
A fighting game designed from the ground up to be so easy to control that even non-fighting game players can play it, yet deep enough to play in tournaments. Vibrant graphics and excellent online play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
About
Free-to-play, the good kind like DOTA2: Play all our characters online for free without any grinding or unlocks!
Free Modes: Online Casual Play, Online Ranked Play, Online Friend Match, Practice Mode, Single Match vs. AI
Be an archer with fiery arrows, a colorful painter, a martial arts master who can transform into a dragon, and more! Fantasy meets martial arts in this vibrant world.

Designed to work great on keyboard, no need for a special controller. We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are concise. We’ve cut the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.
This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. Mixups, rushdown, zoning, and the grapplers seeming too powerful on day 1. It’s got all that. And you can play it with pretty much anyone in the fighting game community, no matter what other fighting game they play, because you can all reach basic competency in Fantasy Strike in minutes and start playing for real. Plus you can play with a joystick, gamepad, Guitar Hero controller, or whatever else you want.
• Excellent online play + cross-platform play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology. Cross-platform with both Nintendo Switch and PlayStation 4 version.
• Online quick match. Just pick a character, click ready, and you're playing online.
• Online ranked play. Pick a team of 3 characters in this team battle mode. You'll play a series best 3 out of 5 games where you get to play each of your characters in separate games, for maximum variety. This mode uses built-on-the-fly tournaments.
• Friend Challenge. Directly challenge friends online to either standard 1v1 or 3v3 team battles. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. (Or click on the eyeball to watch them play.) That’s it!
• One-click spectating. Click on any friend in your in-game friends list to watch them play and automatically follow them as they play more online games. That’s it!
• Daily Challenge. An endless survival mode that you can only play ONCE per day. See how you do compared everyone else that day.
• Practice mode. Includes dynamic frame data and frame-step features.
• Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
• Single Match vs AI. Pick your character and the AI's, then play a game. As much as you want!
• Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.

• Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
• Simple controls. All moves are done with a single button press so you can play with any controller.

If you're looking for even more, get the Core Pack for these additional modes:
• Boss Rush mode. Build a deck of powerups in this very crazy roguelike mode. Can you defeat all 8 of the increasingly powerful bosses?
• Arcade mode. With illustrated, voiced story intros and endings.

• Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
• Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
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Reviews
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Says its free to play game but you get stuck on a $20 pay wall and have to pay $20 to do anything but fight cpu in practise mode kinda lame tbh waste of my time
The game's no longer in active development, but it's in a really great state. Good balance, and encourages you to learn the fundamentals of fighting games. Matchmaking is actually quite good. Once you factor in people playing on Playstation and Switch, there's a fairly healthy body of players (especially when playing casual and not ranked). It's been five years since the last major update adding characters and cosmetics, but I'm happy to say this is always a game I come back to, and it runs on my lower spec machine so I can play fighting games on the go. Give it a shot.
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Languages: English*, French, Italian, Japanese, Norwegian, Portuguese - Brazil, Spanish - Spain, Turkish, Hungarian, German, Polish, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
as someone who always suffered in games like street fighter third strike, this game simplify the fighting game genre while giving great experience, and the negative reviews lied when they said the online has a pay wall(even though maybe those reviews where from a time where it wasn't) i was able to play online normally.
Without getting involved with the drama surrounding the game's creators, I think that for people getting into fighting games and those that play solo it is a good starting point and offers a fresh simplicity. If you want to play with your friends however, you will have to pay 20 euros for that, which in my opinion is acceptable. The replay system being paid is pretty stupid. I would overall give the game around a 6/10.
you have to pay for LOCAL!!!???? trash game
This is easily one of the worst fighting games I've played. The combat feels extremely limited, there's no crouching, matches are over in about a minute, and the damage system is poorly designed. Character balance is all over the place, with only a few fighters having real combo potential. The player base is tiny, mostly consisting of complete beginners or veterans who dominate every match. Save yourself the frustration and play literally any other fighting game instead.
Fantasy Strike is a clean and accessible fighting game that succeeds in making the genre easy to pick up without losing its competitive core. Matches are fast, readable, and focused on decision-making rather than complex inputs, which makes it refreshing compared to more demanding titles. That said, the simplicity can feel limiting, especially for players used to deeper fighters like Mortal Kombat or Tekken. Movesets are smaller, and the gameplay may start to feel repetitive over time. The free-to-play model is also a bit awkward, since playing with friends requires a paid upgrade. Still, as a quick, straightforward fighter with a strong focus on fundamentals, it’s a solid experience - just not one that will keep everyone engaged for the long run.
Fantasy Strike is a fighting game developed and published by Sirlin Games that challenges many of the conventions that have defined the genre for decades. While most competitive fighters expect players to memorize lengthy command inputs, practice difficult combos, and spend countless hours mastering execution, Fantasy Strike approaches the genre from a completely different angle. Its design philosophy revolves around making fighting games easier to learn without removing the strategic depth that makes them compelling. The result is a title that feels refreshingly approachable while still offering enough complexity to satisfy serious competitors. From the moment players enter their first match, it becomes clear that accessibility is the game's primary goal. Special attacks are executed with simple button presses rather than complicated directional motions, and each character possesses a streamlined set of moves that can be understood quickly. This dramatically reduces the learning curve that often discourages newcomers from trying traditional fighting games. Instead of spending hours practicing inputs, players can immediately focus on understanding spacing, timing, prediction, and matchup knowledge. What makes Fantasy Strike stand out is that its simplified controls do not make the gameplay shallow. The strategic foundation remains surprisingly sophisticated. Every match revolves around reading opponents, anticipating actions, and making smart decisions under pressure. Positioning, resource management, offensive pressure, and defensive reactions remain vital components of success. The game demonstrates that complex decision-making can exist independently of complicated execution requirements, creating an experience where victories feel earned through intelligence rather than mechanical mastery alone. The roster is designed around familiar fighting game archetypes, making it easy for players to find a character that suits their preferences. There are powerful grapplers, defensive specialists, zoning experts, aggressive rushdown fighters, and balanced all-rounders. Although each character uses a relatively small number of moves, those abilities are carefully designed to create distinct playstyles. Learning a character feels fast and rewarding, but mastering their strengths and weaknesses against the rest of the roster provides plenty of long-term depth. Character balance is another area where the game performs well. Because the move lists are intentionally concise, players can quickly understand the capabilities of both their chosen fighter and their opponents. This clarity creates matches that feel more focused on adaptation and strategic thinking. Instead of losing because an opponent knows an obscure combo route, defeats often feel like the result of being outplayed in a tactical sense. This transparency helps make the competitive experience less intimidating and more educational for newer players. One of the game's most innovative systems is its approach to defense. Traditional fighting games often require extensive knowledge of frame data and technical mechanics to understand when it is safe to attack or punish opponents. Fantasy Strike simplifies these concepts through visual indicators and intuitive systems that communicate important information directly to players. This design philosophy reduces frustration and helps newcomers grasp advanced concepts that are often hidden behind layers of technical complexity. The online infrastructure is among the game's strongest features. Rollback netcode provides smooth and responsive matches even when opponents are located far apart, making online competition feel reliable and enjoyable. For a genre that depends heavily on precise timing and reactions, strong networking is essential, and Fantasy Strike delivers a consistently solid online experience. Cross-platform functionality further strengthens matchmaking opportunities by allowing players from different systems to compete within the same ecosystem. The game's free-to-play model is also noteworthy. Rather than forcing players through lengthy progression systems to unlock content, Fantasy Strike allows immediate access to competitive play with the full cast available online. This consumer-friendly approach removes many of the barriers typically associated with free-to-play games and makes it easy for curious players to try the game without feeling pressured into immediate purchases. It is an approach that aligns well with the game's overall philosophy of accessibility. Visually, Fantasy Strike embraces a colorful fantasy-inspired aesthetic. Characters are vibrant and expressive, and the stages are designed with clarity in mind. Visual effects remain easy to read during intense exchanges, ensuring that gameplay information is never obscured. While the graphics are functional and attractive, they lack the technical spectacle found in larger-budget fighting franchises. Some character designs are memorable from a gameplay perspective but may not leave the same lasting impression visually. The soundtrack complements the action effectively, delivering energetic music that enhances the pace of battles. Sound effects provide clear feedback during combat and help communicate important gameplay events. Although the audio presentation is not revolutionary, it contributes positively to the overall experience and supports the competitive atmosphere. Single-player content exists primarily as a supplement to the multiplayer experience. Arcade modes, training tools, survival challenges, and boss encounters provide enough content for players who prefer offline play, but the game's true focus remains competitive matches. Those seeking a lengthy story campaign or extensive solo progression may find the available content somewhat limited compared to larger fighting game franchises. Fantasy Strike's biggest weakness may be the very philosophy that defines it. Players who enjoy mastering difficult execution, learning long combos, and overcoming mechanical challenges may find the simplified systems less satisfying. Some veterans view complex inputs as an important part of the genre's identity, and Fantasy Strike intentionally removes many of those traditional barriers. Whether this is seen as a strength or weakness will largely depend on individual preferences. Despite these criticisms, Fantasy Strike succeeds remarkably well at accomplishing its mission. It proves that a fighting game can be welcoming to newcomers while remaining strategically rich. By focusing on decision-making, psychology, and competitive fundamentals, it creates a distinctive experience that feels both modern and refreshing. For players curious about fighting games but intimidated by their reputation for complexity, Fantasy Strike serves as one of the best introductions available. At the same time, experienced competitors will find a surprisingly deep system built around pure strategic competition. Rating: 6/10
Spamming is king, and only a few character are able to actually fight. Otherwise the moment you get caught in a loop. That's the end of the match. There are very few counters to certain moves on certain characters and other characters have universal counters that basically work no matter what you do. Game is a horrible fighting experience, 0/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.