Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Score Royale turns a standard 52-card deck into a strategy board. Lay your cards out across five tracks, complete classic card combinations, and settle each track for points. Every card you place changes what the next one is worth. Each round deals you a full deck and five open tracks. A track holds up to five cards and settles the moment it is full, so the order you play matters as much as the cards you keep. Take the safe pairing, or set a card aside in the swap area and reach for a stronger combination. Five tracks, five spaces each — arrange all 52 cards and settle every track Classic card combinations, from a simple pair up to the strongest five-card run Stacked multipliers — the tougher the combination, the higher the score Swap area to set a card aside and rebuild your layout Time and heart rewards added to your final result Four rooms with different deck counts, timers and target scores Daily challenges and match history to follow your progress A guided tutorial covering every combination and multiplier The four rooms each play differently. Bronze gives you room to learn, Silver and Gold tighten the clock, and Diamond asks for the highest target score of all with the least time to reach it. Beat a room's target score and it stays unlocked. The round also ends when your hearts run out or the last card is played. Start as a guest in seconds, or register with an email address to carry your progress between devices. If your hearts run out or the clock beats you, one optional rewarded ad lets you continue, once per round. Score Royale is a single-player card strategy game. In-game coins are earned through gameplay only and cannot be purchased or exchanged.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Google Play lists no in-app purchases for this app, and it is too new for our installs model. How we estimate →
Related
Not enough data to name similar games: no other game shares enough of this one's tags.