No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $4.1M — a different platform, not this one.
Scritchy Scratchy is a super-satisfying scratch card incremental game where luck is your weapon, and glittering riches are just a scratch away. Dive into a growing collection of scratchers, each with its own quirks, surprises, and sometimes downsides. Rip through tickets, uncover rare symbols, tweak your own luck, and chase absurd payouts. Unlock Scratch Bot, your tireless mechanical friend who scratches and reveals the rewards for you. Turn your run into a full-blown jackpot engine as your balance shoots through the roof while you sit back and relax. As you prosper, you’ll unlock upgrades that twist luck in your favor: • Boosted odds and payouts • Faster and easier scratching • New scratch card variants with unique rules But power always comes with risk. Some cards tempt you with monstrous payouts at the cost of nasty penalties. Some offer steady income… others threaten your entire run. Will you play like a sensible adult or gamble like a degenerate in a neon casino? When you’re ready for even more madness, Prestige to reset your run, gather Jack Points, and spend them on permanent upgrades that reshape your strategy. Build your own luck engine: Slow and steady, wildly explosive, or pure chaos.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Jul 31 → 12/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just day-to-day chart moves that followed a price cut, against that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
About
Scritchy Scratchy is a super-satisfying scratch card incremental game where luck is your weapon, and glittering riches are just a scratch away. Dive into a growing collection of scratchers, each with its own quirks, surprises, and sometimes downsides. Rip through tickets, uncover rare symbols, tweak your own luck, and chase absurd payouts. Unlock Scratch Bot, your tireless mechanical friend who scratches and reveals the rewards for you. Turn your run into a full-blown jackpot engine as your balance shoots through the roof while you sit back and relax. As you prosper, you’ll unlock upgrades that twist luck in your favor: • Boosted odds and payouts • Faster and easier scratching • New scratch card variants with unique rules But power always comes with risk. Some cards tempt you with monstrous payouts at the cost of nasty penalties. Some offer steady income… others threaten your entire run. Will you play like a sensible adult or gamble like a degenerate in a neon casino? When you’re ready for even more madness, Prestige to reset your run, gather Jack Points, and spend them on permanent upgrades that reshape your strategy. Build your own luck engine: Slow and steady, wildly explosive, or pure chaos.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $6.99 | 2.5Kratings | 98% | #11 | not modelled |
| $6.99 | 6.1Kratings | 94% | #9 | $1.7M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #11, worst RU #100 · 14 markets collected
US · last 30 days
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $426.5M | 942.9K | 97% | $19.99 | |
| $262.4M | 893.7K | 99% | $14.99 | |
| $205.9M | 191.7K | 98% | $35.00 | |
| $204.8M | 292.3K | 93% | $29.99 | |
| $115.7M | 64.1K | 57% | $34.99 | |
| $109.6M | 72.2K | 91% | $44.99 |