
A pair of best friends find themselves separated in a haunted mansion after performing a séance! They'll need to work together to solve puzzles, uncover the mansion's mysterious history, and finally, reunite and escape the house in this point and click adventure!
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About
School Night Séance is a modern take on the point and click adventure genre. A pair of best friends; the impulsive Melony, and the practical Letty, find themselves separated in a haunted mansion after performing an ill-advised séance. The girls will need to work together to solve puzzles, uncover the mansion’s mysterious history, and finally, reunite and escape the house!
Solve Puzzles! - Study your surroundings, and take notes as you explore! Turn some dials! Toggle some switches! Crack locks and uh… sort socks! Yes! Maybe you’ll even pack a few suitcases! And don’t worry, if you ever need a hint, Vic the crow has got your back! “…for a small fee” ;)
Switch Characters on the Fly! - You’ll need to swap between the two girls if you want to solve the game’s trickiest puzzles! Letty has her own wing of the mansion to explore, where she’ll turn up additional clues, special items, and even unlock secret passages for Melony as she ventures deeper into the past!
Tinker With Old Tech! - School Night Séance is filled to the brim with old technology; from floppy disks and VHS cassettes, to radios and rotary phones! (We’ve even got a theremin!) Take some time to fiddle around with these thingamajigs and doo-dads and you’ll be rewarded with CULTURE (and some story, sure, why not?)
Beautiful hand drawn art and backgrounds
A diverse cast of quirky characters, each fully voiced in order to bring them to life
A rich, character driven story centered around a family of inventors
Plenty of collectibles, including phone numbers you can call on the rotary phone
…And Vic the crow! (DON’T FORGET ABOUT ME!!!) (Friendship available upon payment. No refunds, no flash photography, and certainly no hugs.)
Stats
Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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