
Scramble: Battle of Britain is a tactical dogfighting game set in 1940, featuring intense aerial battles in a 3D airspace. Take control of a squadron of fighters, planning maneuvers, witnessing real-time simulations, and analyzing battle damage with detailed camera tools.
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About
Scramble: Battle of Britain is a tactical dogfighting game that thrusts players into the High-Octane chaos of the 1940 summer skies. Set in a dynamic 3D airspace, this simultaneous-turn-based game embraces the intricate details of aerodynamics and physics-based simulation unique to the piloting experience while minimizing time and reflex demands. Players lead their squadrons through intense aerial battles as Luftwaffe and RAF fighters clash over the English Channel. Through each gameplay phase—Planning, Simulation, and Review—players strategize and command aerial maneuvers, witness simulation outcomes in real-time, and rewind the action to analyze battle damage using detailed camera tools.
Scramble: Battle of Britain breaks the chaos of a dogfight into short, thrilling chunks of action.
Explore the heart-pounding tactical space of a dogfight within a digestible turn-based environment. Sight the enemy, identify threats and targets, then take control and command loops, rolls, and dives as you pilot each aircraft in a deadly fight for survival.
The planning phase of a Scramble turn grants players the situational awareness and control fidelity to execute textbook-quality fighter combat tactics and maneuvering. Zoom out to a diorama view of the sky and manipulate a suite of tools to understand how each plane and pilot fit into the wider battlespace.
The simulation phase of a Scramble turn resolves your tactics in a high speed hail of bullets and shredded aluminum, and the review phase allows you to scrub through the action frame-by-frame. Assess battle damage, identify pilots in need of escape, and celebrate the exhilarating action at your preferred pace, from your favorite angles.
Jump into the action with the Squadron Leader game mode and command an RAF squadron of twelve distinct pilots through thirty days of intense channel interceptions. Squadron pilots will have unique identities and each pilot will have a collection of traits characterizing their strengths and weaknesses in combat. Pilots will tire, injure, and die throughout the battle, and as leader you must balance the health and well being of your squadron with your total attrition rate. Squadron Leader is the proving ground for current and future mechanics that will form the foundation of the full Channel Defense Campaign.
Dogfight Generator pitches you straight into the action, letting you design and jump into missions instantly, choosing to fight for either the RAF or the Luftwaffe in furballs of up to twelve aircraft.
With saveable match replays and cinematic tools that allow you to capture the action from every angle, you can relive and share your greatest victories. This Early Access release delivers a feature-packed experience and sets the stage for thrilling updates ahead.
In Scramble, aircraft are simulated down to the subcomponent level to offer an authentic World War II combat piloting experience. The best tacticians will explore the flight envelope of each airframe and master the trades in dive, climb, and turn performance.
Bullets will tear through fuel tanks, radiators, and engines, springing leaks and starting fires. Ailerons and elevators will rip off under stress, drastically altering aircraft aerodynamics. Pilots will fatigue and black out, and are as vulnerable to well placed shots as any mechanical component of their aircraft.
Nurse a sputtering engine, dash for land before that leak bleeds your fuel tanks dry, or bail out and hope for a rescue; aircraft and pilot vulnerability can shift the objectives of any battle from enemy destruction to mere survival.
Now available:
Royal Air Force Fighters
Supermarine Spitfire
Hawker Hurricane
Luftwaffe Fighters
Messerschmitt 109
Messerschmitt 110
Luftwaffe Bombers
Junkers 87 “Stuka”
Dornier 17
Upcoming:
Bristol Blenheim
Junkers 88
Heinkel 111

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
scratches that itch for dogfighting without needing real-time reactions. historical accuracy appreciated don't get tunnel-visioned!
Good game , controls not that easy to master, good graphics and seems to be as historically as a game can be.
Okay, I have to start this review with how cool the concept is. A turn based dogfighting game is super unique and honestly, it fits so well together. The mechanics are super simple to learn but tricky to master, no matter if you're against AI or a Player. The graphics are decent, good enough for the type of game it is. Sound is good, with my only issue being is that the guns sometimes aren't synced up with when they start firing. Some issues or suggestions I have for future patches and updates... Right now, I think there is only six aircraft in the game, with only four playable. I'd like to see an expanded roster of aircraft on both sides. Later on, I hope they add more nations and theaters. I don't know why you wouldn't push beyond the Battle of Britain. Another issue I have is that in mulitplayer, or AI missions, you can only choose from preset ones with a fixed amount of aircraft, and fixed type. A custom mission creator in both multiplayer and single player would be good. Lastly is damage models. The aircraft damage visuals are pretty underwhelming. The only way you can tell you damaged an aircraft is if a rudder/wing or flap comes off or you rarely hit an engine part. It'd be cooler to see visual damage like bullet holes, tears, and minor smoke and fire. Other than that, the game is great. Currently with only about 5 hours in I'll give it a 7/10. So far it hasn't been repetitive, with varied battles and difficulty, but I hope to see more content soon!
its jolly good old chap
Il gioco e' uscito nel 2024 e siamo in una fase ancora embrionale. Manca ancora mezzi gioco ! Almeno se e' vero quanto dichiarato dal produttore . Non esiste.
i need to put more time into this game to figure it out but what little I've seen so far, this game is well worth it. innovative and unique. Looking forward to some land terrain.
Very unique and interesting game. Nice to see a Dev try something new. Still very much Early access tho and needs time to bake.
Do you like the big Dub Dub Dos? Do a like planes? Do ya like shooting down Nazis over the English Channel? If you answered yes to 2/3, check this game out.
This game is pretty intuitive, and a ton of fun. I think it has a lot of potential for being this polished in early access. Highly recommend to people who like air combat and strategy games!
It is difficult to grap the basics to fly in 3 sec bursts, but once mastered it is a fun game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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