
High-octane action and anime aesthetics collide in this arcade racing game, featuring fighting mechanics and a storyline that hits hard. In this world, some race for glory while others seek power or revenge. Every race is a fight and every battle is personal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Longing, ambition, vengeance. Everyone has a reason to enter the Screamer tournament, and no one’s backing down. Join the competition and race side by side with fearless drivers, ready to push past every limit to chase what they believe in.


Five teams. Five reasons to risk it all – on and off the track.
Soldiers, scientists, criminals, superstars, and ruthless magnates. Different paths now converging on a single focal point: the Screamer tournament. Led by a mysterious master, this merciless competition will be the key to each participant’s personal goals.
Choose your driver wisely: each one steers a vehicle that mirrors their style, with a bespoke design and a unique ability that gives them an edge in this brutal showdown.


The stage of the most lethal races, this arcade racing game plunges you into a futuristic universe brimming with 90s anime vibes. Step into a neon-lit world and speed across tracks where the adrenaline is always high!


Mysterious tech that changed racing forever: the ECHO.
Thanks to it, cars don’t just race – they fight! Push them past the edge again and again. Juggle between Boost, Strike, and Shield to stay in the lead, unleashing blistering bursts of speed and well-placed hits to knock your rivals off the track. And once Overdrive kicks in, it’s full-throttle chaos: no mercy, no brakes, and no room for anyone in your path. Master the ECHO power and you’ll become a real Screamer!


A Screamer needs to be ready for any kind of challenge, and being the fastest isn’t always enough. Among the various game modes, you’ll find Team Races where crossing the finish line is just as important as taking down your opponents, while in others, the key is staying in Overdrive for as long as possible. Prove you’re the best no matter what challenge stands in your way, as well as online and in split-screen mode!

