
High-octane action and anime aesthetics collide in this arcade racing game, featuring fighting mechanics and a storyline that hits hard. In this world, some race for glory while others seek power or revenge. Every race is a fight and every battle is personal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Longing, ambition, vengeance. Everyone has a reason to enter the Screamer tournament, and no one’s backing down. Join the competition and race side by side with fearless drivers, ready to push past every limit to chase what they believe in.


Five teams. Five reasons to risk it all – on and off the track.
Soldiers, scientists, criminals, superstars, and ruthless magnates. Different paths now converging on a single focal point: the Screamer tournament. Led by a mysterious master, this merciless competition will be the key to each participant’s personal goals.
Choose your driver wisely: each one steers a vehicle that mirrors their style, with a bespoke design and a unique ability that gives them an edge in this brutal showdown.


The stage of the most lethal races, this arcade racing game plunges you into a futuristic universe brimming with 90s anime vibes. Step into a neon-lit world and speed across tracks where the adrenaline is always high!


Mysterious tech that changed racing forever: the ECHO.
Thanks to it, cars don’t just race – they fight! Push them past the edge again and again. Juggle between Boost, Strike, and Shield to stay in the lead, unleashing blistering bursts of speed and well-placed hits to knock your rivals off the track. And once Overdrive kicks in, it’s full-throttle chaos: no mercy, no brakes, and no room for anyone in your path. Master the ECHO power and you’ll become a real Screamer!


A Screamer needs to be ready for any kind of challenge, and being the fastest isn’t always enough. Among the various game modes, you’ll find Team Races where crossing the finish line is just as important as taking down your opponents, while in others, the key is staying in Overdrive for as long as possible. Prove you’re the best no matter what challenge stands in your way, as well as online and in split-screen mode!

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Kreviews | 82% | — | $1.8M |
| $69.99 | 1.1Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]The First Great Arcade-Racer in Ages[/h1] To be honest, i didn't expect much going into Screamer, especially with the review scores barely clinging to 80%. Racing games like this have sadly become incredibly rare and when they do show up once in a blue moon, they're usually terribly executed or suffer from a number of issues and are quickly forgotten. After playing Screamer and finishing the Story, i honestly don't understand why this game isn't being talked about more. The main mechanics, the characters, the unique abilities, the track designs and the amazing soundtrack instantly got me hooked. I can't remember the last time a modern racing game managed to do that. From a purely mechanical and gameplay perspective, this is among one of the most fun arcade-battle-racers ever made. It might be difficult to adapt to the twin stick steering for people who've never played with it, but once you do, you'll be treated to a racing experience we haven't gotten in ages. Besides one aspect that's missing for me, i really can't complain about anything. It's just a good and fun racing game and it's been literal years since we last got one of those. Before i go over that missing aspect, let's go over the main aspect of the game first: [h1]The Tournament[/h1] It's the main attraction and clearly had a lot of work put into its presentation. It's a mission-based Story mode with lots of dialogue, some pretty cutscenes and different challenges during the races. I quite liked doing these challenges with all the different drivers. It also naturally introduces the Player more and more to all the mechanics the game offers and as such should be played first. As for the story itself, it as many highs and lows for me. Every team has it's own arc, some better, some worse. I got somewhat attached to some teams but the rest i couldn't really care about. I'm sure there are many that loved the Story but for me it was just "okay", which is good enough for a racing game. I still enjoyed my time with it. It's also (almost) completely optional if you don't want to bother with it. However, there's one thing that this game is desperately missing and that i can only hope might be adressed in a update/DLC in the future: [h1]A real Tournament Mode after the Story[/h1] I really thought that finishing the story tournament would open up the option for racing in a unscripted Tournament mode featuring just racing between