
Enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against waves of evil Farmbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Sep 1 → 32.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super gra
Non ho avuto l'occasione di provarlo dettagliatamente perché l'ho rimborsato(lo avevo preso solo per vede se girava, e sul mio laptop non troppo potente girava perfettamente!) Basandomi da video online come quelli di Spjockey, il gioco sembra molto divertente se si è in compagnia visto che puoi testare creazioni del workshop o costruire invenzioni col tuo amico! se in vece si è da soli probabilmente sarà meno divertente, ma dipende dalla persona! Consiglio di prenderlo a 13 euro durante i saldi!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love it 4 make my brain better than it ever been lokk at steam workshop where i made "Did you SAW that-Saw car (again)" for SCRAP MECANIC
I've got 103 hours of playtime from this game, and will certainly put more in, so that's a Recommend from me. There's things I absolutely love, and things I don't. And the developers have historically gone 2+ years at a time without any communications with their playerbase whatsoever. I feel like this game is either *so* for-you that you can overlook the developers' lack of communication and the game's slog-like pace, or you won't get even 10 minutes of enjoyment from it. The Survival Mode is the thing that keeps me coming back to this game. There's a big world (made even more dynamic and full of life with the 1.0 release) to explore; and Scrap Mechanic makes me truly feel like I'm living in the world. The fact that I can make a mobile base is really what sold me. It is truly up to you to decide how to play: your imagination (and will to keep playing) is the only limitation. Relatedly ( / however), the game's pacing is very much tied to *you* -- what you're able to think up and then spend the time to work towards. For example: you will need to cut down trees and refine that scrap wood into more complex parts. To do this, you could cut down trees by hand (Valheim style), or construct a vehicle with these capabilities. But to do this you need (a) the reagents to craft the various components; (b) to have spent the time gathering those reagents (fighting through simplistic, fairly copy/paste mini-"dungeons", chopping down trees, mining stone, going to crafting benches, etc.); (c) understanding of the underlying game systems to engineer mechanisms that actually *work* properly (e.g., how the sequence of unexplained circles in the Controller must be properly manipulated and connected to produce the desired movements); and (d) the time, patience, and stamina to actually build the damn thing. Sometimes I'll go hours-long play sessions just fiddling with components and connections or staring at my half-built arm-lifty-drill-thingy trying to figure out how the hell I'm going to connect it to the vehicle itself. There are some stretches of playtime where I am simply not having fun. But then there's an awesome payoff when the vehicle I engineer actually f-ing does what I want it to, and then I feel like I'm that much closer to achieving my goals -- largely trying to thrive in this hostile yet somehow cozy world. It's a lot! On both sides -- there's slog and there's enjoyment. And there's going years without hearing from the developers and thinking the game's dead. Watch some videos, see others' reactions, etc. before buying it. But you may just have a great time.
ёмаё
6 лет... 6 лет обещаний и ожиданий... и оно выходит в этом месяце! наконец-то мы дождались этого
if you build it, we will come.
♥♥♥ моды нормально скачаешь для игры вместе
Рад за всех фанов, которые наконец-то получают вторую главу. А игра тоже крутая.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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