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Kreviews | 82% | — | $1.8M |
| $69.99 | 1.1Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great story and tight racing gameplay. A surprisingly addictive game, I counldn't put it down.
Graphics are good.. The steering drift on right stick sounded cool but I did not like it. Tried putting all the steering on left stick but I still lose on story mode difficulty. An arcade steering option would be nice.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $59.99 |
| 164ratings |
| 86% |
| — |
| not modelled |
| $23.99−60% | — | 93% | #17 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Screamer is Fanastic![/h1] This review is an abridged version of my video, so I recommend checking that out. https://www.youtube.com/watch?v=fIahGiXODV4 [h2]Presentation[/h2] The menu has this anime cyberpunk artstyle with the angular, machinery look, along with bright, contrasting colors, character artwork, animated pieces, and transitions. This aesthetic is carried through to the environment and vehicles. There are mostly realistic, high quality textures, exaggerated lighting, tons of detail, and vibrant colors. In contrast, there are slight black outlines on the edges of objects to give it more of a drawn look. Also, the effects like electricity, explosions, and smoke are much more cartoonist styled. It's a bit of a disconnect compared to the rest of the visuals, but it's not something that really stood out to me. [h2]Story[/h2] The main story revolves around the Screamer racing tournament, run by a mysterious man called Mr. A. There are five teams participating, with each having one leader and two members. The story takes place over 4 chapters, with many main and optional missions. While we get some fully animated cutscenes, the majority of the story is told through text based dialog with voiceovers. The characters are quite interesting. From the exaggerated personality of Hina, to the brutish attitude of Keiji, seeing all these characters interact and clash with each other is quite fun. The storylines are intriguing as not every team is there just to win, and most of the plots end up intertwining with each other quite well. There is an over the top but dark tone that feels very inline with some of the Anime I've seen. However, I have some complaints with this story. Firstly, there are just too many characters. Since they all get a relatively decent amount of screen time, there is so much to keep track of. Secondly, the pacing could be better. Chapter 1 is very slow as there are rather short gameplay sections contrasted by long dialogue scenes. Once you get to Chapter 2, not every episode is required, and it does start to pick up since the plotlines are now set in motion. However, if you complete all of the optional episodes like I did, I feel that the story drags on for too long. Lastly, I would have loved more animated cutscenes. With only around 30 minutes of cutscenes, there are particular key moments that lose some of their impact not being animated. [h2]Vehicles[/h2] Screamer has 18 fictional vehicles, with their designs being hyper stylized models of recognizable real world cars. Each team has a particular identity and theme that is shared between their cars. Every vehicle is also considerably different from one another, in terms of their handling, performance, and unique ability. In regards to customization, this is a bit of a letdown. You can change out the hood, body kit, exhaust, lights, mirrors, splitter, spoiler, wheels, and windshield. However, the design and colors of the parts can not be changed as it is determined by the particular set its from. So, it's more like preset clothing pieces for a playable character than the traditional car customization we are used to. [h2]Camera[/h2] While there is a good sense of speed here, the camera swings out and back in too aggressively. This can especially be seen if you crash into a wall while drifting. It just makes the handling seem floatier and more imprecise than it actually is. Thankfully, there are hood and bumper views. Yet, I would have loved for another camera option that is more like Inertial Drift, where the car stays centered on screen. [h2]Tracks[/h2] In total, there are 32 tracks with environments ranging from dense cities, barren wastelands, large forests, and more. Each track has a difficulty grade, going from the easiest which is C, to the hardest which is triple S. Lower difficulty tracks usually have longer straights with shallower turns, and the higher difficulty ones are corner heavy courses with barely any straight sections. While I prefer the simpler tracks, the complex ones are still quite fun. There is a decent amount of elevation changes, although there aren't a lot of spots to get airtime. Also, most of the tracks have one shortcut that is usually hidden rather well. These will cut considerable parts of the track, which means you can really fall behind if you don’t know where they are, or miss them. [h2]Music[/h2] Screamer has an excellent original score that is a mix of electronic, pop, and rock. The menu has different music depending on which part you are on. There is an overall distinct sound for each team, with every member getting their own, unique song. [h2]Gameplay[/h2] Starting off with gamemodes, there is race, team race, overdrive challenge, checkpoints, time attack, and score challenge. Race and time attack are self explanatory. Team race is won by a combination of the team’s points earned from position and combat. Overdrive challenge sees how long you can last when forced into a never ending overdrive state. Checkpoints is where you need to keep passing as many checkpoints as possible before you run out of time. Lastly, score challenge is a series of races and special events where you build up points for a final score. If you lose any of the events, your run is over. These modes are fun, but the gameplay really shines with how complex the mechanics are. The main one is the two power bars, with the left one being sync and the right one being entropy. Sync is used for boosting and shielding. It can be filled by drifting, drafting, wrecking opponents, and driving at high speeds. You can also get it from active shifting, which is where you manually shift up at the designated point instead of letting the car automatically change gears. Now, using boost and shields will fill up your entropy bar. Entropy is used for strikes and overdrive. Strikes send your car flying forward with a lot of force, allowing you to takedown opponents. If the entropy bar completely fills up, you can activate overdrive. This substantially increases your acceleration, top speed, and lets you perform takedowns continuously. The shield will be on initially, but once it runs out, you are vulnerable to any collisions or attacks. For the controls, it’s a twin stick system like Inertial Drift where the left stick is for grip steering, while the right stick is for drifting steering. If you don't like this control scheme, you can bind the steering and drifting to the same stick. Regardless, all of this makes for a pretty engaging but complex gameplay. There are a lot of mechanics you have to balance, and it requires much more focus compared to other, simpler arcade racers. [h2]Physics[/h2] Vehicles in Screamer feel relatively heavy, have strong brakes and are quite