the teams for the win, since the one in the Story only acted as a plot device and nothing more. Unfortunately this isn't the case. There's no traditional Tournament mode in this game and honestly, that genuinely annoys me. All these mechanics, the team races, the amount of tracks and characters and for what? Only for a one and done Story mode? No option to just pick a random team and have a custom Screamer Tournament with them? Only single races and the challenge modes? Don't get me wrong, i like the Score Challenge mode a lot but having no Tournament-like mode outside the story is honestly hurting the replay-ability and is something that should be expected from a team-based track-racing game. [h1]Closing Thoughts (and a Rant)[/h1] Seeing this game having peaked at only 700 players is ♥♥♥♥♥♥♥ excruciating and as such the multiplayer mode is pretty much dead. Obviously this game isn't for everyone. If you don't like vehicle-combat then it's probably not worth your time. However, it's clear that most people didn't even give the game a fair chance because it's outside their comfort-zone and that's a Problem that's been hurting not just racing games like this but non-AAA games as a whole. Even when they do give it a try, they'll quickly abandon it at the slightest inconvience/unfamiliarity. Just look at the amount of negative reviews below 2 hours of playtime crying about the Twin Stick Steering or other aspects of the game that are filtering them. We even got some Troglodytes saying ♥♥♥♥ like "worst racing game ever!" or "this isn't a racing game!". Instead of trying to adapt to it and trying to enjoy something new for once, they decide to not even bother with it and then blame the game for their own shortcomings. There's also a good number of people complaining that the game isn't like [b] [other racing game they like] [/b]. Why the ♥♥♥♥ would/should it be? Should every game be the same uninspired grey slop too? The Steam Page tells you exactly what kinda racing game this is and yet i still see people complaining about ♥♥♥♥ like there being no open world. Like going to a Steakhouse and complaining that there isn't any Chinese Take-out. I guess i shouldn't be surprised , we're probably talking about the same people that will gladly pay 80 bucks for a Japan Map Expansion and defend releasing the same exact game 6 times with little to no improvements. Is there any hope for arcade racers like this in the future? No, there probably never was. But i'm still very glad i got to experience something like this again and i'm very thankful to the devs of this amazing game. You really nailed it and you should be proud of that, it's just a shame you never got the recognition you deserved.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $59.99 |
| 164ratings |
| 86% |
| — |
| not modelled |
| $23.99−60% | — | 93% | #17 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a very hard game to recommend. So much wasted potential. First the good: The visuals and designs are fantastic. Beautifully realised tracks and cars. I absolutely love the presentation. Also having individual tracks on a time where most racing games are open world is a breath of fresh air. Now the bad: Gameplay is dumb. Arcade racers have already perfected different handling styles since the 90s. This little trend of twin sticks is just plain stupid. Stop it. Specially considering once you map both sticks to the left analog stick, it outclasses the dual stick style right away.... but then you have a shallow gameplay where drifting is always on, but you win every race this way. Racing games don't need this type of gimmick. Just stop trying to re-invent the wheel. The other gimmicks are kinda cool though. Semi-manual shift, boost, strike and overdrive are fun to use. The worst: I can't stand the story. It's pure woke torture. Pushing through the lengthy tournament mode felt like I was being punished in hell. Awful dumb story in which half of the time you're just watching lesbians flirting as well as a never ending drama. Every character suffer from severe trauma and mental health issues. Nobody is normal and healthy. It's exactly what it is: westerns trying to make anime. To think they even set up not one, not two, but tree little cliffhangers at the end as if they were sure this would hit and fans would want a sequel. Extremely exhausting, cheap and unlikable characters. The game would be way better with no story mode whatsoever and just give a bio to each characters and make progression split in small cups like Mario Kart. Now that I'm finally done with this torture of story mode, I'm about to explore the other game modes and see if anything is worth here or this is just pretty graphics.
