忧伤。后来我开始二刷的时候,知道结局的我,开始关注之前我不很在乎的日记式文字记述,与《超辉夜姬》那种大起大落的情节发展不同,这种细致入微的对日常的描写让我滋生了一种说不清道不明的情感。我后来想到,我们的日常或许就很无聊,或者换句话说,缺乏故事性,但日常就是日常本身啊!它不会也不能是虚构的。这些文字实实在在地打动了我。要描述的话,就是想哭却又哭不出来的感觉吧。眼泪在心里打转。 行文至此,我已不知所云。我深感自己语言的无力。这种感觉唯有亲身经历才能体会。Seabed是一部平凡的作品,也是一部伟大的作品,它的伟大便贵在于它的平凡。它或许不会被许多人所知道,甚至注定不会是一个热门,但每一个游玩它,被它所深深触动的人,都会为之洒下热泪。
当佐知子抬头仰望夜空中璀璨的星星时,佐知子将比任何时候都接近贵呼,因为星星的光芒可以跨越时间和空间存在 强烈推荐在通关第一次游戏后,看B站UP主雪中石的三年三万字解读:一场跨越时间和空间的依恋告别。能一窥游戏文本后更多细腻情感
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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