responsive. While each vehicle’s handling feels considerably different, in general the drifting is fast and very controllable. The drift stick will swing out the back of your car, while the turning stick helps to adjust your angle and trajectory. This control scheme gives you a good amount of finite adjustment that you can't do in a traditional brake to drift system. If you haven't played any racing games with twin stick controls, this will take a bit to get accustomed to. My only complaint is that the steering axis is not really useful outside of drifting. Cars will barely turn in, so you still need to put in some drift angle even for shallow corners. I get this was the intended way to take these corners, but it just feels awkward to do. In regards to combat and damage, the only way to wreck opponents is using strikes as normal hits don’t do much. There is also a limited damage model here, with scratches and parts failing. However, there is no visual deformation even when taken down. [h2]Final Thoughts[/h2] Despite my complaints with the story and camera, I highly recommend Screamer. It's the type of untraditional and experimental arcade racer that the genre needs more of.
screamer has sparked a joy of racing in me that i hav'nt had in a long time its got an amazing story, graphics, voice acting and music...(opening theme as specialy!) as a singleplayer experience 100% worth it yes there is multiplayer but its not active... also not really its main focus but, if we as a community schedule weekend racing events of some sorts idd be down to play if timezones aline!
The racing is alright, and the music is good, the visuals aren't special, but it is fun. The AI rubber-band super hard, can be a bit brain dead at times, or just impossible to catch up to depending on if it wants to. The double steering input stuff is odd, but doesn't take long to get use to. Some of the cars are neatly designed and their alternative part styles look better than the base designs. I feel like this game is early access still due to how the character models generally don't take up much of the screen and they all kind of just sit over a flat image to chat like most visual novels. Posing and shading felt lacking in a good number of dialogues. Feel a lot of them could have been animated into a cut-scene, while others they could have just had as race banter instead of two people talking in random locations. Watching the trailer, I felt the game had more animated cut scenes than it ended up having. A lot of the story or whatever scraps they give you feels rather brushed aside. A lot of people in the game randomly bring up they are gay (or at least bi) and it seems like it wants to put those ahead of the main plot. There are so many people in this who end up dragging up their gayness as a plot point instead of focusing on the death racing. You can't help but think "Is literally everyone in this gay?" Less "romance" focus and more on the racing stuff would have felt better. Shocked there isn't a tag of LGBT+ on the game already with how it kept poking its head in the way of plot. I didn't get a racing game to do a time attack race to listen to a character going 'omg I shouldn't be distracted by the hyper-active latina!' As a Bi-person, I couldn't care less. Came into this expecting to be similar to Destruction Derby Arenas, but with an anime styling, a couple game modes, and a better plot. Only got the anime style. If they make more, I hope they focus more on their important plot points and gameplay over this strung together series of ideas. I miss playing arcade-racing games like this.
Quando você está nas primeiras horas de Screamer, logo pensa: “beleza, mais uma corrida e depois vai acontecer alguma coisa”. E aí você começa a entrar no loop: corrida > diálogo dramático > corrida > mais chororô > corrida > alguém falando sobre o passado > corrida > CAPÍTULO 9187231897237. Então você percebe que está fazendo praticamente a mesma coisa há horas (só que esse loop chato, que parece ter durado umas 40 horas, na verdade durou 5). Enfim, dropei quando os Kagawa-Kai foram eliminados do torneio, porque não aguentava mais essa novelinha toda pra nada. Fui procurar saber o resto da história e, PASMEM (SPOILER ALERT): [spoiler] FIQUEI SABENDO QUE A HISTÓRIA DEIXA DE SER SOBRE GANGUES E CORRIDAS PRA VIRAR UMA HISTÓRIA NO ESPAÇO, COM PODER ALIENÍGENA E NÃO SEI O QUÊ KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK VSFFFFFFFFFFFFFFFFFFFFFFFFFFFFF [/spoiler] 4/10 -------------------------------------------------- [u][b]Setup utilizado[/b][/u] Intel(R) Core(TM) i5-14600K 3.50 GHz RTX 5070 TI 16GB vRAM 64,0 GB Dual-Channel DDR4-3200 (4x 16GB) --------------------------------------------------
这真是我这辈子受过最大的耻辱了,我不知道这个制作组有什么毛病,为什么要用直线车跑弯道呢?关键是还有三次这种折磨,具体形容呢,就是让你用F1跑巴音布鲁克一样的折磨,剧情其实毛病不少,我不剧透了,还有新手教程模糊不清,不讲明白的问题,制作组的恶意真的很明显,我无法理解为什么同样的事情恶心我3次,真心不希望新手小白玩,我玩这个街头赛车类型的也有一年了,我真的很喜欢这个类型,之前在Ps4上玩通了极品飞车14重置和极品飞车21,我个人感觉这是街头赛车的污点,我真想退款,可惜不行,玩到最后一章我燃尽了,但是给这款游戏打差评我也有点过意不去,毕竟车辆手感,画质都很好,其实还可以,不算不好玩,不过我觉得玩游戏不是为了受苦的,而且制作组的频繁恶意就是对于玩家的不尊重,我无法容忍,易怒的玩家千万别玩,不然就得重新买手柄了,这是我第一次给差评,希望制作组以后能改这臭毛病,我花的这冤枉钱就当资助制作组了吧!
MILESTONE HAZ UNA SECUELA Y MI ALMA ES TUYA
[h3]An exceedingly unique fast paced arcade racer with beautiful modern anime styled visuals backed with one of the best soundtracks of all time, A total hidden gem.[/h3] [b]If you grew up loving games and media such as F-Zero, Midnight Club, NFS and Hot Wheels this game is exactly what you'd have dreamt up in your head.[/b] The greatest draw to this game is the twin-stick driving; grip steering with the left, controlling the drift angle with the right analog (controller heavily recommended). Getting the feel for your car on the track and hitting perfect drifts into boosts on corners is a rush of adrenaline one rarely feels, to try and achieve the same feeling from another racing game is nigh impossible. The next best selling point hands down is the story mode, it's a well dressed tutorial in early act 1, drip feeding you the basics of the deceptively deep mechanics preparing you for a Screamer tournament proper. Story and voice acting are also nothing to scoff at, don't take the naysayers to heart, this game's Story mode was it's focus and where a lot of the game's characters get to shine. On the topic of Racers, there are 5+ teams, each with their own theme; 15+ unique characters and cars each with their own soundtrack, personality, driving, and play style. Packed with numerous varied cyberpunk locales and tracks to test your mettle on! As for the performance, it ran well on my rig, which is not top of the line by today's standards. Out of the box without framegen it was more than playable which is a lot more than one can say about many modern releases. My consensus is to pick this hidden gem up! Advertising has done this game an injustice, in that hardly anyone even knows it exists. For those concerned with player counts, there is a very devoted multiplayer community keeping this game afloat; every fan matters! Give it a try especially for it's extremely reasonable sale price, it's a personal Game of the Year for me.
got it cheap and still feel ripped off. One of these games that sells you something its not. 3/10 Wouldnt recommend it half price. Saw Milestone and should have known better.....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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