Most boring racing game i ever played, repetitive af not worth it even in huge promos
[h1] Like a shooting star... Burn! [/h1] Screamer has been a pleasant surprise for me. At first I was intrigued by the game and its use of differing art styles. All of the characters are anime-inspired whilst the cars themselves are photorealistic. At first I thought this represented a lack of identity or conflict between artists, but as I played more and more of the game it became increasingly clear that Screamer is a passion project through and through. It's a fantastic arcade racer and if you have any interest whatsoever, do yourself a favour and pick up a copy. I was hesitant at first due to what I had heard about the controls, and waited for the 50% sale. However, having played so much of it and loved my time with it, I could've paid full price and still got more than my money's worth out of it. The game features a roster of characters from around the globe, each speaking their own native tongue but understanding each other fluently thanks to the Universal Translator equivalent. If you've ever played Tekken you'll be used to having everyone understand all known languages implicitly. As a result, there's a lot of reading when it comes to dialogue, but I don't mind that. These characters are grouped into 3-man teams, each competing to win the Screamer tournament and the grand prize of 100 billion dollars. As you progress through the story, the game will slowly introduce the mechanics of the game, and the various motivations for the different team members for participating in the tournament. The teams each feature a common aesthetic principle amongst the members, such as Anaconda Corp having luxury cars with clean paintjobs devoid of sponsorships. They're rich, so they don't need the money. Meanwhile the Green Reapers have makeshift cars built from various different parts and colours, like something you might see in Scrapheap Challenge. Each car controls differently, and teams generally have a Leader (best performing vehicle of the 3, highest top speed), a member focused on racing and a member who is focused on attacking others. Team members also have their own skills which further tweak this bias, and there seems to be multiple characters / vehicles that fit any given playstyle. Personal favourites of mine would be Dirk and his ability to chain KO's on other drivers, and Noboru with his very drifty RX-7 inspired car. At first I wasn't too impressed, and the initially unintuitive twin-stick steering didn't click with me. However as you become more familiar with the controls and more mechanics are layered on top of one another, it becomes evident that a lot of thought and effort went into creating the Screamer gameplay. Each character and vehicle is best suited to different tracks, encouraging you to experiment and see what works best for you. I have gone from only really liking a handful of characters to consistently using the full roster and enjoying every single one of them. Screamer features multiple different game modes, like Time Attack, Score Challenge, Free For All, Team Races etc. The real aspect where Screamer shines is in the Team Races. In these modes, you choose to either race as a duo or a trio and can mix and match the various leaders and team members to create your ideal combination of characters. The reason this mode is the highlight is because it creates multiple different ways to win as a team. Typically the Leaders with the faster cars will pull away from the pack and be racing with one another for the podium. This is worth a lot of points, and helps decide which team will come out on top. However, the members will be fighting with one another in the second group where a lot of KOs will be happening. Each KO scores your team 15 points, and helps set the other racers back a bit allowing you to gain positions. This is where the attackers can completely upset the rest of the race. By hanging back and scoring 10+ KOs the entire dynamic of the team scores can be shifted and really adds value to all of the characters available. All in all, Screamer reminds of an older era of videogames. One where risks would be taken on a cool concept, but by exploring that concept to its fullest, we would get some new experiences which we hadn't seen before. You can feel the love and effort put into every aspect of this game, and I sincerely hope it does well. Games like this deserve to succeed, especially in an age of FOMO-inducing season passes and soulless live-services.
As a big arcade race enjoyer this game is clearly being slept on. Bought it on a sale and I have no regrets. It's a big breath of fresh air and it has many strengths: + Campaign: It's very well done. Interesting characters and it does an amazing job at keeping you entertained while teaching you the basics and showing you all the different characters and their abilities. By the end you know all of them by heart. The fact they all speak their native tongue combined with the visual novel aesthetic is such a cool concept. I wish we had more racers with good stories. Certainly a stand out feature. + Artstyle: The mix of anime artstyle (2D & 3D) combined with the semi realistic environments works really well. The cars do not feel out of place. It reminds me a little bit of NFS:Unbound (in a good way). + Graphics: The game is simply eye candy in motion even on medium settings. Very good HDR implementation. No complaints here. + Gameplay: So much fun. The dual stick concept where you use the right one to drift was new to me and it took some time to get used to. But I feel in love within hours. Reminds me a bit of Redout 2 in terms of depth. Mastering drifting is clearly a core aspect of this game and even as a novice I see the enormous skill ceiling. The boost and entropy mechanics work really well in multiplayer or with AI but does not translate as well in other modes like time attack (which is unfortunate because I like racing against myself). Some skills of certain characters become downright useless. The overdrive mechanic is addicting and a brutal skill check every time I use it. I can only imagine the ecstasy you'd feel if you take all those difficult turns with no hesitation. + Cars: Every car is beautifully designed. To the looks, the behavior all the way to the the sound. They are all fun to drive and they are very distinct from each other. + Linux: Runs perfectly fine. EAC is supported. Only issue I noticed is that FSR frame gen does misbehave a little but it's something I can live with. No tinkering needed. +/- Performance: Overall performance is ok. I'm a bit disappointed that I have to use FSR4 balanced combined with medium settings to achieve acceptable frame rates with my PC (> 90FPS avg.) but it runs buttery smooth which is uncommon for an UE5 game. No hitches, no stutters, no shader compilation issues. - Customization: You can change colors yeah. The cars look so good out of the box and fit the drivers so well I don't see much reason to change anything. Has the negative side effect that those cars feel like they don't really belong to you (which I'm personally fine with). In general I barely paid any mind to the unlockables (besides the characters and tracks) - Post campaign content: The multiplayer is kinda dead. There are people online but honestly with my skill level I rather play against myself and the AI which again is fine. I will certainly spend quite a bit of time to get better at this game and get some decent track times but I also see how people would drop it after the campaign. Overall a clear recommendation. I recommend waiting for a sale.
