
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
constant bugs, ai sucks, features missing, constantly adding new features on top of broken ones.
fun for the diagnosed! lowkey tho buy on a sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steep learning curve but addictive once it is grasped
Omg YES so much yes. It works on Linux, it has amazing mods, it has a mission editor. Just amazing all around.
We're extremely lucky to have a game like this, that is realistic/educational, accessible, and fun. I ask everyone to buy Sea Power full price because this level of quality, substance, and dev loyalty (to build a massive, comprehensive package for a single up-front price) is extremely rare, so I want this game to go as far as possible. Sea Power posses unrivalled precision in simulation for a strategy game (sonar/radar/missile kinematics) that has improved far beyond the game's initial scope and continues to do so; it gives the player a tool re-create and explore cold war naval warfare and it makes no attempt to fiddle with reality for 'balance'. But, 'balance' and fun scenarios are still achieved by changing force compositions and the player has total freedom with the scenario editor. The game also has excellent usability so it isn't 'work' to play, unlike most simulator strategy games. All in all, Sea Power an excellent game for players who enjoy more realistic, chess-like, planning-centric and clinical strategy games, and it is a fantastic educational tool for cold war & general naval warfare. If enjoy suspense, meaningful action and learning lots about modern warfare, this game is for you.
생각보다 캐주얼해서 재밌음
this is such a unique and well done naval strategy game, that incorporates modern combat and all that entails with missiles and radar and sonar and aircraft
游戏很好,玩之前我只会看一艘船的排水量,以及有多少导弹,火力如何,玩这个游戏让我知道火力通道的重要性(原来1164型巡洋舰的防空火力通道这么少,一直都认为64枚S-300F对付32枚鱼叉的饱和攻击绰绰有余);还有就是侦查,以前各种电影纪录片都是上帝视角观察的,各种情报都是透明的,感觉做决策很容易,一玩才知道侦查的重要性,不是说侦测到一艘船就马上用反舰导弹打,小心打到商船直接判负。还有就是游戏本身的问题,工作室似乎一心要往游戏里加入各种机制让它变得真实,但这也使优化很差,bug不断,比如最近游玩时经常出现军舰执行舰炮攻击地面目标的任务时总是往岸上冲已经商船过窄航道时总是搁浅。最后就是海权应该是一个策略游戏而不是一个斗蛐蛐游戏。
Good fun, takes a little while to know the missiles and capabilities but after that very enjoyable
Without a doubt some of the most fun I have had in a game in a long time! This game is so much fun and has so much potential to be even better..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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