
A fast, twin-stick shooter micro-roguelike with bullet hell elements, chunky weapons and satisfying destruction. Your AI friend AL4-N will help you along the way with new weapons, upgrades and vague moral support, as you attempt to beat the Scunners Run.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Considering it's the publisher first game, it's a success ! Fast-paced space pew pew with some cool weapons, simple but interesting story, and a good replay value thanks to the rogue like elements of the game and the simplicity of the gameplay. Definitely worth the price if you're into that kind of game. Looking forward to see what the next game is gonna be !
As this is the studio's first release, I would say this is a success. I was blown away with the art style that really makes the game stand out from others. This rogue-like game has managed to keep me engaged and I am looking forward to playing more and see what else is to come from Jamorian 5.
Scunners Run has some potential, but makes some crippling control mistakes that need to be fixed. The cursor is sluggish, moving and accelerating behind the player's input instead of with them, disconnecting you from the game. This is a surprisingly common dev mistake on controller, but here it affects the mouse too, which is inexplicable. Sluggish aim is not ok, especially in a fast action shooter, where responsiveness is a fundamental element, not a design question. For example, let's say your move your controller aim stick from west straight to northeast. The correct behavior is for the reticle to be at precisely the same screen position as your stick position throughout that motion, from leaving when you leave, to arriving when you arrive. This connects you to the aim movement, and feels good. Bad behavior is pretty much anything else. Here, after you move, the cursor starts accelerating (already losing connection with your position), moseys around the outside of a circle (now taking a different direction/path entirely from your input movement), and finally, as it [i]approaches[/i] the stick position you wanted to aim at and have already reached, it begins to slow down, making its arrival not only that much later, but changing up the timing on you to throw off your anticipation of having your shot lined up. On mouse, that deceleration leaves the cursor in a different position than where you stopped, and the various issues just leave the mouse feeling like it's in a different place from the reticle. Does any of that sound like the "fast, twitchy shooting" the store page describes? Sure, you can call me a picky gamer, but there is right and wrong, and this is simple, basic stuff. You do not slow down and change the player's input and break their connection with the play. If a dev ties the camera to the cursor (which, FYI, this one does, and there's no option to disable that if it bothers you, like there's no aim assist option, nor remapping), and they find the aim-look too jerky, the [i]camera[/i] needs damping, not the player. A twitch action game that gets the action wrong needs to be fixed. Even more so for a simple action game, that doesn't have much else to go on for the player experience. Fundamentals are almost the whole game here, and they need to be nailed to pass muster. Scunners Run does not.
Solid twin stick shooter reminiscent of galaga but with ,ore modern rogue-lite elements thrown in. If you like quick runs of fast paced combat then this is for you.
Scunners Run is a great game that reminds me of FTL, Vampire Survivors, and Asteroids. If you are looking for a game where you enjoy the excitement of barely scraping by, some excellent humour and creating a loadout that feels unbeatable then this is certainly worth your time.
Fun roguelike with a good mix of frustration, frenzy, and firepower. Very good value for money.
Fun and yet challenging Pew-Pew through space.
10/10. I will reach the final planet gosh darnit!!
very fun game and user friendly, i can definitely see this becoming a good multiplayer game in future updates!
A captivating little cosmic romp. Scunner's Run is a fun and satisfyingly challenging roguelike with plenty of character and style. For less than the price of a beer you can't go wrong!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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