One of if not the most fun arcade racers I've ever played. This game's soundtrack is also the best I've ever heard imo, I hope it gets nominated for the game awards or something.
This game made me racist again.
The games boring. There's no progression/ upgrades/ customization; the voice acting switching between languages every few seconds is like a cheese grater on my ears, and the charachters don't behave human. The races are very repetitive and yeah- both the gameplay and story are a snoozefest. Skip.
Graphics are good.. The steering drift on right stick sounded cool but I did not like it. Tried putting all the steering on left stick but I still lose on story mode difficulty. An arcade steering option would be nice.
▶ La familia es primero, yamete kudasai ★Historia: Varios grupos de personas se unen a un torneo de un millonario misterioso, cada uno de ellos con sus propios problemas y muchos realmente no quieren ganar el torneo... ★Gameplay: Es una casi novela visual sin decisiones, con muchas carreras; cada personaje tiene historia y aporta al contexto general de la trama. Hay "poderes" como impulsos y eliminaciones a lo Burnout sin cámara lenta; el juego es muy arcade y el derrape es esencial. ★Audio: Bueno, OST y voces geniales, todos hablan en sus idiomas originales. El opening es genial. ★Dificultad: Fácil-normal, hay carreras que son un reto. ★Rendimiento: Gamma alta ★Tiempo de juego: 20-25 horas; son 60 y tantos episodios. ★Precio: A discutir, yo lo compré a mitad de precio y me pareció razonable, pero es un juego que merece su compra totalmente. ★Online: Si ★Gráficos: Estilo anime con semirealismo. ★Platino: Tardado y complicado ★Rejugabilidad: No, ★Stream: Si, es interesante y tiene diálogos bastante divertidos. ★Contenido: Modo historia, retos, modos variados y online. SCREAMER es una sorpresa total, es vivir un anime desde un volante; la historia se cuenta a través de diálogos y cinemáticas cortas, el gameplay es divertido y sencillo, tienes unos poderes gracias al lore, un impulso que te da una especie de potenciador, un empujón que es para eliminar enemigos, el Overdrive, que es una mezcla de ambos con algunos riesgos, además de las habilidades de cada personaje, que pueden ser desde tener un impulso más rápido o un eliminador doble. La historia se pasa un poco de verga, tiene diálogos muy buenos con algo de cultura y tramas para cada personaje; la personalización es limitada, pero hay bastantes opciones. Una historia larga, online y contenido extra para rato; además, al final desbloqueas 3 vehículos más. El opening es la verga
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3K | 61 | 98% | $19.99 | |
| $28.6K | 60 | 80% | $19.99 | |
| $129.2K | 365 | 91% | $11.99 | |
| $224 | 4 | 75% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.2K | 74% | $24.99 | |
| $1.8M | 2.8K | 88% | $14.39 | |
| $1.8M | 968 | 59% | $49.99 | |
| $1.8M | 5.2K | 87% | $16.99 | |
| $1.8M | 3.1K | 72% | $24.99 | |
| $1.8M | 1.9K | 82% | $49.99 |